Getting cars working (123800)

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  1. #1
    Member bindik is offline
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    Getting cars working (123800)

    Hello, i am trying to get cars working and i am stuck here

    2014/05/22, 17:24:00 "SET MAX 100 CAR"
    2014/05/22, 17:24:00 "total points: 24 "
    2014/05/22, 17:24:00 "Spawn: true "
    2014/05/22, 17:24:00 "N: 1 CAR"
    2014/05/22, 17:24:00 Cannot create non-ai vehicle Skoda,
    2014/05/22, 17:24:00 "SPAWNED CAR Skoda pos: [4054.18,11659.7,0]"
    2014/05/22, 17:24:00 "CAR Napr = random "
    2014/05/22, 17:24:00 "Spawn: true "
    2014/05/22, 17:24:00 "N: 2 CAR"
    2014/05/22, 17:24:00 Cannot create non-ai vehicle Skoda,
    2014/05/22, 17:24:00 "SPAWNED CAR Skoda pos: [2840.71,5290.59,0]"
    2014/05/22, 17:24:00 "CAR Napr = random "
    2014/05/22, 17:24:00 "Spawn: false "
    2014/05/22, 17:24:00 "Spawn: false "
    2014/05/22, 17:24:00 "Spawn: true "
    2014/05/22, 17:24:00 "N: 3 CAR"


    Does it mean that i have wrong classname, or something else ?


  2. #2
    Apprentice HDarkseer is offline
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    Re: Getting cars working (123800)

    From what I found there is a working system to spawn the cars already implemented. To get it to work you'll need to:
    Add string in *Game*\MpMissions\dayzea.ChernarusPlus\init.sqf:
    init_spawnCar = compile preprocessFileLineNumbers "\modulesDayZ\SpawnCar.sqf";
    Call init_spawnCar;
    This should spawn the cars but to actually make them work you'll need to:
    go to vehicles_wheeled.pbo >> config.binChange the class CfgMovesBasic to class CfgMovesBasic2
    and class CfgMovesMaleSdr: CfgMovesBasic to class CfgMovesMaleSdr2: CfgMovesBasic2

    for the default driver \ passenger (cargo) animation i would recommend a default sit animation (f3), with this you will have pretty accurate head position that will allow you to use first person camera while in the car.
    file="\dz\anims\data\anim\sdr\mov\sit\stp\non\non\CdzpAmovPsitMstpSnonWnonDnon.rtm";

  3. #3
    Member bindik is offline
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    Re: Getting cars working (123800)

    Edited: I use this system, but i didnt use steps u write here.
    As u can see up there, this is what is in RPT file

  4. #4
    Apprentice HDarkseer is offline
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    Re: Getting cars working (123800)

    This are all of the classnames:
    http://pwnoz0r.com/dayzstandalone/cl...es_wheeled.txt
    From what I can see you're using the right classname, so it's something else.

  5. #5
    Member bindik is offline
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    Re: Getting cars working (123800)

    Ehm, i was thinking and i had an idea
    2014/05/22, 17:56:39 Cannot create non-ai vehicle KIA_Skodovka_Cargo01,
    2014/05/22, 17:56:39 Cannot create non-ai vehicle ThisCarShouldNotSpawnBecauseItDoesNotExists,

    It still can be bad classname, but it does not have to be :(

    - - - Updated - - -

    In config.bin i found this CfgNonAIVehicles so i am gonna try to find something

  6. #6
    Member eikeltjeshier is offline
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    Re: Getting cars working (123800)

    The vehicles_wheeled.pbo u have is it 52Kb ? , if so u dont have any cars
    U need a 183 Mb file size of it (u can use the 1 in the DayzMP.tk versions 44 or 45)

  7. #7
    Member bindik is offline
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    Re: Getting cars working (123800)

    Quote Originally Posted by eikeltjeshier View Post
    The vehicles_wheeled.pbo u have is it 52Kb ? , if so u dont have any cars
    U need a 183 Mb file size of it (u can use the 1 in the DayzMP.tk versions 44 or 45)
    Thank you!! Gonna test it :)
    e: Corrupted data detected, when starting server

  8. #8
    Member eikeltjeshier is offline
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    Re: Getting cars working (123800)

    Yes that happens with that v2 version (0.44.0000) i use the 044 123800 so then no problem

    The v2 has the signing check on

  9. #9
    Member bindik is offline
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    Re: Getting cars working (123800)

    What do you mean ? I use Version 0.44.123800

    =====================================================================
    == C:\Users\Bindik\Desktop\Server\DayZServer.exe
    == DayZserver.exe -server -port=2405 -config=server.cfg -cfg=basic.cfg -profiles=DayZ_Auto.ChernarusPlus
    =====================================================================
    Exe timestamp: 2014/05/08 05:51:25
    Current time: 2014/05/22 18:28:26

    Version 0.44.123800
    Cannot register unknown string STR_ACTION_THROW
    Cannot register unknown string STR_CHANNEL_ITEM_RADIO
    Item STR_ITEMS_CANNEDPEACHES listed twice
    Item STR_ITEMS_CANNEDPEACHES_DESC listed twice

    in my rpt

    But still, i use official steam client, and i think it will be impossible, because in official steam client there is 52kb file too

  10. #10
    Apprentice waas is offline
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    Re: Getting cars working (123800)

    hey man ! a noob question, how can i open config.bin ?
    Last edited by waas; 23-05-14 at 06:26 PM.

