Anybody can place here Types.xml for 0.62?
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Anybody can place here Types.xml for 0.62?
i dont indestand you guys???
123new have post the server file with fix and all just conect and you are good to go
but what i see that to much problem with a simple files
you guys realy must thanks 123new for helping you guys
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123new server file connect and play
https://mega.nz/#!7pw0RAga!4IS3c6fYE...-ZbBORfabUR78s
_int_a = 1;
_int_b = 6;
[_id, _int_a, _int_b] spawnForClient {
_int_a = _this select 1;
_int_b = _this select 2;
_int_c = _int_a + _int_b;
};};
In EnScript the same thing. Always understand which side of the script is running or where the variable is created, where the class is defined.
Example 2.
Server:
string UID = player.GetVariableString ("UID"); // - Returns the player's UID
Client:
string UID = player.GetVariableString ("UID"); // - does not return the UID of the player, because to the player the UID property is assigned only on the server side and the client does not know anything about it. see server_data \ DZ \ server \ scripts \ init.sqf:
_agent setVariable ["UID", _ uid];
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that is information from other good people
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I do not know why we talking about this... but..
Execute this on client when connect in server:
player setVariable["UID", getPlayerUID player];
And when you to execute the following by client:
string UID = player.GetVariableString ("UID");
in enfScrits, UID will return your uid..
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Server and client use the same file. All logic separation is done in scripts \ 5_Mission \ someMission.c.
A class is created for the client -> m = new MissionMainMenu (); A class is created for the server -> return new MissionServer;
And if the client creates a class called MissionGameplay, the client will switch to offline mode. Creates a mission and character, which you can manage without connecting to the server.
you must receive the event on the client, and then transfer it to the server using RPC (remote procedure call).
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Example 1:
Server area -
ERROR:
_int_a = 1;
_int_b = 6;
[_id] spawnForClient {
_int_c = _int_a + _int_b; // This is wrong, because the client does not know about these variables.
};}; CORRECTLY
:
_int_a = 1;
_int_b = 6;
[_id, _int_a, _int_b] spawnForClient {
_int_a = _this select 1;
_int_b = _this select 2;
_int_c = _int_a + _int_b;
};};
In EnScript the same thing. Always understand which side of the script is running or where the variable is created, where the class is defined.
Example 2.
Server:
string UID = player.GetVariableString ("UID"); // - Returns the player's UID
Client:
string UID = player.GetVariableString ("UID"); // - does not return the UID of the player, because to the player the UID property is assigned only on the server side and the client does not know anything about it. see server_data \ DZ \ server \ scripts \ init.sqf:
_agent setVariable ["UID", _ uid];
you must understand that test.sqf will be executed on the client. This function must be initialized there.
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its MikeJones script thanks to MikeJones
Server uses only one Core and max 4 g memory ....:glare:
Any commandline to make him use all cores and more memory?
i tried those:
but didnt workPHP Code:-cpuCount=7
-exthreads=7
-maxMem=16384
i not understand server is turn off is log files code
10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released10:26:25 Warning: No overcharged memory can be released
help plase..
@123new brother me is test player join with me test 15-25 player online server sometime is crach is has stop workking is problems
https://www.picz.in.th/images/2018/0...fsdfsdfsdf.png
u know is my problems or not ? thank,
i think some loot in server have a crash server because db folder in mpmission with all settings loot types from 0.61 versions.
need search this loot types and delete from files in db folder in mpmission and ando stert server delete storage folder all.
how types loot need for delete i am is don't know.