This is a Zelda fan game that I started and decided to leave for anyone who wants to continue with it. It's actually really good but I have no intention of continuing this project at all.
Has the following features:
Movement
Maps
Collision Detection ( I didn't implement stopping them from moving )
The start of a HUD.
Map Changing
Multi-layer Maps.
Includes map tile sheets, the basic Link sprite sheet, a handful of other graphic sheets, and 3 basic maps.
Uses "Tiled" as the map editing software. Can be found here: Tiled Map Editor
To export properly you need to save the map as an XML file with no base64. This is set in Edit -> Preferences
Source coding:
TheLegendOfZelda.zip
Thought this picture would be worth mentioning:
Precompiled build:
PrecompiledLoZ.zip
Benchmark testing:
Code:196ms + 5/30ms avg loading time High of 244ms, low of 127ms, 6 samples file size: 732.4kb One tile image, 4 layers, 250 x 250 dimensions





![[Release][C#] Zelda fan game.](http://ragezone.com/hyper728.png)


