DayZ Standalone v 0.61.138602 Server Files

Page 20 of 44 FirstFirst ... 10121314151617181920212223242526272830 ... LastLast
Results 286 to 300 of 660
  1. #286
    Account Upgraded | Title Enabled! kbnnlan is offline
    MemberRank
    Feb 2016 Join Date
    368Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    delete and it dont spawm loot .

  2. #287
    Apprentice Alex39 is offline
    MemberRank
    Dec 2016 Join Date
    UkraineLocation
    20Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by kbnnlan View Post
    delete and it dont spawm loot .
    If you do not delete then the loot lies in the same place, and after deleting the files, the loot changes, and the spawn place

    - - - Updated - - -

    Here is the client for this server, all No Steam http://stalker-torrent.net/viewtopic.php?t=1277

  3. #288
    Account Upgraded | Title Enabled! kbnnlan is offline
    MemberRank
    Feb 2016 Join Date
    368Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    it not like 0.60 that u delete that file and loot respawm .0.61 not respawm loot all when restart mate .u can test it

  4. #289
    Apprentice Alex39 is offline
    MemberRank
    Dec 2016 Join Date
    UkraineLocation
    20Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by kbnnlan View Post
    it not like 0.60 that u delete that file and loot respawm .0.61 not respawm loot all when restart mate .u can test it
    Of course, everything is deleted, but if you do not delete everything, and selectively, the tents will remain, you just need to know what files to delete

  5. #290
    Account Upgraded | Title Enabled! kbnnlan is offline
    MemberRank
    Feb 2016 Join Date
    368Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    ah.i hope u server file hav way to spawm loot at restart server like offlinedb .but hive dont spawm mate .delete all but join game house dont hav loot .

  6. #291
    Account Upgraded | Title Enabled! 123new is offline
    MemberRank
    Apr 2017 Join Date
    359Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by Alex39 View Post
    By deleting these files storage_7\dayz_Auto.ChernarusPlus\000
    and loot don't respawned:
    9:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Storage] data file [0] items.
    19:31:20 Saved [Houses] data file 40 items.
    19:31:20 Saved [Storage] data file [0] items.

  7. #292
    Member dingo85 is offline
    MemberRank
    Sep 2011 Join Date
    B. MonostorLocation
    53Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by 123new View Post
    why:
    1. Arhive name is DayZ62_Server ?
    2. In arhive 2 server?
    Hahaha....is this server I uploaded?it's DayZ61S but folder inside is Dayz62_Server....had already one DayZ61_Server so....
    Nvm...nice to c this xexe

  8. #293
    Novice ALEX1992 is offline
    MemberRank
    Apr 2017 Join Date
    1Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    I can not change a character, only a black american: Яркий свет:

  9. #294
    Account Upgraded | Title Enabled! 123new is offline
    MemberRank
    Apr 2017 Join Date
    359Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by ALEX1992 View Post
    I can not change a character, only a black american: Яркий свет:
    change in dbloadplayer

  10. #295
    Enthusiast sriwanich is offline
    MemberRank
    Oct 2008 Join Date
    35Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Please upload zos_scripts

  11. #296
    Account Upgraded | Title Enabled! 123new is offline
    MemberRank
    Apr 2017 Join Date
    359Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by sriwanich View Post
    Please upload zos_scripts
    no, it is not been uploaded

  12. #297
    Novice oberstkraut is offline
    MemberRank
    Apr 2017 Join Date
    1Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by Alex39 View Post
    Corrected, from the outside of the server we find the file !Start_server_parameters.ini and open it with notepad, we rule the links to our server https://yadi.sk/d/eVHThn053HDgGU

    - - - Updated - - -



    By deleting these files storage_7\dayz_Auto.ChernarusPlus\000

    - - - Updated - - -

    Or add it to the startup or restart batcher, and the files will be automatically deleted
    del /Q /S F:\DayZ62_Server\storage_7\dayz_Auto.ChernarusPlus\*.*

    - - - Updated - - -

    Link correct for your drive
    First of all: Thank you SO MUCH for this!!!
    I've been waiting for a long time to finally have my own little private server. This build you provided works well for me.

