DayZ Standalone v 0.61.138602 Server Files

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  1. #436
    Account Upgraded | Title Enabled! faddy1994 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    hi @Delicious Ace me use flies server u can test it not show all status player

    u know how do to fix ? problems ? thank.


    @DerpADoge u talk back to facebook me plz mate
    Last edited by faddy1994; 08-05-17 at 06:43 AM.

  2. #437
    Apprentice FaiLs is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by Barry Egginton View Post
    this is my init



    https://pastebin.com/81eZiyxR my init for mission file
    - - - Updated - - -

    here is my rpt, should this server be runing? https://pastebin.com/rx4Fqcd8

    In you're init file
    This
    >> dbInitEconomy ["http://127.0.0.1:8080/"];
    Change it to
    >> dbInitEconomy [true];

    Run the server once. It might take a while to boot. Once it's up. Shut it back down and change
    This
    >> dbInitEconomy [true];
    To this
    dbInitEconomy ["true"];

    If you keep it enabled it keeps spawning vehicles and heli crashes.
    I found that on my server after initialising it as [true] all the time I had vehicles with multiple duplicates inside each vehicle making them basically un-usable.

  3. #438
    Member Barry Egginton is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by FaiLs View Post
    In you're init file
    This
    >> dbInitEconomy ["http://127.0.0.1:8080/"];
    Change it to
    >> dbInitEconomy [true];

    Run the server once. It might take a while to boot. Once it's up. Shut it back down and change
    This
    >> dbInitEconomy [true];
    To this
    dbInitEconomy ["true"];

    If you keep it enabled it keeps spawning vehicles and heli crashes.
    I found that on my server after initialising it as [true] all the time I had vehicles with multiple duplicates inside each vehicle making them basically un-usable.
    trying it now mate, thanks for helping bro, are you guys still using the DayZServerPatched_x64 client?

  4. #439
    Apprentice FaiLs is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by Barry Egginton View Post
    trying it now mate, thanks for helping bro, are you guys still using the DayZServerPatched_x64 client?
    No problem man. If you're having any troubles just pm me.

  5. #440
    Account Upgraded | Title Enabled! cata123 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Anyone have an idea how to make proxyexport.bin ?

    I tried in init.sqf to add
    Code:
    _position = [7500,7500,0];
    exportProxies [_position,200000];
    But don't work.

  6. #441
    Member dingo85 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by Sanchez View Post
    Hi guys, I do not understand what this is.
    Can someone explain it to me?
    it is working well?


    Active: no????

    12:48:22 Load [0] failed...
    12:48:32 [initseq][initialspawners] ...
    12:48:32 name:StaticHeliCrash, type:None, active:no, repeat:1
    12:48:32 name:Loot, type:None, active:no, repeat:1
    12:48:32 name:StaticPoliceCar, type:None, active:no, repeat:1
    12:48:32 name:InfectedVillage, type:None, active:no, repeat:1
    12:48:32 name:InfectedSolitude, type:None, active:no, repeat:1
    12:48:32 name:InfectedArmy, type:None, active:no, repeat:1
    12:48:32 name:InfectedCity, type:None, active:no, repeat:1
    12:48:32 name:InfectedMedic, type:None, active:no, repeat:1
    12:48:32 name:InfectedPolice, type:None, active:no, repeat:1
    12:48:32 name:InfectedFirefighter, type:None, active:no, repeat:1
    12:48:32 name:InfectedPrisoner, type:None, active:no, repeat:1
    12:48:32 name:AnimalDeer, type:None, active:no, repeat:1
    12:48:32 name:AnimalCow, type:None, active:no, repeat:1
    12:48:32 name:AnimalRoeDeer, type:None, active:no, repeat:1
    12:48:32 name:AnimalWolf, type:None, active:no, repeat:1
    12:48:32 name:VehicleCivilianSedan, type:None, active:no, repeat:1
    12:48:32 name:VehicleOffroadHatchback, type:None, active:no, repeat:1
    12:48:32 name:VehicleTransitBus, type:None, active:no, repeat:1
    12:48:32 name:VehicleV3SCargo, type:None, active:no, repeat:1
    12:48:32 name:VehicleV3SChassis, type:None, active:no, repeat:1

    dbInitEconomy is not set to true,that is why they are not active
    if you use dbInitEconomy [true]; every time you start server it may duplicate events...it will be 40 not 20.simple fix is to make backup of event.bin in storage_4201\dayz_Auto.ChernarusPlus\000 folder and replace used bin with backup one when error occurs.If your events are doubled your server will load way way slower...
    Hope this help :)

  7. #442
    Member dingo85 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Just a question for all,do anyone have problem with server crashing when u have weapon or another item with attachments in inventory?

