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Join Today!let me know if you figure out how to adjust the respawn timer thanksyou cant just paste it in if the code aint looking for it lol. I see at the bottom of each mission file that he added respawn feature there instead, I could be wrong so don quote me.
Yeah I know, even went ahead and tweaked the bots to be more difficult but running into a house is cheap. So hoping I can get ky hands on the 2.11 mainly for the ability the ai have in opening doors.
for anybody using VPPAdmintools Ive edited the teleport.json files and have added more teleport spawn points as well as all the default bot locations just to check and see whats going on with the bots. this is for admins ofcourse. without admin permisions its futile to download this.
a "readme.txt" file is included so you know where to copy and paste it. as always back up yours first should in any case your version is older or newer. as of writing this I have the latest verison installed on my server.
In new version botAi.ver2.11 can somebody show me how to make the bos respawn within 15mins. it was straight forward to do in 2.10 an below. dont see the option anymore to adjust the time.
I Finally found the v2.11 version of the mod, and so far while playing on my server I have come across only three bandits. Two were friendly but I killed them for their loot, and a third which was hostile. Now all three were only holding either an axe or a pickaxe, and I am wondering are their any A.I which have actual weapons that they will use to shoot? Also, is there a setting in the init or other files for the mod which will allow me to have larger spawns? So far after killing those three A.I I have not come across anymore A.i's. Also, I have had my server up, and running for a couple of hours so if there is a spawn time, then I I think I've gone beyond the waiting time. I would appreciate it very much if someone could let me know if there is a way for me to make changes, and if the A.I carry, and use weapons?Cheers.
hey bud did you happen to figure out the respawn for the bots or did you notice how long it takes for them to respawn overtime?you cant just paste it in if the code aint looking for it lol. I see at the bottom of each mission file that he added respawn feature there instead, I could be wrong so don quote me.
Version 2.12 is out if anyone can kindly share it.
Thanks alot brother worked for me gonna go test this bad boy out
hey if you got an email I can send them to you that way let me know
1. Reworked the synchronization of botws with players2. Minor changes in missions, now it should work more stable, but it is desirable to update missions.3. Redesigned AIM, now the bot visually aims correctly.4. Now the bot can attack the animals that attacked it.5. In updated missions, now if revpawn is enabled and bots are active, if all players leave the zone, then the bots will be removed. (This is done to save server resources)
1. Reworked the synchronization of botws with players2. Minor changes in missions, now it should work more stable, but it is desirable to update missions.3. Redesigned AIM, now the bot visually aims correctly.4. Now the bot can attack the animals that attacked it.5. In updated missions, now if revpawn is enabled and bots are active, if all players leave the zone, then the bots will be removed. (This is done to save server resources)
No sorry Im still trying to figure it out. Had shuffle around at work so was busy the whole week.hey bud did you happen to figure out the respawn for the bots or did you notice how long it takes for them to respawn overtime?
@mave12 Not sure if thats the latest version as 2.11 did away with the initBotMissions.c file, I see its still in the BotMissions folder, Would be better if someone shares the current version 2.12 as there were extensive reworks done to the AI.
This is V2.11... not v2.12
for idiots
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