Newbie Spellweaver
- Joined
- May 9, 2019
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[C#][.NETCORE2.2] Astron: latest featured extandable libraries for general purpose
Hi, i've been working for a while on an 100% from scratch generic game back-end architecture and I made sure to make it easily configurable and extandable to simplify the implementation logic of the networking protocol. If your game doesn't require any advanced serialization logic (such as custom var) it'll be really simple to setup, just have to create a few poco, configure the IOC container and the other dependencies (all made from scratch), but that's simple either way.
The project is fully documented, also a sample, and a network library (using the TPL and the last pipeline API) are provided on my github page !
Here is the link of the repo : https://github.com/thenameless314159/Astron
Make sure to star the repo to be notified of each update ! Also, if you notice any problem with my project you can open an issue on the github. Or contact me via the informations on the repo
Hi, i've been working for a while on an 100% from scratch generic game back-end architecture and I made sure to make it easily configurable and extandable to simplify the implementation logic of the networking protocol. If your game doesn't require any advanced serialization logic (such as custom var) it'll be really simple to setup, just have to create a few poco, configure the IOC container and the other dependencies (all made from scratch), but that's simple either way.
The project is fully documented, also a sample, and a network library (using the TPL and the last pipeline API) are provided on my github page !
Here is the link of the repo : https://github.com/thenameless314159/Astron
Make sure to star the repo to be notified of each update ! Also, if you notice any problem with my project you can open an issue on the github. Or contact me via the informations on the repo
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