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Game Developer
Q-Protect Anti hack source code
hehe :P Since it can be used for lots of games and private server i thought i do post it here as well.
Anyway here.
[Release] Q-Protect Anti hack source code - RaGEZONE forums
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Re: Q-Protect Anti hack source code
This is bad code and it only checks a few functions for 0xE9 jumps.
- No IAT patch checking
- No EAT patch checking
- Not comparing current bytes vs orig bytes (like a CRC over the .text section of the dll after it's loaded)
This won't catch non-E9 jumps (push addr/ret for example). It is vulnerable to hooks made via starting the process with CREATE_SUSPENDED since the main thread doesn't start on the C preamble (@ OEP) until the launcher decides to do it. It can be killed by simply stopping all of the AC threads or nopping a few jxx's. It's also vulnerable to false positives if these libraries in the future are modified to use stubs in place of their exports.
And intermixing asm commands and C is stupid. Don't do that.
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[R8]ℓσℓ32
Re: Q-Protect Anti hack source code
The use of using namespace std; it's a bad way. It can create collisions of symbols.
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Re: Q-Protect Anti hack source code
this compatible with rf online?