  11. #11
    Member eikeltjeshier is offline
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    Re: Getting cars working (123800)

    @bindik

    DayZ-Server-123800.rar with the dayzserver123.exe , with the DayZServerV1.1.rar u get a dayzserver.exe that checks bisign files
    It also deny u to alter any pbo file , wich i need (editted the server_dat.pbo so i dont need the Hosts altering)
    But it also refuses the vehicles_wheeled from other dayz

  12. #12
    Member bindik is offline
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    Re: Getting cars working (123800)

    Yup, i am already looking into it, i will edit the tutorial, and everything (Tomorrow), btw thanks for the info about server_dat.pbo

  13. #13
    Member eikeltjeshier is offline
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    Re: Getting cars working (123800)

    Quote Originally Posted by waas View Post
    hey man ! a noob question, how can i open config.bin ?

    - - - Updated - - -

    i found something : http://kepfeltoltes.hu/140522/_j_bit...toltes.hu_.jpg
    Is that possible to use ?
    U need DeRap check this http://dev.withsix.com/projects/mikero-pbodll/files
    look for Depbo Makepbo and Google for Extractpbo

  14. #14
    Member bindik is offline
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    Re: Getting cars working (123800)

    For .pbo manipulation i am using CPBO (Usable in .bat (example cpbo -e mypbo.pbo -- extract or cpbo -p folder --- pack)
    and what cant cpbo do will do pbomanager

  15. #15
    Member eikeltjeshier is offline
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    Re: Getting cars working (123800)

    used to use cpbo for Arma2(dayz) but not anymore

    Depbo is a simple doubleclick on the .pbo file
    Makepbo a simple drag/drop just pull the new-edit on Makepbo.exe

    Extractpbo (a Gui-version depbo and derap for pbo-files)

  16. #16
    Apprentice PersonalityPi is offline
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    Re: Getting cars working (123800)

    Anyone mind uploading there vehicles_wheeled.pbo (The bigger non 52kb one) don't really want to download the game all over again for a pbo so small.

  17. #17
    Member eikeltjeshier is offline
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    Re: Getting cars working (123800)

    Last edited by eikeltjeshier; 27-05-14 at 04:31 PM. Reason: Mega seems to flush DL-url`s

  18. #18
    Apprentice PersonalityPi is offline
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    Re: Getting cars working (123800)

    Thanks :) What are you guys using to spawn the vehicles? (The script that was included with the DayZ Server Files inside modulesDayZ don't work anymore)

  19. #19
    Member bindik is offline
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    Re: Getting cars working (123800)

    It works, you just remove that include or compile line, and copy&paste it into init.sqf

  20. #20
    Apprentice PersonalityPi is offline
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    Re: Getting cars working (123800)

    Also getting alot of errors in the RPT

    2014/05/23, 4:32:09 !!! cfgLootSpawns :: Unknown class name "PoliceCap"
    2014/05/23, 4:32:09 !!! cfgLootSpawns :: Unknown class name "ConstructionHelmet_Lime"
    2014/05/23, 4:32:09 !!! cfgLootSpawns :: Unknown class name "MotoHelmet_Grey"
    2014/05/23, 4:32:09 !!! cfgLootSpawns :: Unknown class name "MotoHelmet_Lime"

    And no items spawning in the world :<

  21. #21
    Member eikeltjeshier is offline
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    idea Re: Getting cars working (123800)

    Those errors dont hurt
    No items did you look for them in houses sheds car/truck wrecks , none there look if u got proxyexport.bin in the rootfolder Dayz

    If it aint then de-quote //exportProxies [_position,200000]; ,in MPMissions\dayz_Auto.ChernarusPlus\init.sqf
    Or simple copy it from the Domo-rar
    Last edited by eikeltjeshier; 23-05-14 at 06:25 AM.

  22. #22
    Member bindik is offline
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    Re: Getting cars working (123800)

    Okay, cars working :)
    Last edited by bindik; 23-05-14 at 06:29 AM.

  23. #23
    Apprentice PersonalityPi is offline
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    Re: Getting cars working (123800)

    Yeah it must have been the proxyexport.bin got one and now items (well some aleast not alot) are spawning in. One last question ^^. Where are the spawn locations located in the files? (Not to edit them just curious and to get the cooridates from them)

  24. #24
    Member eikeltjeshier is offline
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    Re: Getting cars working (123800)

    Quote Originally Posted by PersonalityPi View Post
    Yeah it must have been the proxyexport.bin got one and now items (well some aleast not alot) are spawning in. One last question ^^. Where are the spawn locations located in the files? (Not to edit them just curious and to get the cooridates from them)
    Look and u wil find them littlegrasshopper

  25. #25
    Member bindik is offline
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    Re: Getting cars working (123800)

    If u want to spawn near car

    init.sqf --
    createVehicle ["skoda", [4054.18, 11659.7, 0], [], 0, "CAN_COLLIDE"];

    x.json (save file)

    ...."pos":[4054.18,370.156,11659.7]....
    http://youtu.be/IIpJtDgMIsQ :(



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