[Release][C#] Zelda fan game.

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  1. #1
    Not a programmer. inumedia is offline
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    Jul 2008 Join Date
    Ohai, candleja-Location
    222Posts

    [Release][C#] Zelda fan game.

    This is a Zelda fan game that I started and decided to leave for anyone who wants to continue with it. It's actually really good but I have no intention of continuing this project at all.

    Has the following features:
    Movement
    Maps
    Collision Detection ( I didn't implement stopping them from moving )
    The start of a HUD.
    Map Changing
    Multi-layer Maps.
    Includes map tile sheets, the basic Link sprite sheet, a handful of other graphic sheets, and 3 basic maps.

    Uses "Tiled" as the map editing software. Can be found here: Tiled Map Editor

    To export properly you need to save the map as an XML file with no base64. This is set in Edit -> Preferences

    Source coding:
    TheLegendOfZelda.zip



    Thought this picture would be worth mentioning:



    Precompiled build:
    PrecompiledLoZ.zip

    Benchmark testing:
    Code:
    196ms + 5/30ms avg loading time
    High of 244ms, low of 127ms, 6 samples
    file size: 732.4kb
    One tile image, 4 layers, 250 x 250 dimensions
    Last edited by inumedia; 07-06-14 at 07:38 PM.


  2. #2
    8-bit Bitch Slapper Alpha Ducky is offline
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    2,436Posts

    Re: [Release][C#] Zelda fan game.

    Wow.
    This looks pretty cool
    Nice work with it.

    I would develop it more, but I'm not that good with C# yet.

  3. #3
    Not a programmer. inumedia is offline
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    Re: [Release][C#] Zelda fan game.

    The game's quality is a lot better then that image D:

  4. #4
    C:\ WizCoder is offline
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    Re: [Release][C#] Zelda fan game.

    I'm a great fan of the Zelda series to! I really like your game , too bad your not continuing even though its great.

    Hope to see more future releases like such.

  5. #5
    Banned random idiot is offline
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    Re: [Release][C#] Zelda fan game.

    Reminds me of pokemon
    I'll download it and see what I can do

  6. #6
    Not a programmer. inumedia is offline
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    Ohai, candleja-Location
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    Re: [Release][C#] Zelda fan game.

    I'm sorry guys. I simply don't see this project going anywhere good.

  7. #7
    Ass > Tits Lapje is offline
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    Re: [Release][C#] Zelda fan game.

    It looks really good, too bad I have such little knowledge about this yet. I would have liked to see this being developed.

    Was it supposed to be offline or more like MMORPG?

    It looks really cool =]

  8. #8
    Not a programmer. inumedia is offline
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    Ohai, candleja-Location
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    Re: [Release][C#] Zelda fan game.

    Was originally intended to be online but I never got to that point so I removed what junk I put in there involving the networking. There's still some remnants like how Map.cs has a list of players instead of only referencing the player at Program.Instance.CurrentPlayer.

  9. #9
    win CioNide is offline
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    Re: [Release][C#] Zelda fan game.

    Looks almost like Pokemon.
    Good job.

    :)

  10. #10
    Ī© -DefaulT is offline
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    Re: [Release][C#] Zelda fan game.

    Just a thought, but shouldn't this be posted in the showcase section?

  11. #11
    Account Upgraded | Title Enabled! GrandCoder is offline
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    Re: [Release][C#] Zelda fan game.

    nicee.. 10/10 good work

  12. #12
    Not a programmer. inumedia is offline
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    Re: [Release][C#] Zelda fan game.

    Quote Originally Posted by viper67 View Post
    Just a thought, but shouldn't this be posted in the showcase section?
    Lol whoops. Well this isn't really a finished work project so xP
    Last edited by inumedia; 12-10-10 at 11:39 PM.

  13. #13
    Enthusiast Adolfy is offline
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    Re: [Release][C#] Zelda fan game.

    i will download it and edit it QQ

  14. #14
    Developer Chris is offline
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    Re: [Release][C#] Zelda fan game.

    Quote Originally Posted by inumedia View Post
    This is a Zelda fan game that I started and decided to leave for anyone who wants to continue with it. It's actually really good but I have no intention of continuing this project at all.

    Has the following features:
    Movement
    Maps
    Collision Detection ( I didn't implement stopping them from moving )
    The start of a HUD.
    Map Changing
    Multi-layer Maps.
    Includes map tile sheets, the basic Link sprite sheet, a handful of other graphic sheets, and 3 basic maps.

    Uses "Tiled" as the map editing software. Can be found here: Tiled Map Editor

    To export properly you need to save the map as an XML file with no base64. This is set in Edit -> Preferences

    Source coding:
    TheLegendOfZelda.zip


    Precompiled build:
    PrecompiledLoZ.zip
    wow, nice job! it looks great. i think you should work on your own game. you have potential!

  15. #15
    Not a programmer. inumedia is offline
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    Jul 2008 Join Date
    Ohai, candleja-Location
    222Posts

    Re: [Release][C#] Zelda fan game.

    I suck at graphics otherwise I'd already be working on it :P



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