  8. #443
    Apprentice Alex39 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files


  9. #444
    Account Upgraded | Title Enabled! faddy1994 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Can someone give me a file server fixied work for me?

    me can test it to chang spawnloot

  10. #445
    Apprentice FaiLs is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by dingo85 View Post
    Just a question for all,do anyone have problem with server crashing when u have weapon or another item with attachments in inventory?
    I don't seem to be having this issue? I'm guessing you mean with pistols?
    I can have them in my inventory with attachments and have no issues with the server.

  11. #446
    Member dingo85 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by FaiLs View Post
    I don't seem to be having this issue? I'm guessing you mean with pistols?
    I can have them in my inventory with attachments and have no issues with the server.
    can u confirm u dont have error!?
    Simple test is log in and put attachment on pistol,something like silencer or sight,wait 15-30 sec so changes are saved,log out and wait 30 sec then log in again
    My experience is that my server crash because save function duplicates all attachments on weapons and all other items with attached items in their attachment slot

    U can check your save file in save folder with text editor to confirm duplicated information,like 2 identical bit of info i [] bracket.If u do as i describe above u will have something like this twice in a row

    ... ["Att_silencer",0,0,0],["Att_silencer",0,0,0] ...

    if u dont have I would kindly ask u for ur init.sqf file from MPMissions folder
    tnx

    - - - Updated - - -

    Appendix for my last post...
    I found that save and load function have error regarding attachments attached to items and their duplicate save and load order of items from database/hive that cause item to switch inventories and possible dropped if there is not enough room for them to be placed in currently loaded inventry.
    With help and consultation with DerpADo I'm trying to rewrite those two functions so both work correctly and that they stop cause error and crashes of server/client

    PS. If anyone know how scripting for DayZ SA work, willing to help me, I would kindly ask you to help me to learn and help this community with my work.We can do more if we help each other.No one would be happier then me if this happens.We can share our work to all or specific people but one is for sure,no one knows all and any of you wouldn't be here if he/she knows how this all work.

    You have idea,ask someone if he/she can help,google is here to search and find information you need but sometimes even google can't help.This is why forums like this exist...You know something but you can't do it yourself...ask someone for help....you can make it alone but you need tips from someone who knows and is willing to help you.
    If you don't understand what i want to say....forget it.....simple as that... :)
    Someones idea is someones solution.
    Last edited by dingo85; 09-05-17 at 05:44 PM.

  12. #447
    Enthusiast Delicious Ace is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by dingo85 View Post
    can u confirm u dont have error!?
    Simple test is log in and put attachment on pistol,something like silencer or sight,wait 15-30 sec so changes are saved,log out and wait 30 sec then log in again
    My experience is that my server crash because save function duplicates all attachments on weapons and all other items with attached items in their attachment slot

    U can check your save file in save folder with text editor to confirm duplicated information,like 2 identical bit of info i [] bracket.If u do as i describe above u will have something like this twice in a row

    ... ["Att_silencer",0,0,0],["Att_silencer",0,0,0] ...

    if u dont have I would kindly ask u for ur init.sqf file from MPMissions folder
    tnx

    - - - Updated - - -

    Appendix for my last post...
    I found that save and load function have error regarding attachments attached to items and their duplicate save and load order of items from database/hive that cause item to switch inventories and possible dropped if there is not enough room for them to be placed in currently loaded inventry.
    With help and consultation with DerpADo I'm trying to rewrite those two functions so both work correctly and that they stop cause error and crashes of server/client

    PS. If anyone know how scripting for DayZ SA work, willing to help me, I would kindly ask you to help me to learn and help this community with my work.We can do more if we help each other.No one would be happier then me if this happens.We can share our work to all or specific people but one is for sure,no one knows all and any of you wouldn't be here if he/she knows how this all work.

