Experienced Elementalist
- Joined
- Jul 29, 2015
- Messages
- 255
- Reaction score
- 31
yeah for sure that's what id rather use, no idea why I get compile errors or just nothing happens when I use it though, ofc using the client + the github beta release. Also the lack of documentation. Seems like a way better plugin though.
Have no idea what I am doing wrong on my side as well for Eai or This mod, I appreciate the release and tutorial but I'm still at where I was previous. Swapped out the bot missions entirely but it doesn't read surivorbase when loading missions. Using the client pbo and did the renames as well.. Quite odd
the config.cpp we made for the server also calls to folders that do not exist which is odd. Would depbo'ing 2.11 and then adding the 2.12 files work? It's all over the place here but if someone can do that and wants 2.11 lmk
Have no idea what I am doing wrong on my side as well for Eai or This mod, I appreciate the release and tutorial but I'm still at where I was previous. Swapped out the bot missions entirely but it doesn't read surivorbase when loading missions. Using the client pbo and did the renames as well.. Quite odd
the config.cpp we made for the server also calls to folders that do not exist which is odd. Would depbo'ing 2.11 and then adding the 2.12 files work? It's all over the place here but if someone can do that and wants 2.11 lmk
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