Features of my build:
1. Working system OfflineDB server - private hive mode, in which there is a full launch of the server with a sleep, saving the entire loot, animals, zombies and other objects (technology and helikrashi among them too)
2. Operating mode respawn character, in which the server does not crash when you click Respawn in the player's menu.
3. Battleye server working (when the server is on another computer (not locally)), it works the same as in 0.60, provided that the same data is blocked as in the 0.60 version of the server.
4. Unfortunately not full-featured and not devoid of bugs, but the working system of character conservation written by fellow benwood is still for version 0.60, for which he has a special thanks. The principle of work is the same.
5. The set contains a folder with original exe servers attached with the server's output to the network, as well as BEC and Whitelister that work when the server is enabled on the server
6. The monitor on the server, which is disabled by just 1 line in the server configuration
7. All the software necessary for the server was saved, which was applied together with the output of the server files to the network officially.
8. Tents, cars, chelikrashi respawn and remain normal. Life spans are the same as in the license patch of the game 0.61.
9. Crack is added, but there is a possibility to run without it!
10. Except for server exe and updates in the server mission, the server is completely official.
Among the problems I noticed:
1. Possible instability of the server, the cause of which is not clear (maybe I do not have enough knowledge)
2. There may be problems with the appearance of some players black screen when entering the server. And it can arise and disappear randomly. The essence of its occurrence is also not clear, the logs are all clean, the game and character files are also clean, without any problems being loaded on another PC, and in the configuration of the player between the glitches nothing changes.
3. There may be problems with the FPS subsidence on the server up to 1 for some players in the areas of approach of players from 2 or more when filling the server from 10 people or more. The essence of the problem is also not clear, perhaps not enough knowledge
4. The server's mission team "sleep 5;" It does not work because of the developer's part of the game. For this reason, there is no waiting at the entrance to 30 seconds. Possible dyupy!
5. There are all official bugs and license problems with 0.61 versions of the game.
6. Character settings from the main game menu are not applied to the server when the player respawns! The problem is due to the inability to count them from the client of the game!
7. Purely in theory, there may be problems with something on the server (in the style of open canning, etc.), but did not notice himself. This is correct in sqf, should not be very complicated.
On how to install:
1. Download the server part:
Mega-nz: https://mega.nz/#!pOgywaZb!R3cFT6GL3...EKfqWEwGrf94yY
Yandex:disk: https://yadi.sk/d/RGaQAH6B3MfKNW
2. Unpack the files in the place we need
3. Open in the server folder! Start_server_parameters.ini and edit the path in the lines:
Target = C: \ Test061Server \ DayZServerP_x64.exe
StartIn = C: \ Test061Server
CommandLine = -port = 2302 -config =! ConfigServer \ server.cfg -cfg =! ConfigServer \ basic.cfg -profiles =! ConfigServer -name =! ConfigServer
SteamClientPath = C: \ Test061Server \ SmartSteamEmu \ SmartSteamEmu.dll
SteamClientPath64 = C: \ Test061Server \ SmartSteamEmu \ SmartSteamEmu64.dll
on the path to your server folder! (replase C: \ Test061Server on your patch)
In the way, there should be no other symbols, except the Latin alphabet and numbers! Otherwise, crack will not start the server correctly!
4. The rule there is the same parameters for starting the server in the line "CommandLine ="
5. Open the folder! ConfigServer and then file server.cfg we rule notepad. Configure the server settings (I tried to leave all the explanations in the file),
If we want Battleye to work without problems, we block on the server side ip 109.123.198.3 in the firewall
6. Run the server with the batch file! Start_cracked_server.cmd in the folder with the server
Server we find in the game in the server filter manually in the format:
ip: port (for example 192.168.0.4:2302)
And connect to it!
If you do not have a dedicated ip on the server, or the server port is closed, then you probably will not find the server!
The client of the game can be downloaded here:
0.61.138792 Client Files https://mega.nz/#!wPQyiCIB!1fzUdt-Hj...hyOC2KLa7SxEKA
0.61.138602 Client Files v 0.61.138602 from Steam:
Mega.nz:
https://mega.nz/#!dHQWCCAJ!cLoRJpssZ...SHpGP2V_nmG_hw
Google Drive:
https://drive.google.com/open?id=0Bz...UJjaHRwcHhlM3c
Torrent:
https://yadi.sk/d/4Q5JPyXi3Gutda Upload 18: 00-23: 00 GMT + 3
0.61.138957 Client Files: https://drive.google.com/open?id=0B7...XVyZHhXdURjcDg
From all these files you can go to this server of the game! To enter, you'll need Crack, it's lower!
Crack SmartSteamEmu for Client Game:
https://yadi.sk/d/LVe_rCgO3GuWJk
Observed observations in the field of DayZ new versions:
Since the game developer cut out all the functionality of creating in-game menus from the old versions of DayZ and Arma, I noticed that this feature is not completely cut out, and ATTENTION is rewritten to the new enfusion language. And this means that the enfusion means it is possible to implement an in-game admin menu, but this requires considerable knowledge in this language. I do not have this knowledge! BUT! in the server folder there is such a daddy scripts - these are scripts on Enfiusion. Try to dig in it and you will find a lot of interesting things! The language is very similar to c ++, but differs! there is also a curve with a little information about it.
P.S. I'm not an expert at DayZ, and I do not know much. I hope, in something I could help you! Do not scold strongly, if something goes wrong! I count on your mutual assistance to each other, not on competition and secrets from each other. only by mutual help we can achieve the desired result!
P.P.S. I advise you not to delete files after downloading, because links in topics have the property of dying!