[Show]Browser Multiplayer MMO Custom RPG Toolset

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  1. #16
    The Gamma..? EliteGM is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    Does this use AJAX? I made a grid-system with sAJAX a while back with the same goal but didn't go through with it :P This looks nice!

  2. #17
    Enthusiast mwmdragon is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    Spawn List Creater /edit /deleter is complete..

    This allows for up to 25 monsters in each spawn list and lets you set a chance of spawning per monster out of 100%. These can be used for special spawn locations or set as a zones random spawn list. but I know some people hate random spawns so when you are making the zone in the map editor you can set a random spawn list or not, depending on your game play tastes

    OH and there are now 942 monster images to pick from when making monsters, sure some are just HUE changed sprites but there is a ton of original images to choose from. Right now they are sprites ripped from Final Fantasy and some Public Domain images, but I hope to get some pixel artists on board after they see how sweet this system actually is

    @EliteGM: this uses a minimal amount of ajax because of how i wanted it to work, but I do plan on upgrading things after the system is complete.


    New screenshot Added in the main post!
    Last edited by mwmdragon; 01-04-11 at 07:55 AM.

  3. #18
    Enthusiast mwmdragon is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    Item creator /editor /deleter is now complete.

    Added readable Inventory items like Books, Scrolls and Recipes. It just opens up a conversation you choose and like a normal conversation it can have as many pages or branches as you like.

    Also added Locked Doors that can require a 'Key' item to be in the players inventory. it works the same way a zoneline works except you can define the required items ID or the player can't pass.


    New Screenshot available in the main post!

    Last edited by mwmdragon; 02-04-11 at 02:25 AM.

  4. #19
    Enthusiast mwmdragon is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    Store Creator / Editor / Deleter is complete. it allows you to add up to 20 items to the stores inventory letting you set the markup the store charges above the normal item value. It even lets you set how much the Markdown is on the item the store buys.

    There is also a section in each store to add 5 items where you can set the price of the item, that way special stores can over change for something or sell stuff at a special price.

    Also in the database is the ability to add a character ID to the store so when I make the Character Stores the right character gets the money ;)

    Oh and I almost forgot, the store Banner system was put in to accommodate player made store banners if the person running the world wants to allow it :)

    EDIT: Been a productive Day... The Loot Lists creator / editor / deleter is complete. It allows you to put up to 25 items in a loot drop list and a chance of that item dropping. You can also set the Minimum and Maximum amount of gold to drop. You can use the same Loot List on many monsters or make one for each monster if you like.

    Resource Lists have all been completed, they list all the resources by type so you can get an overview of what you have created.

    So Far the project is over 3000 Files or 25MB (Including Images)getting big LOL

    NOT MUCH MORE AND IT'S READY FOR BETA!!


    As Normal there are 2 more screenshots in the main post
    Last edited by mwmdragon; 03-04-11 at 09:30 AM.

  5. #20
    :-) s-p-n is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    Wow....

    Like the rapid development ;)

  6. #21
    Enthusiast mwmdragon is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    That's how I roll on projects like this. I've been working on this one since Feb 28. But I am used to fast turn over times with the custom stuff I make for my gaming community.

    OH and Sorry to everyone who has PMed me, I can't PM back until I hit the 15 post mark and I hate posting spam posts so I have a few more to make before I can get back to you about the project testing and dev help.
    Last edited by mwmdragon; 03-04-11 at 08:36 PM.

  7. #22
    Enthusiast mwmdragon is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    ALRIGHT...

    The Skill Creator / Editor / Deleter is complete. After you set up some stuff in here you will have skills that people can take when they level...you can even set a bunch of requirements for each skill if you like. All Passive skills are auto added to the toon when it is chosen. All active skills require that you write a PHP script to tell the game engine what to do.. so the options are limitless.

    For all the coding noobs don't worry I will be creating a bunch of skills for this MMO system. And you can always just make a bunch of passive skills.

    This skill system makes the character system insanely customizable and opens the door for great character builds and different play styles. A player can only have 80 skills as the level cap is 80 so you can go insane making skills or only have a one or a few per level.

    The Character Skill Viewer is Complete. This lets you view the skills your character has.

    There is still a ton of stuff I want to add, but in the beta testing you WILL be bale to make and play a fully playable Browser MMO World. I have set up the item system to support a Cash Shop is admins what to run one.. Even the potions are set up to be GM reward and cash shop only because I don't want this MMO to be a drink-potion-athon, and it's a great way to reward players ;)

    I have also added 5 new screenshots to the original post. Things are almost ready for you guys.. I just need to clean up some loose ends and do a few active skill scripts.
    Last edited by mwmdragon; 04-04-11 at 01:57 AM.

