Thanks for uploading your files. Wen im loading your files i cant enter the server it gives a blue screen wich get purple in a few seconds..
This tent saving really is bugging me out.
So events.xml is adjusted
types are all set to <lifetime>0<lifetime> ( yeah i replace the loot files myself.)
Ive let the server renew the storage files. so types.bin would hold its new vallues.
wen im filling the tents and barrels they will reload on a server reset.
but the containers.bin file slowly decreases in size (kb) and at random moments
the tents and barrels despawn..
everything else is working fine no problems.. anyone have any idea how to fix the this issue with the persistance in container.bin ?
Copy the ADDONS file from the client to the server! This Attachment 162500 cover server name folder!Delete the file in storage_X! Regenerate!Good luck! There's a Christmas present now!
18-02-18
STORMWAY
Re: DayZ Standalone v 0.62.142963 Server Files
Hello! And how can I set up dead zombies to disappear. At the moment they lie before server restart. Thank you in advance!
18-02-18
faddy1994
Re: DayZ Standalone v 0.62.142963 Server Files
it someone respawn is no loot item in character. and reconnect server is 2 character me dont know is problems now. me reinstall server 123new. This problem is not lost.
Who will know this problem. ?
ok guys, im having a hell of a time getting this working. im use to old school but the new scripting is a little more for me right now.
currently the server boots using the old modules but not the new ones with your latest mission. claims the sig is wrong. BUT it works perfectly fine using the modules that came with the org download on the 1st page in conjunction with the mpMisison (excluding the .pbos.)
now the client connects but gets a blue screen, line hes floating above debug.
ive used the steam client, ive used the client that was available for download but they are all the .62.14463 though the server files are the .142963.
from the logs it looks as if the player is not being assigned to an agent?
any help would be appreciated.
20:34:47 "Global locations: 869, SPAWNED 158 WILD ANIMALS, LAST POPULATED AREA: All"
20:34:48 LOGINQUEUE: Adding player [S.C.] Zedmag (36256697) to login queue at position 1
20:34:48 LOGINQUEUE: Player [S.C.] Zedmag (36256697) NEW -> FINISHED
20:34:50 dz\structures\misc\misc_amplion\misc_amplion_conc.p3d: house, config class missing
20:34:50 dz\structures\misc\misc_amplion\misc_amplion_wood.p3d: house, config class missing
20:34:50 LoginQueue: Player 36256697 loading custom mission
20:34:50 "CONNECTION: _id: 3 _uid: 76561199218465288 _name: any _agent: "
20:34:51 dz\misc3\customoccluders\custom_occluder_01.p3d: house, config class missing
20:34:51 Server: OwnerChanged of 3:1 arrived from non owner 2
20:34:52 Saved [DynamicEvent Types] file [storage_17160\dayz_Auto.ChernarusPlus\000\events.bin] [22] event types.
20:34:52 "notifier>>>before: [<null>,<null>,["hungry",[0.525,0.541,0.031,1]],["thirsty",[0.525,0.541,0.031,1]]]"
20:34:52 "notifier>>>after: [<null>,<null>,[],["thirsty",[0.525,0.541,0.031,1]]]"
20:34:52 "notifier>>>before: [<null>,<null>,["hungry",[0.541,0.294,0.031,1]],["thirsty",[0.525,0.541,0.031,1]]]"
20:34:52 "notifier>>>after: [<null>,<null>,["hungry",[0.541,0.294,0.031,1]],[]]"
20:34:53 Saved [Storage] data file [2659] items.
20:34:53 save took 16 msec
20:34:53 "notifier>>>before: [<null>,<null>,["hungry",[0.541,0.294,0.031,1]],["thirsty",[0.541,0.294,0.031,1]]]"
20:34:53 "notifier>>>after: [<null>,<null>,[],["thirsty",[0.541,0.294,0.031,1]]]"
20:34:53 "notifier>>>before: [<null>,<null>,["starving",[0.541,0.031,0.031,1]],["thirsty",[0.541,0.294,0.031,1]]]"
20:34:53 "notifier>>>after: [<null>,<null>,["starving",[0.541,0.031,0.031,1]],[]]"
this just repeats until i attempt a respawn, then the server crashes.
still reconnect to sometime blackscreen for reconnect new loot character. brother
u know problems u fix this ?
Quote:
Originally Posted by cowboymiller
ok guys, im having a hell of a time getting this working. im use to old school but the new scripting is a little more for me right now.
currently the server boots using the old modules but not the new ones with your latest mission. claims the sig is wrong. BUT it works perfectly fine using the modules that came with the org download on the 1st page in conjunction with the mpMisison (excluding the .pbos.)
now the client connects but gets a blue screen, line hes floating above debug.
ive used the steam client, ive used the client that was available for download but they are all the .62.14463 though the server files are the .142963.
from the logs it looks as if the player is not being assigned to an agent?
any help would be appreciated.
20:34:47 "Global locations: 869, SPAWNED 158 WILD ANIMALS, LAST POPULATED AREA: All"
20:34:48 LOGINQUEUE: Adding player [S.C.] Zedmag (36256697) to login queue at position 1
20:34:48 LOGINQUEUE: Player [S.C.] Zedmag (36256697) NEW -> FINISHED
20:34:50 dz\structures\misc\misc_amplion\misc_amplion_conc.p3d: house, config class missing
20:34:50 dz\structures\misc\misc_amplion\misc_amplion_wood.p3d: house, config class missing
20:34:50 LoginQueue: Player 36256697 loading custom mission
20:34:50 "CONNECTION: _id: 3 _uid: 76561199218465288 _name: any _agent: "
20:34:51 dz\misc3\customoccluders\custom_occluder_01.p3d: house, config class missing
20:34:51 Server: OwnerChanged of 3:1 arrived from non owner 2
20:34:52 Saved [DynamicEvent Types] file [storage_17160\dayz_Auto.ChernarusPlus\000\events.bin] [22] event types.