    For anyone else who is struggling to get it going, all i had to do was:
    - change "dbInitEconomy [];" to "dbInitEconomy [true];" in [server root]\mpmissions\dayz_Auto.ChernarusPlus\init.sqf
    - adjust all directories in [server root]\!Start_server_parameters.ini
    - start [server root]\Hive_61\run.bat
    - then start server via [server root]\!Start_server.cmd

    Player save is working for me. Only small things to consider:
    - when logging in all inventory will be re-arranged. if your inventory is almost full some of the larger items, like pistols (2x2 slots) might get lost, i guess because the inventory item spawner can't fit them
    - weapons will be unloaded. any bullets you had chambered on logoff will be lost and you have to reload your guns or de- and re-attach you mags

    So far tents and barrels and vehicles seem to store through server restarts and longer server uptime. There is a catch, but more on that later ...

    Loot respawn works! and you can to some extent mess around with it by altering your
    [server root]\mpmissions\dayz_Auto.ChernarusPlus\db\types.xml
    Here's a quick guide as to how i do it:
    <type name="P1"> <-------------- Item Name
    <nominal>60</nominal> <------- Server will try to maintain this many spawns
    <lifetime>1800</lifetime> <------ Item will despawn after this many seconds
    <restock>50000</restock> ------ (not sure, maybe no more items of this type will respawn once restock has run out?)
    <min>30</min> <---------------- Minimum amount to spawn, nor sure if used, i set it to <nominal> * 0.5
    <max>120</max> <------------- Maximum amount to spawn, nor sure if used, i set it to <nominal> * 2.0
    <quantmin>-1</quantmin> <---- no clue, seems to be -1 for all
    <quantmax>-1</quantmax> <--- no clue, seems to be -1 for all
    <cost>10</cost> <-------------- no clue, is this some value for loot economy? once a certain "total cost" of spawns has been reached no more will be spawned? default was 100, i set down to 10, no noticable increase in overall loot spawns though
    <flags>7</flags> <-------------- no clue, just leave it
    </type>

    Once you have changed types.xml go shut down the server, delete
    [server root]\storage_7\dayz_Auto.ChernarusPlus\000\types.bin
    and restart the server. Not sure if you need to delete types.bin but i feel like this has an effect.

    One very important thing!!!
    The lifetime of certain items is critical. Take for example: <type name="Container_BarrelYellow">
    This is the yellow oil barrel. You want that to be persistent over a very long period of time if you're gonna have this at your base. Same goes for <type name="TentLarge_Pitched">. I think by default for this server install the <lifetime> of these is set to 14400 seconds, just 4 hours! you should up that considerably! This: <lifetime>5184000</lifetime> is 60 days.

    Other than that you can pretty freely mess around with spawn rates. as far as i can tell the effects are pretty quick to show. please remember though that loot economy will not instantly spawn all you loot on server restart, at least not reliably. it might take some time for your changes to take effect. My gut feeling sez that a <nominal> value of 100-250 should be fine for most stuff you want to find at military sites and up to 2000 for civillian spawn. You can also set <nominal> to 0 for stuff you don't want ... like books and hockey sticks ...

    I hope this helped some of you. Thanks again to everyone who has made this possible!!!

    - oberstkraut

  13. #298
    Enthusiast sriwanich is offline
    MemberRank
    Oct 2008 Join Date
    35Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Many of my players have problems. The frame is reduced to 0, some areas can not move.

  14. #299
    Enthusiast Shtusik is offline
    MemberRank
    Apr 2005 Join Date
    PronteraLocation
    47Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by sriwanich View Post
    Many of my players have problems. The frame is reduced to 0, some areas can not move.
    Confirmed.
    Sometimes framerate falling to 0.

  15. #300
    Member benwood is offline
    MemberRank
    May 2014 Join Date
    89Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Hi @all,

    here some new server config options:

    Code:
    loginQueueMaxPlayers = 10;
    storageAutoFix = 1;                 // ?? 
    disablePublisherBanKick = 1;     // ?? 
    updateStrategyVersion = 1;     // ??
    showPlayerStatus = 1;            // enable/disable Player Status Monitor



Advertisement