edit in dbloadplayer.sqf function respawn for this
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you test this? http://forum.ragezone.com/f866/client-files-dayz-standalone-0-a-1144436/
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playgzs, thanks. It is all new id's?)
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edit in dbloadplayer.sqf function respawn for this
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you test this? http://forum.ragezone.com/f866/client-files-dayz-standalone-0-a-1144436/
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playgzs, thanks. It is all new id's?)
062 DayZ OFFLine extracted the new Item ID's, I only extracted these! I don't know what the new Item is!
How to add these new ID's to the server of 0.62! ?
------------------------From GOOGLE translate
@123new
Can you fix the door to shut it down? Because I noticed it opened every door. ?
bugs is reconnect join server spawn 2 character
https://www.picz.in.th/images/2018/02/04/dsdsds.md.png
is server console not show messages connect or disconenct
https://www.picz.in.th/image/7tSpkq
https://www.picz.in.th/marcelotoledo...te_desc&page=1FIX for SPAWN 2 CHARACTERS
https://www.picz.in.th/image/7tSpkqhttps://www.picz.in.th/image/7tSpkq
To Read and to write notes with pen, don't work...
Someone know how to fix?
need add blocks with new item id's in types.xml and delete in storage folder file types.bin
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dors statuses is saving server in storage folder in file doors.bin and after restart server read this file and open the opened doors in old work server. If you want closa all doors in server restarts you need delete doors.bin on each restart server.
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it is normal, in official this too. Code work this in enscript, but need more knowns for fix this
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in 0.62 changed operation "endDisconnectPlayer" and contain 2 parameters. Need replase this in your old dbloadplayer file.
In my files in last post i fix this
MY FIX ------>>>> _disconnectPlayer ={ _uid = getClientUID _id; if (vehicle _agent != _agent) then { moveOut _agent; }; _killed = [0,_uid,_agent] call dbSavePlayer; _vm = [owner _agent,_id,_name,_queueTime,_killed,_uid] spawn { private ["_agent","_id","_uid"]; _agent = _this select 0; _id = _this select 1; _name = _this select 2; _queueTime = _this select 3; _killed = _this select 4; _uid = _this select 5; diag_log format ["DISCONNECT: Player %1 name %2 UID %3 try disconnect from server.", _agent, _name, _uid]; if ( !_killed ) then { [1,_uidK,_agent] call dbSavePlayer; }; if (!isNull _agent) then { endDisconnectPlayer _agent; }; }; if (alive _agent) then { sleep 3; [1,_uid,_agent] call dbSavePlayer; deleteVehicle _agent; }; };
@123new
u know to fix get out server in 30 sec ? and player join server is show connect name or disconnect or not ?
change in this
https://www.picz.in.th/image/7tSpkq
sleep 3;
this
sleep 30;
and in connect to server check old agent player in online. How this do i am not know