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Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by
SHAR1NGAN
Yes, after I saw that the rollbacks that I received are because of my fps... I run the game with 10~20 fps...
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I posted a solution for fix this
How i can find the fix? I Hope this fix the Roleback Lags at my Server...
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Re: DayZ Standalone v 0.62.142963 Server Files
dayz mod was much faster to get help and advice
here leadership is dead =\
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Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by
Berser163
dayz mod was much faster to get help and advice
here leadership is dead =\
for dayz mod there are many more guides and official information, which is why there are such problems
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Re: DayZ Standalone v 0.62.142963 Server Files
I am trying to get the gift boxes put on my server however the gear_containers.pbo doesn't even have any of the image files or anything else for them. Does anyone know where I may be able to find those files? Also, players are unable to make a garden plot and they do not get the option to set a snare when they try to set it. has any one else experienced this and do you have any solutions? Thanks in advance for any help
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Re: DayZ Standalone v 0.62.142963 Server Files
First peerspace over completely all the server addons games and exclude it once or changed. They have no problems with the garden plots or anything else. About gift boxes - they are in the addons of the game client. But how to get them out of there like no problem for the game can not say.
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Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by
blkcamarors
I am trying to get the gift boxes put on my server however the gear_containers.pbo doesn't even have any of the image files or anything else for them. Does anyone know where I may be able to find those files? Also, players are unable to make a garden plot and they do not get the option to set a snare when they try to set it. has any one else experienced this and do you have any solutions? Thanks in advance for any help
Copy the client(Addons) to the server!Add the item code to the types.xml in the db folder! Remove the types. Bin in storage_x. Regenerate! You will get a gift box and some other trophies!
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Re: DayZ Standalone v 0.62.142963 Server Files
The problem is my client files do not have the gift boxes in them so I am trying to locate them
Quote:
Originally Posted by
playgzs
Copy the client(Addons) to the server!Add the item code to the types.xml in the db folder! Remove the types. Bin in storage_x. Regenerate! You will get a gift box and some other trophies!
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Re: DayZ Standalone v 0.62.142963 Server Files
who knows how to ODOL model -> MLOD MODEL. up the 62 and 63 versions?
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Re: DayZ Standalone v 0.62.142963 Server Files
who is know how create anything ingame interfacec in server 0.62 without anything changing in game files and enscript code client?
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Re: DayZ Standalone v 0.62.142963 Server Files
Sorry if this has been asked, but can someone help me with server cleanup, it seems that the look is always the same and zombie bodies stay on ground after restarts and for days. crash sites are always the same.
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Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by
Murkle
Sorry if this has been asked, but can someone help me with server cleanup, it seems that the look is always the same and zombie bodies stay on ground after restarts and for days. crash sites are always the same.
https://mega.nz/#!87YhkY6Z!ZIL7OQqQc...ReJdZs5uCG7lPo
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Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by
adam47
Used this, server crashed upon boot just before [initseq][finished...]
Any ideas what I could be doing wrong?
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1 Attachment(s)
Re: DayZ Standalone v 0.62.142963 Server Files
On my server your mission started normally
Can I see the command that starts your server?
My command (cmd file) is
set "SrvConfPath=config"
set "Port=2302"
start "" "DayZServerP69_x64.exe" -port=%Port% -config=%SrvConfPath%\server.cfg -cfg=%SrvConfPath%\basic.cfg -profiles=%SrvConfPath% -user=%SrvConfPath% -name=Server -freezecheck -autoinit -maxMem=6144 -adminLog -ShowScriptErrors
See RPT in attachment
Attachment 163219
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Re: DayZ Standalone v 0.62.142963 Server Files
hi can you provide me any samples or idea that i need to change on the command line both client and server.int
Thanks man i manage to make it work played it for 30 minutes
nice..
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Re: DayZ Standalone v 0.62.142963 Server Files
Hi Again the vehicles on the game dont move at all all parts are together and at pristine condition
Do you know how to fix this i cannot use vehicle really need your help.... plsss
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Re: DayZ Standalone v 0.62.142963 Server Files
Sometimes cars can be broken you cant fix it
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Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by
herosper
Sometimes cars can be broken you cant fix it
this is version game bug
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Re: DayZ Standalone v 0.62.142963 Server Files
oh i see..... so no chance i can use vehicle at all?
can i use BEC on your cracked server?
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Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by
leonhart09
oh i see..... so no chance i can use vehicle at all?
don't understand your problem. Vehicle in server game is will good work whan all dedails vehicle installed.
Quote:
Originally Posted by
leonhart09
can i use BEC on your cracked server?
yes, if you enable battleye in config your server, set up password battleye
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Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by
123new
don't understand your problem. Vehicle in server game is will good work whan all dedails vehicle installed.
yes, if you enable battleye in config your server, set up password battleye
can you teach me how to setup bec in having hard time setting it up? pls
when i find a vehicle and start the engine it wont move a inch its just stuck where it is even ut have all the parts
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Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by
leonhart09
can you teach me how to setup bec in having hard time setting it up? pls
when i find a vehicle and start the engine it wont move a inch its just stuck where it is even ut have all the parts
Since version 0.60 and higher the game management has been changed. Now, in order for the car to be working, it is necessary:
1. Install the 4 wheel drive condition above the ruined
2. install a car candle and a battery in the car
3. Fill the car with fuel (if it is not required, you will not have action on the gas tank cell)
4. The car body itself was not ruined
An indication of the car's performance is the ability to start it.
