DayZ Standalone v 0.61.138602 Server Files

Page 27 of 44 FirstFirst ... 17192021222324252627282930313233343537 ... LastLast
Results 391 to 405 of 660
  1. #391
    Enthusiast Shtusik is offline
    MemberRank
    Apr 2005 Join Date
    PronteraLocation
    47Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Also, you should fix event_openCan.sqf that include in this files)
    Didnt work properly.

  2. #392
    Enthusiast Delicious Ace is offline
    MemberRank
    Apr 2017 Join Date
    EULocation
    41Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    edit:

    removed my edited server files because was unfinished and some errors included.
    Last edited by Delicious Ace; 09-05-17 at 01:19 PM.

  3. #393
    Member dingo85 is offline
    MemberRank
    Sep 2011 Join Date
    B. MonostorLocation
    53Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Anyone have problem with connecting to server after restart?I mean,I played on my server last night and today I can't log in....always get session lost...
    here is copy of my RPT file

    13:04:59 LOGINQUEUE: Adding player Dingo (85288648) to login queue at position 1
    13:04:59 LOGINQUEUE: Player Dingo (85288648) NEW -> FINISHED
    13:05:00 NetServer::SendMsg: cannot find channel #85288648, users.card=0
    13:05:00 NetServer: users.get failed when sending to 85288648
    13:05:00 Message not sent - error 0, message ID = ffffffff, to 85288648 (Dingo)

    I'm using steamemu and didn't have that problem before...also,did't change almost anything except basic settings for server.
    Client is from steam using steam emu that worked before,and my server files is same that I used last week,but seems something has been changed not known to me...

    Tried everything I know and that I can find on net but nothing helps....
    If anyone have any idea plz pm me or post here
    TNX!

    Ps. as much I know less thing is working for me xexexe

  4. #394
    Apprentice Sanchez is offline
    MemberRank
    Feb 2017 Join Date
    15Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Hello friends
    It's tried like this

    //requiredBuild = 138602;
    //allowedBuild = 138602;

    so too

    requiredBuild = 138602;
    allowedBuild = 138602;

    And these commands do not work either.
    The client closes when I start it.

    loginQueueMaxPlayers = 10;
    storageAutoFix = 1; // ??
    disablePublisherBanKick = 1; // ??
    updateStrategyVersion = 1; // ??
    showPlayerStatus = 1; //

    Does anyone know any more solutions?
    Thanks for your help onkeltoctoc

    - - - Updated - - -

    2fed
    And keep in mind: Together we can fix very big amount of bug’s.
    I have only one thing – Do Dayz SA better for all. Not steal, and only create!


    This is a great opinion.
    I believe that all the administrators and owners of the different servers, we should support and help us, share information and solutions to problems.
    So we will all have a good server for our players.
    Thank you all.

  5. #395
    Enthusiast Delicious Ace is offline
    MemberRank
    Apr 2017 Join Date
    EULocation
    41Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by Sanchez View Post
    Hello friends
    It's tried like this

    //requiredBuild = 138602;
    //allowedBuild = 138602;

    so too

    requiredBuild = 138602;
    allowedBuild = 138602;

    And these commands do not work either.
    The client closes when I start it.

    loginQueueMaxPlayers = 10;
    storageAutoFix = 1; // ??
    disablePublisherBanKick = 1; // ??
    updateStrategyVersion = 1; // ??
    showPlayerStatus = 1; //

    Does anyone know any more solutions?
    Thanks for your help onkeltoctoc

    - - - Updated - - -


    This is a great opinion.
    I believe that all the administrators and owners of the different servers, we should support and help us, share information and solutions to problems.
    So we will all have a good server for our players.
    Thank you all.

    Hey Sanchez

    are you using the cracked Client Files?

    Because i have no Problems joining my cracked Server with the Licenced Steam Files.


