No need....
There is lots of init.sqf files in subfolders of MPMission folder
One you gave me is what i asked for but it is without save and load functions Da One use. My mistake,I had to ask for init file from someone who use Da One hive,because i'm in doubt there is mistake in his functions. It looks correct but it make loop twice for attachments and add them to parent item and independent in chain after.
like this
[["SKS",0.6,0,0,[["Att_Bayonet_SKS",0.6,0,0]]],["Att_Bayonet_SKS",0.6,0,0,[]],
Hi guys.
I would like to customize the dbug.
ShowPlayerStatus = 1;
I noticed that in last damage: when someone or something hurts you, it comes out here. Zombie, animal, player, ect.
The problem is that when some player damages or kills you, your ID goes out. 76561198786453848.
I would like instead of the ID, leave the name of the player.
It would also be nice to add time without dying, dead zombies, murdered players, ect. . .
Does anyone know if this is possible?? And where are these data?
In the DB folder, there is a file called a record. Xml and contains this.
<? Xml version = '1.0' encoding = 'UTF-8'?>
<Records>
<Record flags = '1' localization = 'Animals killed' type = 'hunt' />
<Record flags = '1' localization = 'Infected killed' type = 'kill' />
<Record flags = '1' localization = 'Survivors killed' type = 'murder' />
<Record flags = '1' localization = 'Distance traveled' type = 'dist' />
<Record flags = '1' localization = 'Survivors aided' type = 'aid' />
<Record flags = '1' localization = 'Water consumed' type = 'water' />
<Record flags = '1' localization = 'Calories burned' type = 'calories' />
<Record flags = '3' localization = 'Hours survived' type = 'playtime' />
</ Records>
It has something to do with the dbug ??
Thank you all.Sorry for my translated English
I have an Custom Monitor from my old DayZ Mod Server.
Still have alot of scripts from the good old DayZ Mod Hosting Times :)
Think there is a Possibility to edit those, in a logic way this should edited with some variables to read the records.xml
I Still Searching Stuff, Solutions and Explenations for us, not only in known Internet...also in the DeepWeb...
Wish i could read and write Cyrillic.....think the Russian guys already menaged it to have good working Server Files...
Well i dont give up....i repack my Server files and share it with some People on a other Forum, maybe some of those can help us a bit.
i Also still have questions....if i try to solve for my self by reading all this pages here, i get Headeach, It's such a mess here...and lack of informations...
A list of changes is required to know exactly what is for what and what was changed.... its realy needed....
Regards Ace
Last edited by Delicious Ace; 11-05-17 at 04:20 PM.
Got version mismatch when trying to join server with steam copy of DayZ...I'm going to assume I have to downgrade my version, correct? Or nah?
Tray to edit these lines in ServerDZ.cfg in SE or SE1 folder in root of your server
//requiredBuild = 133913;
//allowedBuild = 133913;
Commenting with "//" will not check for version of client joining game
Maybe somebody can help me, characters on my server getting cold very fast and get hypothermia and fireplace and only 0.01 , how or where I can fix\change it, I tried to edit weather but it doesn't help, tried to find this constant in modifiers, maybe somebody can solve this problem?
Zombie and animal very little, i want to know how to solveWho can answer this problem? This problem is caused by init or modulesDayZ?
I can fix spawn Car according map. If needed want talk to me
duplicate call init_spawnzombie and animals in init.sqf it helps , and spawn car- u need to add in modulesdayz and init in scripts sqf script
3:46:17: Starting BattlEye Service...13:46:20: Launching game...13:46:22: Note: File blocks can be ignored if they don't cause problems with the game.13:46:22: [INFO] Blocked loading of file: "C:\Users\beggi\Desktop\DayZServer\SmartSteamEmu\SmartSteamEmu64.dll".
i get this error loading into game, anyone have any idea wtf is this?
Look in your Main Init.sqf in the dayz_auto.ChernarusPlus Folder, for those lines:
and duplicate them like this:Code:call init_spawnZombies; sleep 1; call init_spawnWildAnimals; sleep 1;
Also incrase this two Commands: (Found in the Same Init.sqf)Code:call init_spawnZombies; sleep 1; call init_spawnZombies; sleep 1; call init_spawnWildAnimals; sleep 1; call init_spawnWildAnimals; sleep 1;
It worked for me :)Code:DZ_MAX_ZOMBIES = 1000; DZ_MAX_ANIMALS = 600;
Can you share the fix here? So EVERY ONE can read it?
I have the same problem with the Copy of DayZ....
Ding85 tryed to help me with this, but still wont work for me, but maybe it will help you.
Look on this page: http://forum.ragezone.com/f866/clien...e-0-a-1131391/
Regards Ace
Last edited by Delicious Ace; 12-05-17 at 03:13 PM.
u use me send to us mate me use working still
Client Files for DayZ Standalone 0.61.138957 from Steam #13
to
Spawn Car
Code
add line in init.sqf
me use starting server frist done save it me disable car.sqf go to check in storage vehicles.bin
Last edited by faddy1994; 12-05-17 at 04:30 PM.