send me in pm your mpmission and say what you do with this
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@DimensioN212
i send you in mp
the key is this - !I93icRqxeinrmOOjtV1QC5MhVCwXobdPBXb35lCwEn8
@DimensioN212
dont work dude
@DimensioN212
when I log in my character gets the whole gear
im using the server @123new
i put this "_uid in array_donategroup_ADMIN) then 76561199114430104" or "_uid i76561199114430104) then
@ 123new
Sorry to bother you!The service end of version 062 refreshes material problem! Modify types.xml with your method. This doesn't work! I modified the following:
<type name="Container_GiftBox_Small_1">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Small_2">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Small_3">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Small_4">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Medium_1">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Medium_2">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Medium_3">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Medium_4">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Large_1">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Large_2">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Large_3">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="Container_GiftBox_Large_4">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="SantasHat">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
<type name="SantasBeard">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
@123new
I solved the problem thanks 123new
Modified types.xml! But there's no such loot in the game! Did I write the wrong script? Sorry for my English! Is Google translate!
@123new
This is my dbLoad_Player
when I do spawn a new player is born with the whole gear but the extras I wanted to take when doing respanw is always born with the t-shir, the jeans and the sneakers like that shot in my character
https://mega.nz/#!5AZBlSDA!BGjjKVUgS...vziWgTe317p0fE
the key - !BGjjKVUgS54rGGh8k740mwxvhxP0uvziWgTe317p0fE
Open types.xm and edit it similarly to the existing records in it, there is nothing complicated. max and min values are the number of things on the server of this type, nominal is the average most likely number of things of this type. The rest of the parameters do not touch.
- - - Updated - - -
copy code with add inventory spawm in create playerr and psaste this in respawn.
operations in block "_clientNew" for spawn new player
operations in block "_clientRespawn" for respawn new player after kill player
if you need now loot adit this in block "_clientNew" and copy this in block "_clientRespawn". It is easy.
If it is very hard for you please, delete dayz 0.62 server files full
https://uploaddeimagens.com.br/imagens/dayz-png--3To better see the image
Do I have a problem with this?
<type name="Container_GiftBox_Medium_1">
<nominal>100</nominal>
<lifetime>14400</lifetime>
<restock>120</restock>
<min>10</min>
<max>100</max>
<quantmin>-1</quantmin>
<quantmax>-1</quantmax>
<cost>100</cost>
<flags>7</flags>
</type>
thank you!
@123new
Ty bro its works nice
Anybody can place here Types.xml for 0.62?
i dont indestand you guys???
123new have post the server file with fix and all just conect and you are good to go
but what i see that to much problem with a simple files
you guys realy must thanks 123new for helping you guys
- - - Updated - - -
123new server file connect and play
https://mega.nz/#!7pw0RAga!4IS3c6fYE...-ZbBORfabUR78s
_int_a = 1;
_int_b = 6;
[_id, _int_a, _int_b] spawnForClient {
_int_a = _this select 1;
_int_b = _this select 2;
_int_c = _int_a + _int_b;
};};
In EnScript the same thing. Always understand which side of the script is running or where the variable is created, where the class is defined.
Example 2.
Server:
string UID = player.GetVariableString ("UID"); // - Returns the player's UID
Client:
string UID = player.GetVariableString ("UID"); // - does not return the UID of the player, because to the player the UID property is assigned only on the server side and the client does not know anything about it. see server_data \ DZ \ server \ scripts \ init.sqf:
_agent setVariable ["UID", _ uid];
- - - Updated - - -
that is information from other good people
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I do not know why we talking about this... but..
Execute this on client when connect in server:
player setVariable["UID", getPlayerUID player];
And when you to execute the following by client:
string UID = player.GetVariableString ("UID");
in enfScrits, UID will return your uid..