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DayZ Standalone bots..

Initiate Mage
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Please, could someone tell me how to install this correctly?.... ^^
 
Initiate Mage
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Copy @botClientSide and @botserverSide to your server Copy Mission dayzOffline.chernarusplus to Mission copy key change Startoptions "-mod= @botClientSide;" "-servermod @botserverSide;" run

Thank you for the fast answer! Also copy the keys folder to keys?



Copy @botClientSide and @botserverSide to your server Copy Mission dayzOffline.chernarusplus to Mission copy key change Startoptions "-mod= @botClientSide;" "-servermod @botserverSide;" run

Unfortunately I've got this error when starting the .bat

https://ibb.co/kxGrftc

SirBrando - DayZ Standalone bots.. - RaGEZONE Forums
SirBrando - DayZ Standalone bots.. - RaGEZONE Forums
 
Initiate Mage
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your pic says unknown type ...go to btmissionc2 your server miss some items from config

i dont know which download you got etc

put these botmission folder to you server

this one works fine...use mission from rar

Echo off
start DayZServer_x64.exe -config=serverDZ.cfg -port=2302 "-mod=@CF;@Community-Online-Tools;@BotClientSide;" "-servermod=@BotServerSide;" -profiles=ServerProfile -dologs -adminlog
 
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Initiate Mage
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your pic says unknown type ...go to btmissionc2 your server miss some items from config

i dont know which download you got etc

put these botmission folder to you server

this one works fine...use mission from rar

Echo off
start DayZServer_x64.exe -config=serverDZ.cfg -port=2302 "-mod=@CF;@Community-Online-Tools;@BotClientSide;" "-servermod=@BotServerSide;" -profiles=ServerProfile -dologs -adminlog


Thank you very much! The sever starts but I always getting kicked when I try to log in.

This message appears:
 
Initiate Mage
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Now the server starts, but when I try to log in, this message appears:

Thank you so much for helping ^^
 
Initiate Mage
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go to serverdz.cfg ...set verifySignatures off

verifySignatures = 0; // Verifies .pbos against .bisign files. (only 2 is supported)
forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1)


reboot
 
Initiate Mage
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Got it to work! Thank you so much! How do I know if the mode really works? I'm able to see if there are walking bots around as an admin?
Where do they spawn?
 
Initiate Mage
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Look at the bot missions files. Those will tell you where they spawn.
 
Initiate Mage
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mod works 100% they spawn in cherno, electro, nwa, vybor etc
SirBrando - DayZ Standalone bots.. - RaGEZONE Forums
best way is to teleport with admin tool...to see bot´s in action...they really strong check out your botmission folder and change config for each mission...loot etc there also the spawn coordinates standart config: protected int m_botAcuracy = 10; // Setting the bot's accuracy (the higher the number, the more often the bot misses) protected int BotSolderCountMin = 3; // assign the minimum number of bots protected int BotSolderCountMax = 4; // assign the maximum number of bots protected int botLootCountMin = 5; // set the minimum amount of loot for the bot protected int botLootCountMax = 15; // assign the maximum amount of loot for the bot protected float Zone_Radius = 1100; // Trigger radius for the player to spawn bots protected bool isUseCheckPoints = false; // set whether checkpoints are used true - used, fslse - not used protected bool isBotKaratist = true; // We set whether bots will carry weapons or will be fought with fists, by default they are with weapons, if needed without a firearm, write true protected bool onRespawnBot = true; // Enable or disable bot respawn (true - enabled, fslse - disabled) protected bool canUseTrigger = true; // Use trigger (true - enabled, fslse - disabled), if the trigger is not used, bots will spawn immediately after starting the server protected bool useKilFeed = true; // Enabling or disabling alerts when killing a bot protected bool m_Frendly = true; // Friendliness :) enable or disable. If enabled, then bots will not attack you until you attack it, if you attack a bot, you will become an enemy for all bots. protected bool onVoice = true; // Enable or disable bot voice (enabling this setting causes more server load) protected int m_spawnBotRadius = 100; // The radius of the spawn of bots in the territory, the center of the territory is the coordinate specified in BotSpawnPoint protected int m_SpeedPatrol = 3; // Setting the movement speed while patrolling (min = 1 max = 3) protected int m_TargetDist = 100; // We set the distance in meters at which the bot sees the target. protected bool canBotSpawned = true; // Do not change !!!!!!!
 
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Initiate Mage
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can some power member share v 2.12?! plzzzzzzzzzzzzzz
 
Initiate Mage
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Thermal Scope

write a pm
 
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Initiate Mage
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glow effect... on players and player AI
no effect on dead player or zombies... preventing wallhacking
 
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Initiate Mage
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I take first look at ....eAI Enfusion

not released for now ...but looks good

you find Project on Github
SirBrando - DayZ Standalone bots.. - RaGEZONE Forums


SirBrando - DayZ Standalone bots.. - RaGEZONE Forums


SirBrando - DayZ Standalone bots.. - RaGEZONE Forums
 
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Initiate Mage
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in missionfolder ...but not tested

now public

here is beta eAI mod


make GUI.pbo and Scripts.pbo

INGAME Menu is Z
 
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