DayZ Standalone v 0.60.133913 Server Files

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  1. #871
    Novice idas is offline
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    Mar 2017 Join Date
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    Re: DayZ Standalone v 0.60.133913 Server Files

    Please can someone teach me how to edit the server as follows:
    Add loots in the game locations.
    Items the character must have when respawn
    Show the amount of life, blood and fps.

    thank you very much!

  2. #872
    Account Upgraded | Title Enabled! DerpADoge is offline
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    Jul 2015 Join Date
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    Re: DayZ Standalone v 0.60.133913 Server Files

    Quote Originally Posted by idas View Post
    Please can someone teach me how to edit the server as follows:
    Add loots in the game locations.
    Items the character must have when respawn
    Show the amount of life, blood and fps.

    thank you very much!
    http://forum.ragezone.com/f865/dayz-...erver-1127949/ this helps for the most part, little thing I made since I see your questions all over the forum, loot can be done, modified and upped (*ill add this later if needed*) however creating spawns for loot cannot exactly be done to my knowledge, character starting gear is something I do indeed cover and lastly it's not possible to have a debug monitor (that nifty little menu that shows fps etc) has not been able to be done to my knowledge as the menu itself was a feature for exp branches that the devs only started using for the testing of 0.61 so I doubt it's possible. Sorry if this isn't much help.

  3. #873
    Apprentice SirAragorn is offline
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    Aug 2015 Join Date
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    Re: DayZ Standalone v 0.60.133913 Server Files

    Good afternoon to all my colleagues.Who already found a way to fix a fast overheating of the character?As I understand from the files, the formula is written incorrectly.

  4. #874
    Proficient Member gorhan2009 is offline
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    Re: DayZ Standalone v 0.60.133913 Server Files

    @DerpADoge you know How to create a debug monitor in DayZ 60-133913 ?

  5. #875
    Account Upgraded | Title Enabled! DerpADoge is offline
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    Re: DayZ Standalone v 0.60.133913 Server Files

    Quote Originally Posted by gorhan2009 View Post
    @DerpADoge you know How to create a debug monitor in DayZ 60-133913 ?
    You cannot do this as I have already said for the fact that it's a feature that was built for 0.61s exp branches and up. Not possible as of current I believe.

  6. #876
    Proficient Member gorhan2009 is offline
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    Re: DayZ Standalone v 0.60.133913 Server Files

    @DerpADoge Thank you for the clarification.

    Is there any version that has this script, Stable, if so would you advise me?

    I'm looking for a version that shows my stats, hp, and fps.

  7. #877
    Account Upgraded | Title Enabled! DerpADoge is offline
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    Re: DayZ Standalone v 0.60.133913 Server Files

    Quote Originally Posted by gorhan2009 View Post
    @DerpADoge Thank you for the clarification.

    Is there any version that has this script, Stable, if so would you advise me?

    I'm looking for a version that shows my stats, hp, and fps.
    There are older scripts for older versions but the newest DayZ update (enfusions new engine) redid the GUI etc so getting those old scripts to work isn't able to be done as of my current knowledge, however I am indeed hoping something like that is out here, nothing to my knowledge however.

  8. #878
    Apprentice SirAragorn is offline
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    Aug 2015 Join Date
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    Re: DayZ Standalone v 0.60.133913 Server Files

    How to fix carsh a server? Can do with carsh server 3 things, a knife, a T-shirt and a flap

  9. #879
    Apprentice Sanchez is offline
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    Feb 2017 Join Date
    15Posts

    Re: DayZ Standalone v 0.60.133913 Server Files

    Quote Originally Posted by SirAragorn View Post
    How to fix carsh a server? Can do with carsh server 3 things, a knife, a T-shirt and a flap

    I have problems with my server.
    Everything is perfect for a while, after this time it starts to have a lot of lag and we can not do anything.
    Ends blocking and can not play or can connect people.
    What you're saying may be the cause?
    How to fix carsh a server? Can do with carsh server 3 things, a knife, a T-shirt and a flap

    SORRY FOR MY ENGLISH

  10. #880
    Apprentice nrage is offline
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    Apr 2017 Join Date
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    Re: DayZ Standalone v 0.60.133913 Server Files

    So ive succeded to load the newest map (0.61) and envoirement to the 0.60 cracked. it sure looks much better but i need to know how to reposition the loot. does anyone know where the loot positions are to be found. and im not talking about the offlineconfig\types.xml file.

    i think its located somewhere in some pbo, but im not able to find it yet. if this can be fixed i can say i got the 0.61 current version (exept for the main menu)

    Anyone here wanna help me out on this one if this is fixed i will share

  11. #881
    Apprentice DayZLab is offline
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    Sep 2016 Join Date
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    Re: DayZ Standalone v 0.60.133913 Server Files

    Quote Originally Posted by nrage View Post
    So ive succeded to load the newest map (0.61) and envoirement to the 0.60 cracked. it sure looks much better but i need to know how to reposition the loot. does anyone know where the loot positions are to be found. and im not talking about the offlineconfig\types.xml file.

    i think its located somewhere in some pbo, but im not able to find it yet. if this can be fixed i can say i got the 0.61 current version (exept for the main menu)

    Anyone here wanna help me out on this one if this is fixed i will share
    You need a new generation of the file proxyexport.ChernarusPlus for map patch 0.61
    And class of CfgLootSpawns server_data\config.cpp from the new version.

  12. #882
    Apprentice nrage is offline
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    Apr 2017 Join Date
    7Posts

    Re: DayZ Standalone v 0.60.133913 Server Files

    Thanks for the quick response, i dont have a config.cpp but i do have a config.bin ive made a new pbo with the config.bin from 61. now i need to make a export of the proxies but would this work using the command used by 0.45 based mission files or is there a new command to execute this ?

  13. #883
    Member MikeJones is offline
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    May 2016 Join Date
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    Re: DayZ Standalone v 0.60.133913 Server Files

    this can be done easy it need to be on server and client

  14. #884
    Apprentice nrage is offline
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    Apr 2017 Join Date
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    Re: DayZ Standalone v 0.60.133913 Server Files

    yeah i got that done, made a test client and server both with the new plants,trees,rocks and map. they load and that works. ive been trying to make a new proxieexport using the same code used by the older versions (it was also in the first mission attached to the server files) wen i run the server it takes like a few seconds to read the mission and it stays on mission read . theres no items or persistence spamming my console panel. i know this takes some time so i let it run for a hour on a intel pci-e ssd. sadly it did not generate a new .bin.

    i double checked the proces by executing it in a older version and i noticed that its happening during "reading mission" and wen its done it will go on to mission read. in the new 0.60 it takes a few seconds before it says mission read, now this sure gives me the feeling it aint executing at all. is there anyone here who have done this before and can tell me how to execute it the right way?

    removed trains still have flying loot and new added militairy bases have no loot since they werent there in 0.60. id love to get this fixed so we can all enjoy the newest map.

    Thanks in advance

  15. #885
    Apprentice KTite is offline
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    Apr 2017 Join Date
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    Re: DayZ Standalone v 0.60.133913 Server Files

    Hello everyone, first I want to thank everyone involved in this beautiful work, you have no idea how much I have looked for this and now I can finally play Dayz Offline, thank you all. In addition, I would like to know how and where to modify the Hoe and Shovel files so they can be repaired as the axes and knives are. Thanks!Sorry for my bad English.



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