    Here my serverDZ.cfg:

    Spoiler:
    Code:
     
    hostName = ""; 
    password = "";
    passwordAdmin = "";
    showPlayerstatus = 1;
    maxPlayers = 60;
     motd[] = {};
     
    motdInterval = 5;
    timeStampFormat = "Short";
    verifySignatures = 1;
    equalModRequired = 0;
    BattlEye = 1;
    disableVoN = 0;
    vonCodecQuality = 7;
    persistent = 1;
    requiredBuild = 138602;
    allowedBuild = 138957;
    serverTime="2016/07/13/12/00"; // "YY/MM/DD/HH/MM" or "SystemTime"
    serverTimeAcceleration = 4; // 1-24
    serverTimePersistent = 0;
    disableCrosshair = 0;
    disable3rdPerson = 0;
    //Set disable3rdperson to =1 for Hardcore servers
    shardId = "000000";
    //Set Instance ID to 000001 for Hardcore servers
    steamPort = 2303;
    steamQueryPort = 27017;
    guaranteedUpdates = 1;
    shardInitRetryCount = 1;
    shardSyncTimer = 1800;
    unlockValue = 1;
    instanceId = 7;
    enviromentType = stable;
    lootRespawnTimer = 3;
    lootCleanupTimer = 50;
    lootHistory = 1;
    //storeHouseStateDisabled = True;
    loginQueueConcurrentPlayers = 0;
     
    class Missions {
        class DayZ {
            template="dayz_Auto.ChernarusPlus";
            difficulty="Regular";// difficulty: recruit, regular, veteran or mercenary
        };
    };


    Make a Backup from your serverDZ config and give a try with my one, just to see if it works.

    EDIT:
    And can you please post your serverDZ config here?
    Last edited by Delicious Ace; 04-05-17 at 02:56 PM.

  6. #396
    Apprentice Sanchez is offline
    MemberRank
    Feb 2017 Join Date
    15Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Apologize for my clumsiness, if it works.
    The problem is the following:

    It does not work like this.

    loginQueueMaxPlayers = 10;
    storageAutoFix = 1; // ??
    disablePublisherBanKick = 1; // ??
    updateStrategyVersion = 1; // ??
    showPlayerStatus = 1; //

    So it works

    loginQueueMaxPlayers = 10;
    storageAutoFix = 1;
    disablePublisherBanKick = 1;
    updateStrategyVersion = 1;
    showPlayerStatus = 1;

    Delete everything after ";"

    loginQueueMaxPlayers = 10;I do not know what his performance is.
    storageAutoFix = 1;I do not know what his performance is.
    disablePublisherBanKick = 1;I do not know what his performance is.
    updateStrategyVersion = 1;I do not know what his performance is.
    showPlayerStatus = 1;This works. Appears all the information of the player.

    Thanks for the help and information.

  7. #397
    Enthusiast Delicious Ace is offline
    MemberRank
    Apr 2017 Join Date
    EULocation
    41Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by Sanchez View Post
    Spoiler:

    Apologize for my clumsiness, if it works.
    The problem is the following:

    It does not work like this.

    loginQueueMaxPlayers = 10;
    storageAutoFix = 1; // ??
    disablePublisherBanKick = 1; // ??
    updateStrategyVersion = 1; // ??
    showPlayerStatus = 1; //

    So it works

    loginQueueMaxPlayers = 10;
    storageAutoFix = 1;
    disablePublisherBanKick = 1;
    updateStrategyVersion = 1;
    showPlayerStatus = 1;

    Delete everything after ";"

    loginQueueMaxPlayers = 10;I do not know what his performance is.
    storageAutoFix = 1;I do not know what his performance is.
    disablePublisherBanKick = 1;I do not know what his performance is.
    updateStrategyVersion = 1;I do not know what his performance is.
    showPlayerStatus = 1;This works. Appears all the information of the player.

    Thanks for the help and information.
    Code:
     loginQueueMaxPlayers = 10;
    Its an Option when the Server is full and how much Players are allowed to have a wait Position.
    i know this from when i join a Full Server, there is always a Screen with my Position.

    like this one on the Pic:

    https://www.google.de/url?sa=i&rct=j...93989837492026


    For the other Commands also have no knowing about.

  8. #398
    Valued Member Bacon Tatico is offline
    MemberRank
    Mar 2016 Join Date
    103Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Failed to register class within Central Economy: "GP5GasMask_Art", not inhterited properly?

    How to solve this? When I play the item on the floor the server crash

  9. #399
    Apprentice Sanchez is offline
    MemberRank
    Feb 2017 Join Date
    15Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Bacon Tatico
    Where did you get this from?
    GP5GasMask_Art
    This object is not in the types.xml
    If it is not here, I think it can not generate it.
    And if it generates the normal thing is that of error.

    - - - Updated - - -

    I seen in some file ini. Sqf in scripts

    //server
    //building_spawnLoot = compile preprocessFileLineNumbers "\dz\server\scripts\server\building_spawnLoot.sqf";
    //init_spawnLoot = compile preprocessFileLineNumbers "\dz\server\scripts\init\spawnLoot.sqf";
    //init_spawnZombies = compile preprocessFileLineNumbers "\dz\server\scripts\init\spawnZombies.sqf";
    //init_spawnWildAnimals = compile preprocessFileLineNumbers "\dz\server\scripts\init\spawnWildAnimals.sqf";
    //init_spawnServerEvent = compile preprocessFileLineNumbers "\dz\server\scripts\init\spawnServerEvent.sqf";
    player_queued = compile preprocessFileLineNumbers "\dz\modulesDayZ\scripts\player_queued.sqf";

    This can be a problem for some who do not see zombies or animals and loot

  10. #400
    Enthusiast Delicious Ace is offline
    MemberRank
    Apr 2017 Join Date
    EULocation
    41Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by Bacon Tatico View Post
    Failed to register class within Central Economy: "GP5GasMask_Art", not inhterited properly?

    How to solve this? When I play the item on the floor the server crash

    Maybe it will resolve this when you put it in the types.xml like this:
    Code:
        <type name="GP5GasMask_Art">
            <nominal>20</nominal>
            <lifetime>14400</lifetime>
            <restock>120</restock>
            <min>10</min>
            <max>100</max>
            <quantmin>-1</quantmin>
            <quantmax>-1</quantmax>
            <cost>100</cost>
            <flags>7</flags>
        </type>

    Give Feedback if it works!

  11. #401
    Apprentice Sanchez is offline
    MemberRank
    Feb 2017 Join Date
    15Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Code:
    <type name="GP5GasMask_Art">
    <nominal>20</nominal>
    <lifetime>14400</lifetime>
    <restock>120</restock>
    <min>10</min>
    <max>100</max>
    <quantmin>-1</quantmin>
    <quantmax>-1</quantmax>
    <cost>100</cost>
    <flags>7</flags>
    </type>





    It may work.
    But you also need the GP5GasMask_Art file. Pbo
    And when editing or changing some pbo file it leaves corrupt data error.

  12. #402
    Account Upgraded | Title Enabled! 2fed is offline
    MemberRank
    Mar 2015 Join Date
    UzbekistanLocation
    264Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by Sanchez View Post
    Bacon Tatico
    Where did you get this from?
    GP5GasMask_Art
    This object is not in the types.xml
    If it is not here, I think it can not generate it.
    And if it generates the normal thing is that of error.

    - - - Updated - - -

    I seen in some file ini. Sqf in scripts

    //server
    //building_spawnLoot = compile preprocessFileLineNumbers "\dz\server\scripts\server\building_spawnLoot.sqf";
    //init_spawnLoot = compile preprocessFileLineNumbers "\dz\server\scripts\init\spawnLoot.sqf";
    //init_spawnZombies = compile preprocessFileLineNumbers "\dz\server\scripts\init\spawnZombies.sqf";
    //init_spawnWildAnimals = compile preprocessFileLineNumbers "\dz\server\scripts\init\spawnWildAnimals.sqf";
    //init_spawnServerEvent = compile preprocessFileLineNumbers "\dz\server\scripts\init\spawnServerEvent.sqf";
    player_queued = compile preprocessFileLineNumbers "\dz\modulesDayZ\scripts\player_queued.sqf";

    This can be a problem for some who do not see zombies or animals and loot
    About the mask, this mask used in addons of strikearena moded version, Addon with this mask created by BadAss.
    If you want to add any new Masks and other small stuff, you can use my old addon. Link

  13. #403
    Novice alked is offline
    MemberRank
    May 2017 Join Date
    2Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    I have a problem with custom load in game I want to put alice backpack to my game but there is a problem I didnt see it in types.xml do you know "ALICE Backpack" code ? or there is a way to find it ?

  14. #404
    Valued Member Bacon Tatico is offline
    MemberRank
    Mar 2016 Join Date
    103Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Oh thx alls ! Work fine ^^

  15. #405
    Account Upgraded | Title Enabled! DerpADoge is offline
    MemberRank
    Jul 2015 Join Date
    255Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by alked View Post
    I have a problem with custom load in game I want to put alice backpack to my game but there is a problem I didnt see it in types.xml do you know "ALICE Backpack" code ? or there is a way to find it ?
    Put this code into your types.xml
    https://hastebin.com/ijicexakat.xml

    Just an advisory, you may want to change the values of min/max considering I have mine really high since I am messing with loot spawns :)



Advertisement