    You have idea,ask someone if he/she can help,google is here to search and find information you need but sometimes even google can't help.This is why forums like this exist...You know something but you can't do it yourself...ask someone for help....you can make it alone but you need tips from someone who knows and is willing to help you.
    If you don't understand what i want to say....forget it.....simple as that... :)
    Someones idea is someones solution.
    I test those Things with the attachment if i finally meneged that my Zombies work correct....
    I“m use the Server Files from 123new, there is alot of stuff in the Mission Folder what is not needed.
    I want to clean this Folder a bit, so we all have a better overview about what scripts starting/running on Server.
    Already cleaned it up but my main init.sqf will not work correctly...i just deleted all rows beginning with the //....

    I will rly try help you to let them shit work, I was able to understand that scripts better in the past, when i was active in DayZ Mod....
    Still have alot of shit from this time saved on my PC....

    But I think here we will not get much help, there are few here who actively participate.
    Most here just only want to have Things.....do nothing for it......And do not appreciate it....A big problem is probably also the language barrier, but some do not even the effort to write decent english ...

    I Take a break today....and will try all the shit tomorrow...
    Thanks alot dingo85 for you work and sharing your Information! I appreciate your help very much!
    The same for DerpADo and few people here who actively participate on this "Projekt"



    Regards Ace

  13. #448
    Member dingo85 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Thank you Ace,as you said,there is a lot of people who ask questions and wait for answer.I don't blame them for their questions,it is good to ask questions but you need to do someone by yourself,try something,anything.
    Once I read somewhere that,to get correct answer you need first to ask right question yourself and then someone else...it is really true.You need to format your question so other can answer you in such way that you don't need to ask it again.You need to know what your question means and is it possible to get right question.

    One way to know what script is used by server is to read it fully,to see what function from other scripts is used, is variables used in script is global or specific for that script and so on.I am really new with scripting in dayz sa but i used it in the past with dayz mod.It is similar,there is difference in some script names,functions,class names and so on,but those who used it in the past can use it here.

    I appreciate help from anyone and i'm willing to learn and improve my knowledge of dayz sa in any field

  14. #449
    Apprentice FaiLs is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by dingo85 View Post
    can u confirm u dont have error!?
    Simple test is log in and put attachment on pistol,something like silencer or sight,wait 15-30 sec so changes are saved,log out and wait 30 sec then log in again
    My experience is that my server crash because save function duplicates all attachments on weapons and all other items with attached items in their attachment slot

    U can check your save file in save folder with text editor to confirm duplicated information,like 2 identical bit of info i [] bracket.If u do as i describe above u will have something like this twice in a row

    ... ["Att_silencer",0,0,0],["Att_silencer",0,0,0] ...

    if u dont have I would kindly ask u for ur init.sqf file from MPMissions folder
    tnx

    - - - Updated - - -

    Appendix for my last post...
    I found that save and load function have error regarding attachments attached to items and their duplicate save and load order of items from database/hive that cause item to switch inventories and possible dropped if there is not enough room for them to be placed in currently loaded inventry.
    With help and consultation with DerpADo I'm trying to rewrite those two functions so both work correctly and that they stop cause error and crashes of server/client

    PS. If anyone know how scripting for DayZ SA work, willing to help me, I would kindly ask you to help me to learn and help this community with my work.We can do more if we help each other.No one would be happier then me if this happens.We can share our work to all or specific people but one is for sure,no one knows all and any of you wouldn't be here if he/she knows how this all work.

    You have idea,ask someone if he/she can help,google is here to search and find information you need but sometimes even google can't help.This is why forums like this exist...You know something but you can't do it yourself...ask someone for help....you can make it alone but you need tips from someone who knows and is willing to help you.
    If you don't understand what i want to say....forget it.....simple as that... :)
    Someones idea is someones solution.

    FNX with attachments
    Screenshot by Lightshot
    >> Logged out
    >> Logged back in
    Screenshot by Lightshot

    Didn't duplicate the attachments.

    My init.ini
    https://mega.nz/#!tWphGKCR

    Decryption key
    !zMVAIhPpPWZ3X8i4Wu53IcTovBHBPxuqIQLh89qWQjE

  15. #450
    Member dingo85 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    FaiLs,u dont have Da One init file.do you use his hive_61?
    How u save player data/inventory?
    Probably edited benwood save for .60?



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