So I still wonder how can i do that i started again to trying to make a server emulator. I heard some different techniques capturing packets like using a packet sniffer,making a proxy server or finding out which networking library game uses but i still didn't get how to actually decompress/decode or decrypt packets we received. I tried to use disassemblers and debuggers to get data from networking functions but they didn't work either. so how can i actually achieve to create a server emulator. I know memory hacking,programming,some reverse engineering and some web development.
Proxy server requires to get ip address,port and even subdomain of the gameserver. even though i get port and ip address. ip address is varying after a session and it confuses me. i can't even get subdomain of the gameserver so i can redirect into localhost
Proxy server requires to get ip address,port and even subdomain of the gameserver. even though i get port and ip address. ip address is varying after a session and it confuses me. i can't even get subdomain of the gameserver so i can redirect into localhost