Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
DennisonMopo3oB
To spawn cars on server use my
vehicles.bin. The cars will spawn across Chernarus with wheels battareys plugs
There is position to spawn at all Chernarus
Code:
6174.6323, 10419.111, 0
10276.596, 12044.309, 0
10977.543, 12438.21, 0
11030.991, 12354.394, 0
12945.868, 12769.525, 0
13362.385, 12887.062, 0
14194.197, 13395.027, 0
12897.739, 14763.604, 0
10987.087, 14520.563, 0
13028.979, 9922.4043, 0
12742.309, 9389.999, 0
11755.352, 8861.9199, 0
11820.739, 9373.1182, 0
9638.5527, 6606.9214, 0
6432.1982, 6557.375, 0
4786.4219, 6799.9326, 7.7646179
4459.3838, 6435.3809, 0
3013.1743, 5129.4727, 0
2537.1079, 5618.792, 0
3664.2773, 2313.6904, 0
3495.741, 2482.9504, 0
5184.9253, 1950.6976, 0
4949.9634, 2544.5315, 0
5729.6621, 2612.3328, 0
6531.5688, 2217.2261, 0
6964.7056, 2158.8438, 0
7925.5039, 3409.5803, 0
8570.3262, 3875.9746, 0
9160.0605, 3871.7322, 0
10552.362, 3064.856, 0
10400.671, 2702.7493, 0
10360.471, 2180.9207, 0
10655.434, 2125.4187, 0
11039.655, 2701.2241, 0
11986.723, 3580.5222, 0
11939.734, 3575.9785, 0
11999.758, 3437.8804, 0
13599.659, 4084.9575, 0
13527.016, 3909.3264, 0
13230.924, 5042.2012, 0
13118.739, 4467.4897, 0
12648.855, 4654.1558, 0
13068.673, 6145.8818, 0
12741.061, 6191.1704, 0
13383.07, 6338.5317, 0
13488.345, 6255.7939, 0
12992.946, 7048.8311, 0
12864.639, 6911.542, 0
12989.098, 7273.3721, 0
13023.992, 8179.4346, 0
12907.284, 8341.3984, 0
10268.871, 9829.5732, 0
10593.649, 9848.3799, 0
10532.89, 9438.9746, 0
9694.4043, 8868.2324, 0
9390.1738, 8747.4189, 0
9183.7666, 7585.6831, 0
9020.46, 7571.2739, 0
9073.2949, 7700.958, 0
6894.897, 11496.166, 0
6860.5386, 11513.983, 0
7586.2778, 5100.7261, 0
7618.8301, 4999.1016, 0
7480.2861, 5043.958, 0
7516.8076, 4946.3022, 0
11330.682, 5387.2822, 0
11250.054, 5417.209, 0
11450.744, 5498.8936, 0
10673.44, 7991.6318, 11.537827
10584.622, 7972.4541, 0
10695.142, 8164.7275, 0
4396.5605, 4631.4312, 9.9937897
4413.4604, 4668.0479, 0
12803.562, 12075.699, 0
7945.6011, 13125.196, 0
5510.623, 12833.876, 0
4178.0835, 11776.395, 0
2367.2363, 12446.033, 0
1514.2759, 11575.936, 0
2011.9109, 10913.441, 0
3117.2463, 9486.9082, 0
4517.9575, 7888.1807
And this only at Electro, Cherno, NWA
Code:
4522.877, 10816.695, 0
3997.7019, 10986.535, 0
4056.6938, 10714.549, 0
4604.9712, 10226.461, 0
4670.2417, 9654.6621, 0
6235.1509, 2431.0364, 0
7192.771, 2641.7305, 0
7185.7725, 3010.708, 0
6933.0205, 3231.9534, 0
10735.737, 2258.8779, 0
10394.067, 2049.5342, 0
10235.136, 2202.866, 0
10377.811, 2280.3542, 0
How did you get the vehicles to spawn with all the parts on it? I would like to spawn a V3S_Cargo_Blue.
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
jmuirhead
How did you get the vehicles to spawn with all the parts on it? I would like to spawn a V3S_Cargo_Blue.
just copy it to u server\storage_-1\ChernarusPlus\000
- - - Updated - - -
Quote:
Originally Posted by
gaber777
gaber777 can u share with us u way to make it save quality plz.:)::):
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
kbnnlan
just copy it to u server\storage_-1\ChernarusPlus\000
Copy what?
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
jmuirhead
Copy what?
vehicles.bin
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
kbnnlan
Those vehicles wont be at the NWAF.
Re: DayZ Standalone v 0.60.133913 Server Files
Helicopter crash spawn ? Make it item for loot or not ?
Ty my talk
Re: DayZ Standalone v 0.60.133913 Server Files
Re: DayZ Standalone v 0.60.133913 Server Files
Anyone have fix for changing player items all to pristine?
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
mudy
Anyone have fix for changing player items all to pristine?
yes anyone hav fix for it plz share with us plz
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
kbnnlan
I think it in event.xml .i edit it and player report loot rate up.
Ok, i test this way and write here my answer about this.
Tested. Not worked for me.
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
faddy1994
cant not edit files .pbo ? Help me please
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
faddy1994
cant not edit files .pbo ? Help me please
Nobody can edit those pbos as long as the signature check is active.
You have to extract the scripts in your MPMissions folder and call them from there.
Re: DayZ Standalone v 0.60.133913 Server Files
How to save items quantity and damage (pristine etc.):
in fnc_dbSaveToProfile.sqf:
Code:
private ["_char","_key","_uid","_vars","_inventory","_inventoryStr","_type","_qty","_dmg"];
_inventory = itemsInInventory _agent;
_inventoryStr = [];
{
_type = typeOf _x;
_qty = quantity _x;
_dmg = damage _x;
_inventoryStr set [count _inventoryStr, [_type, _qty, _dmg]];
} forEach _inventory;
in fnc_dbLoadFromProfile.sqf:
Code:
private ["_char", "_agent", "_v"];
{
_v = _agent createInInventory (_x select 0);
_v setQuantity (_x select 1);
_v setDamage (_x select 2);
}
forEach (_char select 4);
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
RangeMachine
How to save items quantity and damage (pristine etc.):
in fnc_dbLoadFromProfile.sqf:
Code:
private ["_char", "_agent", "_v"];
{
_v = _agent createInInventory (_x select 0);
_v setQuantity (_x select 1);
_v setDamage (_x select 2);
}
forEach (_char select 4);
Code:
// [_x, _agent] call player_addInventory;
// _v setQuantity _x select 1;
// diag_log format ["dbLoadFromProfile: %1",_char];
_agent
delete this or add above/below it?
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
maitis
Code:
// [_x, _agent] call player_addInventory;
// _v setQuantity _x select 1;
// diag_log format ["dbLoadFromProfile: %1",_char];
_agent
delete this or add above/below it?
It's already add but look:
Quote:
private ["_char","_key","_uid","_vars","_type"];
_uid = _this select 0;
_agent = _this select 1;
_key = format ["UID_%1", _uid];
_char = profileNamespace getVariable _key;
_inventory = itemsInInventory _agent;
_inventoryStr = [];
{
_type = typeOf _x;
// _qty = quantity _type;
// _qty = 1;
_inventoryStr set [count _inventoryStr, _type];
} forEach _inventory;
You need to delete that "//"