Getting cars working (123800)

Page 4 of 5 FirstFirst 12345 LastLast
Results 46 to 60 of 69
  1. #46
    Member bindik is offline
    MemberRank
    Jul 2013 Join Date
    97Posts

    Re: Getting cars working (123800)

    And how can i make bin again from that cpp/hcp files ? Makepbo is not working

    That eliteness tool is awesome :)
    Last edited by bindik; 23-05-14 at 04:27 PM.

  2. #47
    Apprentice waas is offline
    MemberRank
    May 2013 Join Date
    5Posts

    Re: Getting cars working (123800)

    it doesnt work for me . :/
    i got this in the server console : No entry 'bin\config.bin/CfgVehicles/LandVehicle/Reflectors/Left.radius'.

  3. #48
    Member eikeltjeshier is offline
    MemberRank
    May 2014 Join Date
    53Posts

    Re: Getting cars working (123800)

    Quote Originally Posted by bindik View Post
    And how can i make bin again from that cpp/hcp files ? Makepbo is not working

    That eliteness tool is awesome :)
    Makepbo does that per default ( u need to set it off if not desired ) always read teh manual

    - - - Updated - - -

    Quote Originally Posted by waas View Post
    it doesnt work for me . :/
    i got this in the server console : No entry 'bin\config.bin/CfgVehicles/LandVehicle/Reflectors/Left.radius'.
    Its no problem (that is u dont have lights kinda funny in the darkness tho )

  4. #49
    Valued Member linuxking51 is offline
    MemberRank
    Oct 2013 Join Date
    132Posts

    Re: Getting cars working (123800)

    I have the same problem in the server console : No entry 'bin\config.bin/CfgVehicles/LandVehicle/Reflectors/Left.radius'.

    Car is not spawning help me pleas

  5. #50
    Member eikeltjeshier is offline
    MemberRank
    May 2014 Join Date
    53Posts

    Re: Getting cars working (123800)

    Quote Originally Posted by linuxking51 View Post
    I have the same problem in the server console : No entry 'bin\config.bin/CfgVehicles/LandVehicle/Reflectors/Left.radius'.

    Car is not spawning help me pleas

    As i said before its a harmless error just click on continue

    And just do as i said in post #45 , for me its working as explained

  6. #51
    Member Mizev is offline
    MemberRank
    May 2014 Join Date
    62Posts

    Re: Getting cars working (123800)

    "DZ_MAX_CAR = 20;" - No need to specify. I originally planned it in your script and then not considered necessary.
    vehicles_wheeled.pbo must take from the 0.43 version, the later they removed vehicles

  7. #52
    Apprentice waas is offline
    MemberRank
    May 2013 Join Date
    5Posts

    Re: Getting cars working (123800)

    i tried to add vehicles but i faield.
    i use the first version of devdomo releases // v1 DayZ-Server-123800 +server exe update .in console 0.44.0000//
    here is my edited init.sqf : http://kepfeltoltes.hu/140527/_j_bit...toltes.hu_.jpg (then i created the dayz_Auto.ChernarusPlus.pbo)
    replaced the vehicles_wheeled.pbo with this https://mega.co.nz/#!cVgzAYjA!JtpQjy...9fp7CzuX9tGAoY --eikeltjeshier gave me.
    if anyone could help I would be happy. :)

  8. #53
    Member bindik is offline
    MemberRank
    Jul 2013 Join Date
    97Posts

    Re: Getting cars working (123800)

    I dont use that include shitty
    this is my init.sqf
    Spoiler:

    setTimeForScripts 90;

    call compile preprocessFileLineNumbers "\dz\modulesDayZ\init.sqf";
    execVM "ModK_init.sqf";

    DZ_MP_CONNECT = true;
    DZ_MAX_ZOMBIES = 500;
    DZ_MAX_CAR = 20;


    createVehicle ["skoda", [4054.18, 11659.7, 0], [], 0, "CAN_COLLIDE"];


    call dbLoadPlayer;

    _humidity = random 1;
    //setDate getSystemTime;
    setDate [2014, 05, 08, 10, 0];
    0 setOvercast _humidity;
    simulWeatherSync;

    _position = [7500,7500,0];
    //exportProxies [_position,200000];
    call init_spawnZombies;
    sleep 1;
    importProxies;
    spawnLoot [_position,30000,35000];

    dbInitServer;


    //setAccTime 60;
    //skipTime 10.5;

    Call init_SpawnAir;
    Call init_SpawnCar;
    Call init_SpawnWreck;
    Call init_SpawnHeliCrash;
    Call init_SpawnLootRandom;
    Call init_SpawnZombiesNew;
    execVM "server_connectionMessage.sqf";
    setTimeForScripts 0.03;

  9. #54
    Valued Member linuxking51 is offline
    MemberRank
    Oct 2013 Join Date
    132Posts

    Re: Getting cars working (123800)

    I have Cars Now :-D

  10. #55
    Apprentice Kortal is offline
    MemberRank
    May 2014 Join Date
    5Posts

    Re: Getting cars working (123800)

    very nice job linuxking51 !

  11. #56
    Valued Member linuxking51 is offline
    MemberRank
    Oct 2013 Join Date
    132Posts

    Re: Getting cars working (123800)

    thank cortal. I'm a big fan of you:-D
    I am looking for a possibility to insert hellicopter find but unfortunately no suitable vehicles_air.pbo

  12. #57
    Apprentice neo0210 is offline
    MemberRank
    May 2014 Join Date
    17Posts

    Re: Getting cars working (123800)

    Quote Originally Posted by eikeltjeshier View Post
    @bindik

    DayZ-Server-123800.rar with the dayzserver123.exe , with the DayZServerV1.1.rar u get a dayzserver.exe that checks bisign files
    It also deny u to alter any pbo file , wich i need (editted the server_dat.pbo so i dont need the Hosts altering)
    But it also refuses the vehicles_wheeled from other dayz
    hi, could you upload that exe doesn't check sign one ?

    I try dazserver123.exe ...no work, dazserver.exe no work ( v1 or v2 same ) ...

  13. #58
    Member eikeltjeshier is offline
    MemberRank
    May 2014 Join Date
    53Posts

    Re: Getting cars working (123800)

    look for this 1 DayZServer-123800-update.rar in V1 megadownload

  14. #59
    Apprentice neo0210 is offline
    MemberRank
    May 2014 Join Date
    17Posts

    Re: Getting cars working (123800)

    Quote Originally Posted by eikeltjeshier View Post
    look for this 1 DayZServer-123800-update.rar in V1 megadownload
    It's still show " Corrupted data detected", DayZServer 's size(9,726,976) ....

  15. #60
    Apprentice den1979 is offline
    MemberRank
    Jun 2014 Join Date
    г. ЕкатеLocation
    8Posts

    Re: Getting cars working (123800)

    which script is responsible for landing in the car? please give an example



Page 4 of 5 FirstFirst 12345 LastLast

Advertisement