We need testers!! :)
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We need testers!! :)
i made an account, called bonitão
WhySnif
S-P-N
Bonitalo
You all have admin status, after you log in you can access the building tools in the top right corner where you logged in. You can also make a character to get into the world now as I have made a default "Human" race and a little beginning area.
CONTROLS:
http://rpg.rgcgaming.com/images/controls.jpg
1.
The Character Menu contains many of the controls and information areas of the entire game system. Not all buttons are available at all times, some appear as needed, like the 'Rest Button' and 'Potion Buttons'.
From here you can view your Character Sheet, Inventory, Quest Journal, Skills List, and in the near future, the 'Community Button'. More buttons will be added as needed and may change positions, that why there is only a general overview here right now.
2,3,5,6
Are the buttons you use to move your character around the world. If you are experiencing bad refresh times of flickering then you should upgrade to using Firefox 4, the browser this was developed for. It also works well on the Iphone, Ipad, and other portable devices.
4.
This button does many actions in this game system. Under the movement keys there is a special area that tells you what this button will do if clicked. However it also lets you know when you are in a safe resting area, at whcih time you need to click the 'Rest' Button in the Character Menu Area.
This button can make you Change Zones, Start Battles, Play Minigames, Open Stores, Open Conversations and many many more actions. This is the most important button in the entire system.
Made an account... Varrin
Today I added the ability to collect resources for crafting. And Server Messages...
For Resource Collecting you need to set 2 event variables, one is the itemid of the item gained if successful. And the second is the itemid of the item you require in your inventory to be able to harvest the resource in question.
As a demo I have made an item for sale called the "Cactus Cutter" which you require the chop down Cacti in the next zone to gather "Cactus Arms", silly but you get the idea. Yes you must make a tool to gather, the system requires you to set one.. but you can always make a "Mining Pick" or a few for mining a bunch of stuff, or a "Herbalism Pouch" which characters need to pick plants, etc.
Before I had no way of giving the player feedback on certain actions, and now that is possible in The Server Message Area ..like for binding Souls, collecting resouces, resting and other actions. You can also go into the admin panel and send serverwide messages that start with a nice red SERVER: in front of the message to get peoples attention. All messages are constantly pruned to delete messages over 24 hours old, I may cut that down to 8 hours depending on database clutter :thumbup:
*NEW*
Zone Map Creation Tutorial
- This tutorial will help everyone who is helping test the MMO Toolset and game system, with making a new zone map. It is very strait forward and includes pictures so you can follow along online!
:thumbup:
I'm guessing people are finding this hard to use ??
Hello, i find this a very ambitious project.. I was just wondering weather this would be opensource anytime soon? I would love to see the logic behind most of it.. seems very good from what i can see!
I am a PHP Developer so if you also need any help. Just give me a shout ;)
Also created an account, Username: juelpatwary.
Thank you.
It seems I need some sample data more than anything right now as the people who said they would beta test don't seem to have the time right now.
So right now I am working on a small sample world for people to play around in. The process I'll be using for the sample data is...
1) Choose an existing Lore system (Current MMO or Game World)
2) Write the server balance document so everything works together
3) Create the content.
I plan on making the entire system open source but I need to tie up all the loose ends before I can do that :):
I would love some development help but all the code is still messy and commented poorly, I want some time to clean house before giving other coders a headache over how I pulled of everything :lol:
I thought RageZone would be more active than this, no offence, but does anyone know where I should post this info to get more serious testers?
:blush:
you could try at the team recruitment section.
Team Recruitment - Server Help Extra - RaGEZONE forums
@mwmdragon So far as i've seen its great as project,
but with what coding language's you have made it with?
Also if you need some help i would take 50/50 of that headache hehe.
But seriously if you need help let me know it would be awesome to be part of your team creating such a great system.
- Aristonia
It's being developed in PHP, MySQL, Javascript, HTML, CSS. My only problem is finding a community interested in it. Most game development communities don't consider browser games as actual game development.. and most RPG development communities are censored by the owners to use their "program or software" of choice and to delete posts about new RPG development systems.
I know I have a great system here, but I'll have to keep developing it until there is some community of users who can make use of it.
As it stands right now you can hand craft your own full Browser based MMO, and I thought that there would be more people interested in doing so, but it seems people don't want to do the work of making their own world they seem to just want a pre-generated world to alter, so I think the only way this project will appeal to anyone is if I promote it as an existing world, with a nice editing system. However the time it takes to balance and design a world as well as keeping development running is a huge task.
Have you done any game development in the past Aristona?
This seems like that it could have massive potential. A lot of the features are already there.
After briefly testing it, I think, that for release, you really need to be focusing most of your efforts on optimization.
Ingame is very unoptimized, sluggish, unpolished, and just plain unprofessional.
A window should open up near instantly. I clicked a button that popped up a supposed window, but all I saw was a red X[close button], and it appeared that it was still loading the window.
You need to make movement as fluid as can be. Right now, it's anything but.
Some do-able suggestions:
-Do your best to get rid of full page refreshes whereever possible. Instead, use AJAX loading windows [i.e. spinny circle in place of the currently loading object] while you are loading. This seems more professional, and cleaner.
-This is optional, although for something like this, recommended. Move most/all game-based information and such to txt/xml files located on the web server. Although information like accounts and simple game variables should be kept in MySQL, loading resources and information, especially a [potentially] huge amount, is a lot faster when loading from text or XML, then compared to grabbing the data from MySQL. This will drastically
improve optimization in multiple ways.
Keep it up. You have done an incredibly awesome job for one person, and I can't wait to see what is in store. Optimization and polish is what you need IMO more than anything at this point in time. Best of luck.
Thanks TimeBomb, it's hard to get usful criticism now a days :)
I have been learning about the HTML5 Canvas and plan to use it and ajax to pump up my project.
I'd like to hear more about storing info in XML if you could elaborate, Do you mean store monster / item data in XML rather than in the database? If so if there an easy way to access that data via simple html?