While it is self evidently an extremely complex procedure to sniff packets and write a server for Massive 3d MMO's, with TCP/UDP protocols, simple question:
How complex is it, in comparison, to do that with simple Android games, which use HTTP (restful) or web-sockets? Games like Portal Quest, Idle Heroes (which has a huge private server) or even the Adventure Communist/Capitalist games- these don't have any real-time elements to them.
I know decent Java, a friend has worked on projects building the backend of not so simple apps. We are willing to learn the things required to build the servers. Or, at least have the full ability to build the servers.
Thanks!
How complex is it, in comparison, to do that with simple Android games, which use HTTP (restful) or web-sockets? Games like Portal Quest, Idle Heroes (which has a huge private server) or even the Adventure Communist/Capitalist games- these don't have any real-time elements to them.
I know decent Java, a friend has worked on projects building the backend of not so simple apps. We are willing to learn the things required to build the servers. Or, at least have the full ability to build the servers.
Thanks!