  8. #23
    Enthusiast mwmdragon is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    I spent some time cleaning up and adding to the Place-able Map Objects.. there is now over 1200 to choose from with more on the way. I want to make sure there is a nice set of Outdoor, Indoor, and Dungeon based tiles.. I still feel it is lacking in dungeon decoration so thats where I will head next.

    I've already got an idea for an advanced tile seperation system to make finding what you want fast and easier but that will happen after the beta has been out for a bit. However you can make a map, use it as a zone background and build another map over top of it to make some really intricate maps ;)

  9. #24
    Enthusiast mwmdragon is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    Today while I was looking to do the first few skill scripts I noticed that I needed to add support for battle based buffs to do what I needed to do as some skills are buffs (Skills = Special attacks, buffs, spells, abilities) SO I started adding the buff system, which is now complete.. any skills that apply buffs will now work and all buffs are cleared after the battle is complete, or you die, or you run from the battle ;)

    But while I was digging I also found that I hadn't actually enables element based resistances, I had a branch of of code waiting for it.. but I didn't have it in.. SO now that is in as well :)

    I hope the shop is slow tomorrow so I can get the skills coded, because after that it's Beta Testing time!!

  10. #25
    Infraction Banned herp is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    Quote Originally Posted by mwmdragon View Post
    Today while I was looking to do the first few skill scripts I noticed that I needed to add support for battle based buffs to do what I needed to do as some skills are buffs (Skills = Special attacks, buffs, spells, abilities) SO I started adding the buff system, which is now complete.. any skills that apply buffs will now work and all buffs are cleared after the battle is complete, or you die, or you run from the battle ;)

    But while I was digging I also found that I hadn't actually enables element based resistances, I had a branch of of code waiting for it.. but I didn't have it in.. SO now that is in as well :)

    I hope the shop is slow tomorrow so I can get the skills coded, because after that it's Beta Testing time!!
    Hell ya I wish ya luck

  11. #26
    Enthusiast mwmdragon is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    Wow, sorry for no updates, had to get an emergency gall bladder removal.. got home today.. need rest.. back at development in a few days.. I just need to make a few skill scripts and then get the beta uploaded to the server and give some of you guys admin rights to fool around ;)

  12. #27
    C:\ WizCoder is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    Sounds good boss.

  13. #28
    :-) s-p-n is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    Quote Originally Posted by mwmdragon View Post
    Wow, sorry for no updates, had to get an emergency gall bladder removal.. got home today.. need rest.. back at development in a few days.. I just need to make a few skill scripts and then get the beta uploaded to the server and give some of you guys admin rights to fool around ;)
    Wish you the best of luck recovering. Take it easy bud ;)

  14. #29
    Enthusiast mwmdragon is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    ALRIGHT!!

    I have gotten it all uploaded and with a nice blank database (Just the starting Login Zone) so you can't create characters until I hand out some admin passes for you guys to build stuff as you require races to build characters.

    Sign up for accounts at the link below and I will set you up as admins to build stuff, however here is the order at which things are built...

    1.Create some races (don't put thier beginning stats over a total of 40, so distribute 40 points amongst each of the 4 main ability scores. You can but server balance is still a work in progress)

    2.Create some Weapons / Items

    3. Create some Monsters

    4. Create a Zone or two

    5. Create a conversation or two

    6. Create a Quest or two

    7. Create a Store or two

    NOTE: To create a zoneline to another zone or into a building zone you first need to set up a Zoneline and a Waypoint in 2 different zones. Load up the zone with the waypoint in it into the zone events editor. Find the square number in the list of event variables area and enter a name into the waypoint variables textbox, something original (example: WP_WPNSHOP), make note of the zone number that is listed by the zonename as you will need it later.

    Next load up the zone with the zoneline into the zone event editor and find the square number in the list of event variables area and enter the number of the zone you want the zoneline to go to followed by an * and then put the waypoint name right after it (Example: 5*WP_WPNSHOP). Now the zoneline should work.. it also works for doors. Don't worry there will be a manual and picture tutorials

    (Beta Testing Make an Account for me to Admin you)
    http://rpg.rgcgaming.com/

  15. #30
    Enthusiast mwmdragon is offline
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    Re: [Show]Browser Multiplayer MMO Custom RPG Toolset

    Let me know when you have made an account and the account name so I am giving the right people building rights ;)



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