To control the transport, you now use the w a d key to move and rotate your car, respectively, and the q e keys to switch the transmission mode in the transport. Forget about the familiar management of transport with arma and dayz 0.45 versions of the game, henceforth driving only manually using the gearbox. There is at the moment 1 transfer of the car with the "back", 1 transfer of the car in the neutral position "stand still", and 4 transfers in the "go ahead" positions. The q key switches the transmissions down, the e key switches up.
And yet, before asking such a question, I would advise you to first study the game itself on articles and an official website on the Internet.
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Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by
123new
Since version 0.60 and higher the game management has been changed. Now, in order for the car to be working, it is necessary:
1. Install the 4 wheel drive condition above the ruined
2. install a car candle and a battery in the car
3. Fill the car with fuel (if it is not required, you will not have action on the gas tank cell)
4. The car body itself was not ruined
An indication of the car's performance is the ability to start it.
To control the transport, you now use the w a d key to move and rotate your car, respectively, and the q e keys to switch the transmission mode in the transport. Forget about the familiar management of transport with arma and dayz 0.45 versions of the game, henceforth driving only manually using the gearbox. There is at the moment 1 transfer of the car with the "back", 1 transfer of the car in the neutral position "stand still", and 4 transfers in the "go ahead" positions. The q key switches the transmissions down, the e key switches up.
And yet, before asking such a question, I would advise you to first study the game itself on articles and an official website on the Internet.
it works so there is a transmission thing in the car i thought you just ride it go i need to do a transmission thing sorry for disturbance Thank you very much
i want to ask something again about this.... can you tell me what the things i need to change more cause i change some of setting there especially the loottimer and cleanup and some other settings...
https://imageshack.com/i/pncTNpuGp
https://imageshack.com/i/poxx4sijp
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Re: DayZ Standalone v 0.62.142963 Server Files
and also about this
are this loot spawns if so why are they decreasing and if it should decreasing can i make it persistence
means it will not decrease but stay the amount if loot?
https://imageshack.com/i/poyxJmckp
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Re: DayZ Standalone v 0.62.142963 Server Files
Regarding the settings from the config server - I can not say whether all the new server-side settings are different from the settings of the standard Arma server, but I can download exactly what part of them works, and what they give has a signature in the form of a comment in this file. As for the time spent oversleeping loot - you need to look at the settings types.xml in your mpmission, there for each onion is indicated the number of loot setting, the minimum and the maximum loot value on the server, as well as the life time for the looted thing (after which it will be redirected where something else), and the number of its sneaks before restarting the exe file of the server part of the game.
As for the inscriptions on the screenshot and the question related to it, I can say only one thing, do not pay attention to it. These messages can neither be disconnected nor hidden, they mean that the server part of the game automatically saves all objects on the server, except for the players. Accordingly, if you changed something on the server and saw this inscription in the game server window, then the server has saved the change. Where? Of course, in storage, the server part of the game does not store data anymore (except for data about the character of the game)
For what reason the numbers and data in the message differ, I can not say, just like much that is not described in the server part, because the developer has not yet created the documentation for the server part of the game. I can only assume that these data are the result of the server's operation, and are directly related to the number of objects on the map of the game world of your server.
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Great attention I would advise you to draw on types.xml and events.xml files, all the basic settings of the server side of the game occur in them. Also, I will turn attention to the fact that since version 0.60 and later introduced the central economy of loot on the servers of the game, which means that the server restart does not affect perespavn all loot on the map, and directly linked to the folder to save the storage server. I can not describe it in more detail, but if you need it, I can give a personal information link to a topic with information describing the concept of "central loot economy" on the server.
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Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by
123new
Regarding the settings from the config server - I can not say whether all the new server-side settings are different from the settings of the standard Arma server, but I can download exactly what part of them works, and what they give has a signature in the form of a comment in this file. As for the time spent oversleeping loot - you need to look at the settings types.xml in your mpmission, there for each onion is indicated the number of loot setting, the minimum and the maximum loot value on the server, as well as the life time for the looted thing (after which it will be redirected where something else), and the number of its sneaks before restarting the exe file of the server part of the game.
As for the inscriptions on the screenshot and the question related to it, I can say only one thing, do not pay attention to it. These messages can neither be disconnected nor hidden, they mean that the server part of the game automatically saves all objects on the server, except for the players. Accordingly, if you changed something on the server and saw this inscription in the game server window, then the server has saved the change. Where? Of course, in storage, the server part of the game does not store data anymore (except for data about the character of the game)
For what reason the numbers and data in the message differ, I can not say, just like much that is not described in the server part, because the developer has not yet created the documentation for the server part of the game. I can only assume that these data are the result of the server's operation, and are directly related to the number of objects on the map of the game world of your server.
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Great attention I would advise you to draw on types.xml and events.xml files, all the basic settings of the server side of the game occur in them. Also, I will turn attention to the fact that since version 0.60 and later introduced the central economy of loot on the servers of the game, which means that the server restart does not affect perespavn all loot on the map, and directly linked to the folder to save the storage server. I can not describe it in more detail, but if you need it, I can give a personal information link to a topic with information describing the concept of "central loot economy" on the server.
Thank you for the information i check the xml file see what are the things i can do sorry for so many question im new in scripting and changing setting through files thats why i ask so many
but anyways Thank you very much for the feedbacks:sleep: