DayZ Standalone v 0.61.138602 Server Files

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  1. #421
    Account Upgraded | Title Enabled! cata123 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files


  2. #422
    Account Upgraded | Title Enabled! 2fed is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by cata123 View Post
    Still get's an error

    Log's:

    15:29:03 LOGINQUEUE: Adding player SE1 (165624605) to login queue at position 1
    15:29:03 LOGINQUEUE: Player SE1 (165624605) NEW -> FINISHED
    15:29:04 LoginQueue: Player 165624605 loading custom mission
    15:29:04 "CONNECTION: _id: 3 _uid: 76561200524945933 _name: SE1"
    15:29:04 "CONNECTION DEBUG INFO: _isAlive: true _isOnline: true _pos: [4605.33,9644.16,0.226166] _savedChar: [true,"SurvivorPartsMaleWhite",[4605.33,9644.16,0.226166],11.9289,0,0,"amovpsitmstpsnonwnondnon"] "
    15:29:04 "CONNECTION: TRY LOAD PLAYER!"
    15:29:04 Type 'TitanHelmetO' must be inherited from class 'Clothing'
    15:29:04 "Recording player Unknown Entity with 76561200524945933"
    15:29:05 "CONNECT: FINISHED!"
    15:29:05 Animation noanim.rtm not found or empty
    15:29:05 Animation noanim.rtm not found or empty
    15:29:05 "Processing 1 saves for players..."
    15:29:07 Saved [Storage] data file [2990] items.
    15:29:07 save took 16 msec
    15:29:07 Saved [Storage] data file [0] items.
    15:29:07 save took 0 msec
    15:29:07 Saved [Storage] data file [186] items.
    15:29:07 save took 0 msec
    15:29:07 Saved [Storage] data file [82] items.
    15:29:07 save took 15 msec
    15:29:07 Saved [Storage] data file [34] items.
    15:29:07 save took 0 msec
    15:29:07 Saved [Storage] data file [13] items.
    15:29:07 save took 16 msec
    15:29:07 Saved [Storage] data file [1299] items.
    15:29:07 save took 0 msec
    15:29:07 Saved [Storage] data file [0] items.
    15:29:07 save took 16 msec
    15:29:07 Saved [Houses] data file 4409 items.
    15:29:07 save took 0 msec
    15:29:07 !!! Failed to register class within Central Economy: "TitanHelmetO", not inhterited properly?

    Config replaced, added in types.xml in offlinedb and in \mpmissions\dayz_Auto.ChernarusPlus\db\types.xml

  3. #423
    Valued Member Bacon Tatico is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    What would proxyexport.bin be? When I rename it to proxyexport.ChernarusPlus it does export, but what would it be for?

  4. #424
    Enthusiast Delicious Ace is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Hey guys,


    i have again few Question :)


    I need all important Infos, so i can write a understandable HowTo with an information Section in, so every one can understand what to do.


    Spoiler:


    1.) All those DayZServer.exe - Wich one ist the right for me?

    - DayZServer.exe = Lincensed 32bit?
    - DayZServer_x64.exe = Lincensed 64bit?
    - DayZServerP_x64.exe = ????????
    - DayZServerP6_x64.exe = ??????? (i read that is for Lincensed Server, right?)
    - DayZServerPatched_x64.exe = ??????? ( When i need a Patched exe? Please some infos)



    2.) What i need if i want to host a Cracked Server:

    - wich exe i have to use?
    - parameter settings
    - especially the CommandLine (any Special commands what i need?)
    - what have the clients to do so they can Join on it?



    3.) What i need if i want to host a Licensed Server:

    - wich exe i have to use?
    - parameter settings
    - especially the CommandLine (any Special commands what i need?)



    4.) How works the Database?

    - Is the OfflineDB only for LAN joining Players?
    - If Players Joining from the Internet by sharing my Server ip, is a other Database needed?
    - Wich .bin files can be deleted by a Server Restart without having trouble?


    5.) What about the Vehicles?

    - Will the Vehicles get Deleted if they are totaly wrecked?
    - Will they respawn after a Server Restart?
    - If they will not respawn automatically, wich script i need for?



    6.) mpmissions/dayz_Auto.ChernarusPlus Folder

    In this Folder i found some Files that i dont need for my try to make a Regular DayZ Server. I dont need Full gear on Respawn....

    Also Found some .sqf Files that i dont know for what they are needed:

    - new_spawn_default.sqf ( We already use a dbLoad_Player, or i am wrong? )
    - player_queued.sqf ( No Changes reconized after deleting this )
    - initEvents.sqf ( Almost the half is excluded in the File )

    I Deleted those, and Server seems to run fine, just few Problems (read Below) that i dont know if it caused by deleting those files.


    7.) How to add more Zombies, Helicrash Sites and Vehicles?

    - How to increase Zombies ( Wich Files i have to Edit and How? )
    - How to increase Helicrash Sites ( Wich Files i have to Edit and How? )
    - How to increase Vehicles ( Wich Files i have to Edit and How? )
    - Maybe with possibilities to add new Spawn Points




    Let us gather all the important information, so i´m able to write a New Nice updated HowTo, with a Step by Step guide and Detailed Info input.
    I dont have much time at the moment to test all steps and files one by one.
    I realy need you guys to make this happen!! I will appreciate it very much!!
    We can also adapt or add in the Future Infos in this HowTo for moded Server.



    Also i have reconized this problems on my Server:

    - Opening Food Cans let them disapear from Inventory
    - weapons will be unloaded. any bullets you had chambered on logoff will be lost and you have to reload your guns or de- and re-attach you mags
    - Same with the attachments and the Player Toolbar
    - Player Temperatur goes rapedly down, but Charakter is not Wet or Soaked. (Sometimes a Relog helps)


    Sould i open a new Topic for this?

    EDIT:

    What about those "EN5C" items listed in the types.xml??
    Are those items from a Mod?
    Because there are alot of Double Items in like:

    "EN5C_SodaCan_Kvass"

    "Drink_SodaCanKvass"



    Thanks in Advance!

    Regards Ace
    Last edited by Delicious Ace; 06-05-17 at 07:09 PM.

  5. #425
    Account Upgraded | Title Enabled! cata123 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Event Open Can was solved : http://forum.ragezone.com/f866/dayz-...0/#post8782100

    The EN5C i remember were some hidden items, can't remember well.

  6. #426
    Member dingo85 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Hi guys!
    I did some test with loot,zombies and animal spawn,had session lost error and server/client crash and finally found stable setup but one problem remain...
    So,if someone have crash of client or server after player logout and then log in,seems its problem with way player data is saved.Tried thousands of times to see what is happening and found out that weapons with attachments are doubled in saved file.I can not find and isolate line of code so I can not solve that problem.
    I'll continue with search for solution but would like if anyone know to help me.tnx in forward!

  7. #427
    Account Upgraded | Title Enabled! cata123 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by Bacon Tatico View Post
    What would proxyexport.bin be? When I rename it to proxyexport.ChernarusPlus it does export, but what would it be for?
    It's a database of every spot where items can be spawned, database of slots. If you wanna add custom buildings with item spawns you must recreate this file.

  8. #428
    Apprentice FaiLs is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    In DayZServer\storage_7\dayz_Auto.ChernarusPlus\000 what files controls the persistence of tents ect.
    One of the dynamic_000.bin files?

  9. #429
    Enthusiast Shtusik is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by FaiLs View Post
    In DayZServer\storage_7\dayz_Auto.ChernarusPlus\000 what files controls the persistence of tents ect.
    One of the dynamic_000.bin files?
    Seems to me, military tens livin in vehicle.bin

  10. #430
    Enthusiast Delicious Ace is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by cata123 View Post
    Event Open Can was solved : http://forum.ragezone.com/f866/dayz-...0/#post8782100

    The EN5C i remember were some hidden items, can't remember well.
    Thanks for your Reply!
    I will test this later :)

    Quote Originally Posted by dingo85 View Post
    Hi guys!
    I did some test with loot,zombies and animal spawn,had session lost error and server/client crash and finally found stable setup but one problem remain...
    So,if someone have crash of client or server after player logout and then log in,seems its problem with way player data is saved.Tried thousands of times to see what is happening and found out that weapons with attachments are doubled in saved file.I can not find and isolate line of code so I can not solve that problem.
    I'll continue with search for solution but would like if anyone know to help me.tnx in forward!
    Realy Nice to hear, i know such test things are a pain in Ass.
    If i´m finally done with writing batch files. i will also take a look into it.
    Dont Give up Mate!


    Quote Originally Posted by cata123 View Post
    It's a database of every spot where items can be spawned, database of slots. If you wanna add custom buildings with item spawns you must recreate this file.
    Seems intresting for me :)
    Can you give more Details about it? Maybe a Link with some input?
    Thanks alot!

    Quote Originally Posted by FaiLs View Post
    In DayZServer\storage_7\dayz_Auto.ChernarusPlus\000 what files controls the persistence of tents ect.
    One of the dynamic_000.bin files?
    The Database File for the Persistent Items, like Tents and Barrels, is called containers.bin




    Nice Guys, rly nice Jobs you do all here!


    I think i will make a new Topic for the Collection of Infos about the Server Files, how all works and so on.



    Regards Ace

  11. #431
    Apprentice Sanchez is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Hi guys, I do not understand what this is.
    Can someone explain it to me?
    it is working well?


    Active: no????

    12:48:22 Load [0] failed...
    12:48:32 [initseq][initialspawners] ...
    12:48:32 name:StaticHeliCrash, type:None, active:no, repeat:1
    12:48:32 name:Loot, type:None, active:no, repeat:1
    12:48:32 name:StaticPoliceCar, type:None, active:no, repeat:1
    12:48:32 name:InfectedVillage, type:None, active:no, repeat:1
    12:48:32 name:InfectedSolitude, type:None, active:no, repeat:1
    12:48:32 name:InfectedArmy, type:None, active:no, repeat:1
    12:48:32 name:InfectedCity, type:None, active:no, repeat:1
    12:48:32 name:InfectedMedic, type:None, active:no, repeat:1
    12:48:32 name:InfectedPolice, type:None, active:no, repeat:1
    12:48:32 name:InfectedFirefighter, type:None, active:no, repeat:1
    12:48:32 name:InfectedPrisoner, type:None, active:no, repeat:1
    12:48:32 name:AnimalDeer, type:None, active:no, repeat:1
    12:48:32 name:AnimalCow, type:None, active:no, repeat:1
    12:48:32 name:AnimalRoeDeer, type:None, active:no, repeat:1
    12:48:32 name:AnimalWolf, type:None, active:no, repeat:1
    12:48:32 name:VehicleCivilianSedan, type:None, active:no, repeat:1
    12:48:32 name:VehicleOffroadHatchback, type:None, active:no, repeat:1
    12:48:32 name:VehicleTransitBus, type:None, active:no, repeat:1
    12:48:32 name:VehicleV3SCargo, type:None, active:no, repeat:1
    12:48:32 name:VehicleV3SChassis, type:None, active:no, repeat:1

    - - - Updated - - -

    Anyone have a solution to activate the BattlEye ??
    I have been able to activate it and it works, but there is a memory error.
    The memory can not be read 0x ect. . . .

  12. #432
    Member Barry Egginton is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    i am using you're server files ports opened not showing do you use the patched client with these files?

    - - - Updated - - -

    Quote Originally Posted by Sanchez View Post
    Hi guys, I do not understand what this is.
    Can someone explain it to me?
    it is working well?


    Active: no????

    12:48:22 Load [0] failed...
    12:48:32 [initseq][initialspawners] ...
    12:48:32 name:StaticHeliCrash, type:None, active:no, repeat:1
    12:48:32 name:Loot, type:None, active:no, repeat:1
    12:48:32 name:StaticPoliceCar, type:None, active:no, repeat:1
    12:48:32 name:InfectedVillage, type:None, active:no, repeat:1
    12:48:32 name:InfectedSolitude, type:None, active:no, repeat:1
    12:48:32 name:InfectedArmy, type:None, active:no, repeat:1
    12:48:32 name:InfectedCity, type:None, active:no, repeat:1
    12:48:32 name:InfectedMedic, type:None, active:no, repeat:1
    12:48:32 name:InfectedPolice, type:None, active:no, repeat:1
    12:48:32 name:InfectedFirefighter, type:None, active:no, repeat:1
    12:48:32 name:InfectedPrisoner, type:None, active:no, repeat:1
    12:48:32 name:AnimalDeer, type:None, active:no, repeat:1
    12:48:32 name:AnimalCow, type:None, active:no, repeat:1
    12:48:32 name:AnimalRoeDeer, type:None, active:no, repeat:1
    12:48:32 name:AnimalWolf, type:None, active:no, repeat:1
    12:48:32 name:VehicleCivilianSedan, type:None, active:no, repeat:1
    12:48:32 name:VehicleOffroadHatchback, type:None, active:no, repeat:1
    12:48:32 name:VehicleTransitBus, type:None, active:no, repeat:1
    12:48:32 name:VehicleV3SCargo, type:None, active:no, repeat:1
    12:48:32 name:VehicleV3SChassis, type:None, active:no, repeat:1

    - - - Updated - - -

    Anyone have a solution to activate the BattlEye ??
    I have been able to activate it and it works, but there is a memory error.
    The memory can not be read 0x ect. . . .
    are you using the patched 64x client as i have the same issue

    - - - Updated - - -

    seems this server with these files doesn't want to load and no clue why

    - - - Updated - - -

    15:51:50 name:InfectedVillage, type:None, active:no, repeat:115:51:50 name:InfectedSolitude, type:None, active:no, repeat:115:51:50 name:InfectedArmy, type:None, active:no, repeat:115:51:50 name:InfectedCity, type:None, active:no, repeat:115:51:50 name:InfectedMedic, type:None, active:no, repeat:115:51:50 name:InfectedPolice, type:None, active:no, repeat:115:51:50 name:InfectedFirefighter, type:None, active:no, repeat:115:51:50 name:InfectedPrisoner, type:None, active:no, repeat:115:51:50 name:AnimalDeer, type:None, active:no, repeat:115:51:50 name:AnimalCow, type:None, active:no, repeat:115:51:50 name:AnimalRoeDeer, type:None, active:no, repeat:115:51:50 name:AnimalWolf, type:None, active:no, repeat:115:51:50 name:VehicleCivilianSedan, type:None, active:no, repeat:115:51:50 name:VehicleOffroadHatchback, type:None, active:no, repeat:115:51:50 name:VehicleTransitBus, type:None, active:no, repeat:115:51:50 name:VehicleV3SCargo, type:None, active:no, repeat:115:51:50 name:VehicleV3SChassis, type:None, active:no, repeat:115:51:50 name:Ambient, type:None, active:no, repeat:115:51:50 name:CivilianSedan, type:None, active:no, repeat:115:51:50 name:FridgeTest, type:None, active:no, repeat:115:51:50 name:HeliCrash, type:None, active:no, repeat:115:51:50 name:Infected, type:None, active:no, repeat:115:51:50 name:OffroadHatchback, type:None, active:no, repeat:115:51:50 name:PoliceCar, type:None, active:no, repeat:115:51:50 name:SmallBoat, type:None, active:no, repeat:115:51:50 name:TransitBus, type:None, active:no, repeat:115:51:50 name:V3SCargo, type:None, active:no, repeat:115:51:50 name:V3SChassis, type:None, active:no, repeat:115:51:50 name:StaticHeliCrash, type:None, active:no, repeat:115:51:50 name:Loot, type:None, active:no, repeat:115:51:50 name:StaticPoliceCar, type:None, active:no, repeat:115:51:50 name:InfectedVillage, type:None, active:no, repeat:115:51:50 name:InfectedSolitude, type:None, active:no, repeat:115:51:50 name:InfectedArmy, type:None, active:no, repeat:115:51:50 name:InfectedCity, type:None, active:no, repeat:115:51:50 name:InfectedMedic, type:None, active:no, repeat:115:51:50 name:InfectedPolice, type:None, active:no, repeat:115:51:50 name:InfectedFirefighter, type:None, active:no, repeat:115:51:50 name:InfectedPrisoner, type:None, active:no, repeat:115:51:50 name:AnimalDeer, type:None, active:no, repeat:115:51:50 name:AnimalCow, type:None, active:no, repeat:115:51:50 name:AnimalRoeDeer, type:None, active:no, repeat:115:51:50 name:AnimalWolf, type:None, active:no, repeat:115:51:50 name:VehicleCivilianSedan, type:None, active:no, repeat:115:51:50 name:VehicleOffroadHatchback, type:None, active:no, repeat:115:51:50 name:VehicleTransitBus, type:None, active:no, repeat:115:51:50 name:VehicleV3SCargo, type:None, active:no, repeat:115:51:50 name:VehicleV3SChassis, type:None, active:no, repeat:115:51:50 name:Ambient, type:None, active:no, repeat:1


    i just get a bifg list of no any ideas anyone?

  13. #433
    Apprentice FaiLs is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by Delicious Ace View Post
    I think i will make a new Topic for the Collection of Infos about the Server Files, how all works and so on.
    If you do this please pm me the link to the topic. :) I restored my containers.bin from the other day and all my tents came back. I can confirm they live in there @Shtusik

    What about heli crashes? They seem to be spawning in masses? Where are these kept? ahah

    - - - Updated - - -

    Quote Originally Posted by Barry Egginton View Post
    i am using you're server files ports opened not showing do you use the patched client with these files?

    - - - Updated - - -



    are you using the patched 64x client as i have the same issue

    - - - Updated - - -

    seems this server with these files doesn't want to load and no clue why

    - - - Updated - - -

    15:51:50 name:InfectedVillage, type:None, active:no, repeat:115:51:50 name:InfectedSolitude, type:None, active:no, repeat:115:51:50 name:InfectedArmy, type:None, active:no, repeat:115:51:50 name:InfectedCity, type:None, active:no, repeat:115:51:50 name:InfectedMedic, type:None, active:no, repeat:115:51:50 name:InfectedPolice, type:None, active:no, repeat:115:51:50 name:InfectedFirefighter, type:None, active:no, repeat:115:51:50 name:InfectedPrisoner, type:None, active:no, repeat:115:51:50 name:AnimalDeer, type:None, active:no, repeat:115:51:50 name:AnimalCow, type:None, active:no, repeat:115:51:50 name:AnimalRoeDeer, type:None, active:no, repeat:115:51:50 name:AnimalWolf, type:None, active:no, repeat:115:51:50 name:VehicleCivilianSedan, type:None, active:no, repeat:115:51:50 name:VehicleOffroadHatchback, type:None, active:no, repeat:115:51:50 name:VehicleTransitBus, type:None, active:no, repeat:115:51:50 name:VehicleV3SCargo, type:None, active:no, repeat:115:51:50 name:VehicleV3SChassis, type:None, active:no, repeat:115:51:50 name:Ambient, type:None, active:no, repeat:115:51:50 name:CivilianSedan, type:None, active:no, repeat:115:51:50 name:FridgeTest, type:None, active:no, repeat:115:51:50 name:HeliCrash, type:None, active:no, repeat:115:51:50 name:Infected, type:None, active:no, repeat:115:51:50 name:OffroadHatchback, type:None, active:no, repeat:115:51:50 name:PoliceCar, type:None, active:no, repeat:115:51:50 name:SmallBoat, type:None, active:no, repeat:115:51:50 name:TransitBus, type:None, active:no, repeat:115:51:50 name:V3SCargo, type:None, active:no, repeat:115:51:50 name:V3SChassis, type:None, active:no, repeat:115:51:50 name:StaticHeliCrash, type:None, active:no, repeat:115:51:50 name:Loot, type:None, active:no, repeat:115:51:50 name:StaticPoliceCar, type:None, active:no, repeat:115:51:50 name:InfectedVillage, type:None, active:no, repeat:115:51:50 name:InfectedSolitude, type:None, active:no, repeat:115:51:50 name:InfectedArmy, type:None, active:no, repeat:115:51:50 name:InfectedCity, type:None, active:no, repeat:115:51:50 name:InfectedMedic, type:None, active:no, repeat:115:51:50 name:InfectedPolice, type:None, active:no, repeat:115:51:50 name:InfectedFirefighter, type:None, active:no, repeat:115:51:50 name:InfectedPrisoner, type:None, active:no, repeat:115:51:50 name:AnimalDeer, type:None, active:no, repeat:115:51:50 name:AnimalCow, type:None, active:no, repeat:115:51:50 name:AnimalRoeDeer, type:None, active:no, repeat:115:51:50 name:AnimalWolf, type:None, active:no, repeat:115:51:50 name:VehicleCivilianSedan, type:None, active:no, repeat:115:51:50 name:VehicleOffroadHatchback, type:None, active:no, repeat:115:51:50 name:VehicleTransitBus, type:None, active:no, repeat:115:51:50 name:VehicleV3SCargo, type:None, active:no, repeat:115:51:50 name:VehicleV3SChassis, type:None, active:no, repeat:115:51:50 name:Ambient, type:None, active:no, repeat:1


    i just get a bifg list of no any ideas anyone?
    It seems like it's telling you it's trying to spawn vehicles ect.
    If you're not getting any vehicle spawns ect then try going into your
    DayZServer\mpmissions\dayz_Auto.ChernarusPlus/init.ini and change

    dbInitEconomy ["true"];

    To

    dbInitEconomy [true];
    Run the server once. Shut it down and put the ["true"] back and start it again.
    This worked for me to get my vehicles ect to spawn.
    I don't know if i'm just doing it an awkward way but hey.

  14. #434
    Account Upgraded | Title Enabled! cata123 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    I saw map_chernarus don't work. Anyone have this problem too ?

  15. #435
    Member Barry Egginton is offline
    MemberRank
    May 2015 Join Date
    92Posts

    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by FaiLs View Post
    If you do this please pm me the link to the topic. :) I restored my containers.bin from the other day and all my tents came back. I can confirm they live in there @Shtusik

    What about heli crashes? They seem to be spawning in masses? Where are these kept? ahah

    - - - Updated - - -



    It seems like it's telling you it's trying to spawn vehicles ect.
    If you're not getting any vehicle spawns ect then try going into your
    DayZServer\mpmissions\dayz_Auto.ChernarusPlus/init.ini and change



    Run the server once. Shut it down and put the ["true"] back and start it again.
    This worked for me to get my vehicles ect to spawn.
    I don't know if i'm just doing it an awkward way but hey.
    this is my init



    https://pastebin.com/81eZiyxR my init for mission file
    - - - Updated - - -

    here is my rpt, should this server be runing? https://pastebin.com/rx4Fqcd8



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