Re: DayZ Standalone v 0.60.133913 Server Files
Re: DayZ Standalone v 0.60.133913 Server Files
kbnnlan,
In fact your luna files are different, copied yours but having the same problem... :(
One thing is kinda strange, and as far as i guess, the problem is on the client side. Because i tried to enter other pvp/survival server from the config list, and got the same error.
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
GreatZ
kbnnlan,
In fact your luna files are different, copied yours but having the same problem... :(
One thing is kinda strange, and as far as i guess, the problem is on the client side. Because i tried to enter other pvp/survival server from the config list, and got the same error.
Copy that file to client and server both
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
kbnnlan
Copy that file to client and server both
yes, i did. But nothing different happened.
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
GreatZ
Yup, i do. The steps i did so far (The files i download, were posted in this thread so far):
- Download & uncompress the "DayZServer0.60.133913" w/ md5sum->(598d242c42cd4c755820e88bb3664fe2);
- Download & install the "Setup DayZ SA Client 0.60.133913" w/ md5sum->(c395d0634a7f480e97dfff8fd946062a);
- Download & deploy the server crack files (?!) "crk.rar" (*which include only the server side because the client already have lunaemu*) w/ md5sum->(4bfd4200540dad63a68d54f11c226452);
- Download & deploy the latest version of ben mission files, "DayZSA-Testing-master" w/ md5sum->(396e4d62903c61903d29b9cba3fb0d0f);
- Copied the server.cfg which came with the bundle pack to SE folder in the server side:
hostName = "DAYZ - TESTSERVER";
password = "";
passwordAdmin = "changeme";
maxPlayers = 10;
motd[] = {"Hello World","Hello World"};
motdInterval = 5;
timeStampFormat = "Short";
logFile = "console.log";
verifySignatures = 2;
equalModRequired = 0;
BattlEye = 0;
disableVoN = 0;
vonCodecQuality = 10;
persistent = 1;
requiredBuild = 133913;
allowedBuild = 133913;
serverTime = "2016/9/8/13/00"; // "YY/MM/DD/HH/MM" or "SystemTime"
serverTimeAcceleration = 5; // 1-24
serverTimePersistent = 1;
disableCrosshair = 0;
disable3rdPerson = 0; // Set disable3rdperson to =1 for Hardcore servers
instanceId = 12345;
guaranteedUpdates = 1;
enviromentType = stable;
lootHistory = 1;
storeHouseStateDisabled = 0;
loginQueueConcurrentPlayers = 0;
// lootRespawnTimer = 5; // may obsolete
// lootCleanupTimer = 5; // may obsolete
// shardId = "000000"; // Set Instance ID to 000001 for Hardcore servers
// shardInitRetryCount = 0;
// shardSyncTimer = 1800;
// steamqueryport = 27016;
class Missions
{
class DayZ
{
template = "dayz_Auto.ChernarusPlus";
difficulty = "recruit"; // difficulty: recruit, regular, veteran or mercenary
};
};
The server appears on the remote list when i add it, but when i press connect, 3/4 seconds after the dayz splash screens appears, it came with the dialog "WARNING - SESSION LOST".
Is there any step where i am failing?
Thanks guys!
- - - Updated - - -
Tried to change to port 2302, but the message "SESSION LOST" still appears.
- - - Updated - - -
I dunno if its relevant or not, but the server console keeps spamming messages like there every 2/3 seconds:
5:04:37 Saved [Storage] data file [0] items.
15:04:37 Saved [Storage] data file [269] items.
15:04:37 Saved [Storage] data file [830] items.
15:04:37 Saved [Storage] data file [0] items.
15:04:37 Saved [Storage] data file [1327] items.
15:04:37 Saved [Storage] data file [1300] items.
15:04:37 Saved [Storage] data file [0] items.
15:04:37 Saved [Houses] data file 0 items.
15:04:37 Saved [Storage] data file [0] items.
15:04:38 Saved [Houses] data file 0 items.
change this line in config/server.cfg: requiredBuild = 136348;
allowedBuild = 136348;
I dont know why but this solved the session lost problem for me!
Solution 2 " Copy Serverfiles in clientfolder, dont overwrite exists files!
Solution 3 " this server.cfg:
mega:///#!EJhgRKyL!8R09GKEeo90kIQF9bWmpQBGfZATgnS4b2aT4wnu0SHo
in SE Folder
Re: DayZ Standalone v 0.60.133913 Server Files
How to convert proxyexport.bin to cpp ?
Re: DayZ Standalone v 0.60.133913 Server Files
In which file I can configure hunger and thirst
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
SuperJuif
How to convert proxyexport.bin to cpp ?
Download arma 3 tools from steam and use cfg (iforgot the name but its the only one there) and it should work.
- - - Updated - - -
Quote:
Originally Posted by
onkeltoctoc
In which file I can configure hunger and thirst
MPMissions\dayz_Auto.ChernarusPlus\scripts\functions
You look in there?
Re: DayZ Standalone v 0.60.133913 Server Files
How spaun helicrashes and respaun very damaged cars?
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
DerpADoge
Download arma 3 tools from steam and use cfg (iforgot the name but its the only one there) and it should work.
- - - Updated - - -
MPMissions\dayz_Auto.ChernarusPlus\scripts\functions
You look in there?
yes ive change stomach full but when i start new game im hungry...
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
onkeltoctoc
yes ive change stomach full but when i start new game im hungry...
Huh..Weird, not sure what else can be done then, perhaps there is another file writing the same function?
(could be your DZ.pbo?)
Re: DayZ Standalone v 0.60.133913 Server Files
Have you tried editing this file ?
"MPMissions\dayz_Auto.ChernarusPlus\scripts\init.sqf"
Re: DayZ Standalone v 0.60.133913 Server Files
Can someone share a link for server files!
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
coldlm
Can someone share a link for server files!
https://mega.nz/#!hVJigRCT!GXmP2T4J8...60_5xyClKGvBvY
Re: DayZ Standalone v 0.60.133913 Server Files
Quote:
Originally Posted by
onkeltoctoc
Thanks