DayZ Standalone v 0.61.138602 Server Files

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  1. #646
    Enthusiast playgzs is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Do you have a reference for helicopter crash? My script can't be used! Thank you!

    - - - Updated - - -

    ​//HelicarshU.S.A! (Spawns zombies/loot and a crashed heli) //num of helis. 15 zeds each heli $ 15 loot pieces _Heli = 75; diag_log format ["Spawn Heli arrays %1",_Heli]; //spawn points array _HeliPointsArray = [ [5738.4302,7605.0298], [6242.1201,8368.71], [4015.1001,7971.5698], [2320.3101,10217.8], [4506.8398,12748.3], [7121.3701,9646.6699], [1667.61,5293.3398], [1700.0699,2338.8501], [3563.6899,7537.1001], [4328.02,8489.7002], [5211.0698,7763.5498], [7455.7798,11574.3], [6119.3101,6631.1099], [5941.0601,6645.27], [5016.4302,6257.9199], [4781.8999,6270.2598], [4455.9302,6181.7202], [4074.98,6222.1802], [3622.3,6415.96], [3254.45,6682.6499], [2848.0601,6815.6401], [2572.1799,6781.1499], [2298.23,6513.3999], [2313.9299,6151.0498], [2461.02,5794.4102], [2028.4399,5166.5601], [1596.27,5234.5698], [3031.3401,10225.8], [3475.28,9765], [2863.99,9639.5195], [2067.3401,9272.2002], [1603.08,9231.04], [640.487,9119.4697], [4996.7798,9156.46], [5314.1802,9310.79], [5124.4502,9496.6504], [4847.1099,9867.2598], [4603.77,10245], [4454.6001,10666.2], [4696.3501,10736.4], [4174.2002,10879.6], [3904.0601,11112.5], [3453.49,10866.1], [2627.26,10443.4], [2243.21,10726.9], [1853.38,11309.6], [1949.3101,11759.8], [4832.6699,4767.9502], [3838.1101,4944.77], [3142.3401,4426.1899], [1263.8101,4081.76], [1371.08,4505.2598], [4712.8701,5869.5498], [5405.4502,5638.77], [3235.1799,8824.7598], [5928.0698,10975.5], [4661.25,11954.4] ]; _arrayItemsHeli= [ ["AKM"], ["M4A1"], ["Ammo_556_20Rnd"], ["Ammo_357_20Rnd"], ["ammo_762x39_20rnd"], ["ammo_762x39_20rnd"], ["CLIP_762_5Rnd"], ["Ammo_12ga_Pellets"], ["M_CMAG_10Rnd"], ["clip_762x39_10rnd"], ["Optics_Binoculars"], ["Optics_Rangefinder"], ["M_STANAG_30Rnd_COUPLED"], ["M_ak101_30Rnd"], ["M_Saiga_5Rnd"], ["M_ak74_30Rnd"], ["M_Vss_10Rnd"], ["M_svd_10Rnd"], ["Winchester70_Black"], ["M_Fal_20Rnd"], ["SKS"], ["b95"], ["AK101"], ["Att_Suppressor_AK"], ["Att_Optic_PSO1"], ["Att_Handguard_AK74_Camo"], ["Att_Buttstock_AK_Wood_Camo"], ["att_bayonet_ak"], ["ammobox_556_20rnd"], ["AmmoBox_9x39_20Rnd"], ["AmmoBox_308Win_20Rnd"], ["FAL"], ["Att_Optic_PUScope"], ["AmmoBox_762_20Rnd"], ["SVD"], ["Mosin9130_Green_Black"], ["CLIP_762_5Rnd"], ["magnum"], ["m_357_speedloader"], ["fnx45"], ["m_cz75_15rnd"], ["Att_Suppressor_Pistol"], ["1911_engraved"], ["cz75"], ["Att_Optic_FNP45_MRD"], ["m_fnx45_15rnd"], ["Glock19"], ["M_Glock_15Rnd"], ["MP5K"], ["Att_Optic_Reflex"], ["Att_Optic_ACOG"], ["Att_Optic_M4T3NRDS"], ["Att_Handguard_MP5_Rail"], ["Att_Buttstock_MP5_Stock"], ["M_MP5_30Rnd"], ["UMP45"], ["shotgunmp133"], ["Ammo_12ga_Pellets"], ["Ammo_556_20Rnd"], ["Ammo_357_20Rnd"], ["CLIP_762_5Rnd"], ["clip_762x39_10rnd"], ["M_STANAG_30Rnd_COUPLED"], ["vss"], ["m_ak74_30rnd_black"], ["M_Vss_10Rnd"], ["ak74"], ["m_ak74_30rnd_black"], ["m_ak74_30rnd_black"], ["m_ak74_30rnd_black"], ["m_ak74_30rnd_black"], ["M_Vss_10Rnd"], ["M_svd_10Rnd"], ["Winchester70_Black"], ["M_Fal_20Rnd"], ["SKS"], ["b95"], ["Att_Suppressor_AK"], ["Att_Handguard_AK74"], ["Att_Buttstock_AK_Wood"], ["ammobox_556_20rnd"], ["AmmoBox_9x39_20Rnd"], ["AmmoBox_308Win_20Rnd"], ["FAL"], ["Att_Optic_PUScope"], ["AmmoBox_762_20Rnd"], ["SVD"], ["Mosin9130_Black"], ["CLIP_762_5Rnd"], ["magnum"], ["m_357_speedloader"], ["b95_black"], ["sks_black"], ["ammo_762x39_20rnd"], ["m65_jacket_black"], ["att_optic_hunting"], ["m_cmag_30rnd"], ["m_cmag_40rnd"], ["m_cmag_40rnd"], ["m_cmag_40rnd"], ["attachment_optic_acog"], ["attachment_buttstock_m4oe"], ["attachment_handguard_m4ris"], ["attachment_bayonet_m9a1"], ["attachment_optic_m4t3nrds"], ["M_UMP_25Rnd"] ]; _arrayZom= [ ["ZmbM_PatrolNormal_PautRev"], ["ZmbM_PatrolNormal_Autumn"], ["ZmbM_PatrolNormal_Flat"], ["ZmbM_PatrolNormal_Summer"], ["ZmbM_SoldierNormal"] ]; fnc_spawnHeli = { for "ii" from 1 to _Heli do { _thisHeli = _HeliPointsArray select floor(random(count _HeliPointsArray)); _vehicle = createvehicle ["Land_UH1Y_Wreck", _thisHeli, [], 0, "CAN_COLLIDE"]; _vehicle setDir floor(random 360); _originalPos = getPosATL _vehicle; _Damage = random 0.7; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"]; _loot = createvehicle [(_arrayItemsHeli select floor(random(count _arrayItemsHeli))) select 0, _originalPos, [], 5, "CAN_COLLIDE"] setDamage _Damage; _radius = random 30; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb = createAgent [(_arrayZom select floor(random(count _arrayZom))) select 0, _originalPos, [], _radius, "CAN_COLLIDE"]; _Zomb setDir floor(random 360); diag_log format ["Spawn Heli arrays %1",_this]; }; }; if (_Heli > 0) then { call fnc_spawnHeli; };

