loginQueueMaxPlayers = 10;
storageAutoFix = 1; // ??
disablePublisherBanKick = 1; // ??
updateStrategyVersion = 1; // ??
showPlayerStatus = 1; // enable/disable Player Status Monitor
This does not work for me
When I put it in my SE1 / serverDZ. Cfg
The server seems to work, but when I log in with the client it gives an error and closes.
Does anyone know what happens?
- - - Updated - - -
hostName = "";
password = "";
passwordAdmin = "";
maxPlayers = 50;
motd[] = {
"",
"",
""
};
motdInterval = 15;
timeStampFormat = "Short";
verifySignatures = 0;
equalModRequired = 0;
BattlEye = 0;
disableVoN = 0;
vonCodecQuality = 7;
persistent = 1;
//requiredBuild = 133913;
//allowedBuild = 133913;
serverTime="2016/12/21/09/00"; // "YY/MM/DD/HH/MM" or "SystemTime"
serverTimeAcceleration = 1; // 1-24
serverTimePersistent = 0;
disableCrosshair = 0;
disable3rdPerson = 0;
//Set disable3rdperson to =1 for Hardcore servers
shardId = "000000";
//Set Instance ID to 000001 for Hardcore servers
steamPort = 27019;
steamQueryPort = 27017;
guaranteedUpdates=1;
shardInitRetryCount = 1;
shardSyncTimer = 1800;
instanceId = 4201;
enviromentType = stable;
lootRespawnTimer = 10;
lootCleanupTimer = 5;
lootHistory = 1;
storeHouseStateDisabled = True;
loginQueueConcurrentPlayers=0;
loginQueueMaxPlayers = 10;
storageAutoFix = 1; // ??
disablePublisherBanKick = 1; // ??
updateStrategyVersion = 1; // ??
showPlayerStatus = 1; // enable/disable Player Status Monitor
class Missions {
class DayZ {
template="dayz_Auto.ChernarusPlus";
difficulty="Regular";// difficulty: recruit, regular, veteran or mercenary
};
};
So I have it and it does not work for me.