A few questions regarding vehicles in Standalone server

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  1. #1
    Member Xplodin is offline
    MemberRank
    Jun 2013 Join Date
    UnknownLocation
    54Posts

    A few questions regarding vehicles in Standalone server

    Hey, I did all the steps to install vehicles or even use them.
    But I dont think they're working.

    1. Do I need a working save system?
    2. Where would the vehicle spawn log be?
    3. When I tried to spawn a vehicle via script executer hacks, my client crashes. (I have the right command and right vehicle classname)
    4. and final, I am using a cracked copy of DayZ SA.

    Extra info:
    init.sqf mission file:
    Code:
    setTimeForScripts 90;
    
    
    call compile preprocessFileLineNumbers "\dz\modulesDayZ\init.sqf";
    
    
    DZ_MP_CONNECT = true;
    DZ_MAX_ZOMBIES = 500;
    DZ_MAX_CAR = 200;
    init_wheelz = compile preprocessFileLineNumbers "wheelz.sqf";
    
    
    createVehicle ["skoda", [4054.18, 11659.7, 0], [], 0, "CAN_COLLIDE"];
    
    
    
    
    call dbLoadPlayer;
    
    
    _humidity = random 1;
    //setDate getSystemTime;
    setDate [2014, 05, 08, 10, 0];
    0 setOvercast _humidity;
    simulWeatherSync;
    
    
    _position = [7500,7500,0];
    //exportProxies [_position,200000];
    call init_spawnZombies;
    sleep 1;
    importProxies; 
    spawnLoot [_position,30000,35000];
    
    
    dbInitServer;
    
    
    
    
    //setAccTime 60;
    //skipTime 10.5;
    
    
    Call init_SpawnAir;
    Call init_SpawnCar;
    Call init_SpawnWreck;
    Call init_SpawnHeliCrash;
    Call init_SpawnLootRandom;
    Call init_SpawnZombiesNew;
    execVM "server_connectionMessage.sqf";
    setTimeForScripts 0.03;
    wheelz.sqf:
    Code:
    activateAddons ["DZ_Vehicles_wheeled"];
    _this = createVehicle ["datsun1_civil_1_open", [12904.6, 9071.97, 0], [], 0, "CAN_COLLIDE"]; // somewhere on the beach
    _this = createVehicle ["hilux1_civil_1_open", [6649.31,2621.9, 0], [], 0, "CAN_COLLIDE"]; // cherno ?
    _this = createVehicle ["HMMWV_Gunner04", [2973,5364, 0], [], 0, "CAN_COLLIDE"]; // zelengorsk ?
    I did everything I found everywhere on how to do this.
    I am just so confused.


  2. #2
    Enthusiast SIMbio3 is offline
    MemberRank
    May 2014 Join Date
    33Posts

    Re: A few questions regarding vehicles in Standalone server

    Quote Originally Posted by Xplodin View Post
    Hey, I did all the steps to install vehicles or even use them.
    But I dont think they're working.

    1. Do I need a working save system?
    2. Where would the vehicle spawn log be?
    3. When I tried to spawn a vehicle via script executer hacks, my client crashes. (I have the right command and right vehicle classname)
    4. and final, I am using a cracked copy of DayZ SA.

    Extra info:
    init.sqf mission file:
    Code:
    setTimeForScripts 90;
    
    
    call compile preprocessFileLineNumbers "\dz\modulesDayZ\init.sqf";
    
    
    DZ_MP_CONNECT = true;
    DZ_MAX_ZOMBIES = 500;
    DZ_MAX_CAR = 200;
    init_wheelz = compile preprocessFileLineNumbers "wheelz.sqf";
    
    
    createVehicle ["skoda", [4054.18, 11659.7, 0], [], 0, "CAN_COLLIDE"];
    
    
    
    
    call dbLoadPlayer;
    
    
    _humidity = random 1;
    //setDate getSystemTime;
    setDate [2014, 05, 08, 10, 0];
    0 setOvercast _humidity;
    simulWeatherSync;
    
    
    _position = [7500,7500,0];
    //exportProxies [_position,200000];
    call init_spawnZombies;
    sleep 1;
    importProxies; 
    spawnLoot [_position,30000,35000];
    
    
    dbInitServer;
    
    
    
    
    //setAccTime 60;
    //skipTime 10.5;
    
    
    Call init_SpawnAir;
    Call init_SpawnCar;
    Call init_SpawnWreck;
    Call init_SpawnHeliCrash;
    Call init_SpawnLootRandom;
    Call init_SpawnZombiesNew;
    execVM "server_connectionMessage.sqf";
    setTimeForScripts 0.03;
    wheelz.sqf:
    Code:
    activateAddons ["DZ_Vehicles_wheeled"];
    _this = createVehicle ["datsun1_civil_1_open", [12904.6, 9071.97, 0], [], 0, "CAN_COLLIDE"]; // somewhere on the beach
    _this = createVehicle ["hilux1_civil_1_open", [6649.31,2621.9, 0], [], 0, "CAN_COLLIDE"]; // cherno ?
    _this = createVehicle ["HMMWV_Gunner04", [2973,5364, 0], [], 0, "CAN_COLLIDE"]; // zelengorsk ?
    I did everything I found everywhere on how to do this.
    I am just so confused.
    hey you just need to download that car pack
    1)https://mega.co.nz/#!7ExDTTrR!_jdFl3...P1EAVct4PqJfqU
    2)to download that script and throw it in you Mission
    https://www.dropbox.com/s/kgm9zb2iob...arbyMiraJ.sqf#
    3)to add that in your init.sqf

    execVM "SpawncarbyMiraJ.sqf";

  3. #3
    Member KoMO_CRuX is offline
    MemberRank
    Oct 2005 Join Date
    ....Location
    50Posts

    Re: A few questions regarding vehicles in Standalone server

    Hi!! SIMbio3 Do you upload vehicles_wheeled.pbo.dayz.bisign file for me?... Thanks
    Sorry My English very poor



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