  2. #647
    Member DimensioN212 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by playgzs View Post
    Do you have a reference for helicopter crash? My script can't be used! Thank you!
    him autospawn from dayz server

  3. #648
    Enthusiast playgzs is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Thank you! Can you share your helicopter crash script?

  4. #649
    Member DimensioN212 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by playgzs View Post
    Thank you! Can you share your helicopter crash script?
    him is spawn automacaly without any scripts Server DayZ 0.61 can spawn him is automaticaly from code server default

  5. #650
    Account Upgraded | Title Enabled! 123new is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    anyone know where file with this text for admin log packed:
    22:47:20 | Player "Desertik"(id=7****47) has been killed by player "[NWD]-NeRoX_24"(id=7****97)
    ???
    Last edited by 123new; 16-12-17 at 08:42 PM.

  6. #651
    Enthusiast lonewulf is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Going to bore alot of people now but i really need some help. i'm trying to set a dayz 61 server up i have tried everything here from page 1 to page 44 but i get alot of problems i have gone threw fixes, file changes and alot more i get random crashes server crashes when picking items up in game when players die i get random crashes this is from zombies killing me, i get a few errors in the hive when loading the game plus errors in the console when booting the game dose anyone have a working lag free dayz 61 server files i can have please i would really like this to have the following
    loot spawning
    admin tools
    admin/vip loadouts
    and a easy way to edit the map
    a way to edit the players save file to add gear and change the cords


    thank you for any help i get

  7. #652
    Novice steveFrench is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by jhonjerky View Post
    15:23:14 LoadHost primary: https://node03-bis.multiplay.co.uk:8080/15:23:14 Trying to initialize environment from primary host ...15:23:15 Enviroment init failed...15:23:25 LoadHost secondary: https://lb01-bis.multiplay.co.uk:8080/15:23:25 Trying to initialize environment from secondary host ...15:23:25 Enviroment init failed...15:23:35 !!! Server host unknown, set proper URL (NO REASON TO CONTINUE)15:23:35 Error: hive data loader failed
    I'm having the same issue here. Can't find any information on this.

    Edit:

    I just realized this is because it won't connect to the hive servers because it is not an official server.
    Last edited by steveFrench; 17-12-17 at 05:18 PM.

  8. #653
    Account Upgraded | Title Enabled! 123new is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by lonewulf View Post
    Going to bore alot of people now but i really need some help. i'm trying to set a dayz 61 server up i have tried everything here from page 1 to page 44 but i get alot of problems i have gone threw fixes, file changes and alot more i get random crashes server crashes when picking items up in game when players die i get random crashes this is from zombies killing me, i get a few errors in the hive when loading the game plus errors in the console when booting the game dose anyone have a working lag free dayz 61 server files i can have please i would really like this to have the following
    loot spawning
    admin tools
    admin/vip loadouts
    and a easy way to edit the map
    a way to edit the players save file to add gear and change the cords


    thank you for any help i get
    it is very hard for you, this version game don't have easy instruments for server

  9. #654
    Enthusiast lonewulf is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    ive got a version working but everytime server stops or crashes it wont load until i replace the storage_7 with the original folder from the download i did it will just kick the player out and say disconnected

  10. #655
    Member DimensioN212 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by lonewulf View Post
    ive got a version working but everytime server stops or crashes it wont load until i replace the storage_7 with the original folder from the download i did it will just kick the player out and say disconnected
    kick player it is only working crack on client and on server. if you not use crack on client and use on server, or use on client and not use on server server will be kick you.
    123new is upload him server files in this topic with woorked server. link on him work in him under post message

  11. #656
    Enthusiast lonewulf is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    how do i make camo buildings spawn loot again the police buildings on airfeild? Also how would i add more spawns in for millitary tents thanks

    Last edited by lonewulf; 20-12-17 at 03:43 AM.

  12. #657
    Enthusiast playgzs is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    How to brush Christmas presents?

  13. #658
    Account Upgraded | Title Enabled! adam47 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    3byjobxbtxm.jpg

  14. #659
    Apprentice ChawDinky is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Anyone got a start bat file for these server files?

  15. #660
    Member DimensioN212 is offline
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    Re: DayZ Standalone v 0.61.138602 Server Files

    Quote Originally Posted by ChawDinky View Post
    Anyone got a start bat file for these server files?
    yes, but him is correct for build server files for peoples.



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