20:34:52 "notifier>>>before: [<null>,<null>,["hungry",[0.525,0.541,0.031,1]],["thirsty",[0.525,0.541,0.031,1]]]"
20:34:52 "notifier>>>after: [<null>,<null>,[],["thirsty",[0.525,0.541,0.031,1]]]"
20:34:52 "notifier>>>before: [<null>,<null>,["hungry",[0.541,0.294,0.031,1]],["thirsty",[0.525,0.541,0.031,1]]]"
20:34:52 "notifier>>>after: [<null>,<null>,["hungry",[0.541,0.294,0.031,1]],[]]"
20:34:53 Saved [Storage] data file [2659] items.
20:34:53 save took 16 msec
20:34:53 "notifier>>>before: [<null>,<null>,["hungry",[0.541,0.294,0.031,1]],["thirsty",[0.541,0.294,0.031,1]]]"
20:34:53 "notifier>>>after: [<null>,<null>,[],["thirsty",[0.541,0.294,0.031,1]]]"
20:34:53 "notifier>>>before: [<null>,<null>,["starving",[0.541,0.031,0.031,1]],["thirsty",[0.541,0.294,0.031,1]]]"
20:34:53 "notifier>>>after: [<null>,<null>,["starving",[0.541,0.031,0.031,1]],[]]"
this just repeats until i attempt a respawn, then the server crashes.
u can test join server is walk in game is use Action for getout server and reconnect In-out
blacksreen or bluesreen is spawn new loot character. sometime is problems...
Theses animations has different class for ladders when are activated, and bug your game.
Or remove this funtion or fix the animation on anims.pbo
21-02-18
Orionause
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by SHAR1NGAN
Theses animations has different class for ladders when are activated, and bug your game.
Or remove this funtion or fix the animation on anims.pbo
Could you be more specific?
22-02-18
SHAR1NGAN
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by Orionause
Could you be more specific?
Spawn this animation for your player and climb a ladder for you see.
22-02-18
MegaStiman
Re: DayZ Standalone v 0.62.142963 Server Files
Is there no way to not appear that way, in that kind of cloud?
Because if you have to put the files in the client too, you cant connect the people with the steam client....
23-02-18
sicurella113
Re: DayZ Standalone v 0.62.142963 Server Files
Hello,
I've a problem, when i want to connect to my DayZ server with my official account in 0.62.144063, i just recieve this : Bad version, server reject connection.
I've set forceSameBuid to 0 but it didn't work.
Thx for help.
23-02-18
SHAR1NGAN
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by sicurella113
Hello,
I've a problem, when i want to connect to my DayZ server with my official account in 0.62.144063, i just recieve this : Bad version, server reject connection.
I've set forceSameBuid to 0 but it didn't work.
Thx for help.
Try 3 things:
1- Don't use mods.
2- set EqualRequireMod = 0; on server.cfg.
3- syncronize the addons of server with client.
23-02-18
sicurella113
Re: DayZ Standalone v 0.62.142963 Server Files
Thanks, it works but now, i've another problem, when someone or just me want to connect to the server, the DayZ's console crash without sending me an error. screenshot : Screenshot by Lightshot
The crash happenned after i've tried to test something like put the server at 100 slots (lol) and to make the processus at high priority using the task manager. I've already tried to reinstall all the files server but it didn't work.
23-02-18
SHAR1NGAN
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by sicurella113
Thanks, it works but now, i've another problem, when someone or just me want to connect to the server, the DayZ's console crash without sending me an error. screenshot : Screenshot by Lightshot
The crash happenned after i've tried to test something like put the server at 100 slots (lol) and to make the processus at high priority using the task manager. I've already tried to reinstall all the files server but it didn't work.
The error is:
FAILED: SteamGameServer_Init
24-02-18
sicurella113
Re: DayZ Standalone v 0.62.142963 Server Files
Do you know how can i correct this error?
Edit: i've found the problem, it's just a problem of independencies.
How do I enable the whitelist?
And can somebody explains me what are those in the server.cfg ?
My server crashes every once in a while, an hour or two. Have you ever had this problem? Do you have this problem with the version you sent?
24-02-18
faddy1994
Re: DayZ Standalone v 0.62.142963 Server Files
now server crach is Warning: No overcharged memory can be released !
24-02-18
andyleee
Re: DayZ Standalone v 0.62.142963 Server Files
how to get crash log? My server configuration is high (2 core 16G ECC), some people say is caused by dirt bike helmets.
24-02-18
faddy1994
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by andyleee
how to get crash log? My server configuration is high (2 core 16G ECC), some people say is caused by dirt bike helmets.
yes dirt bike helmets. crach , other now crach No overcharged memory can be released !
24-02-18
andyleee
Re: DayZ Standalone v 0.62.142963 Server Files
how to renew storage ? delete instance dir and remove DirtBikeHelmet from type.xml ?
- - - Updated - - -
Quote:
Originally Posted by faddy1994
yes dirt bike helmets. crach , other now crach No overcharged memory can be released !
how to renew storage ? delete instance dir and remove DirtBikeHelmet from type.xml ?
24-02-18
faddy1994
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by andyleee
how to renew storage ? delete instance dir and remove DirtBikeHelmet from type.xml ?
- - - Updated - - -
how to renew storage ? delete instance dir and remove DirtBikeHelmet from type.xml ?
me renew is tyep not re storage
24-02-18
sicurella113
Re: DayZ Standalone v 0.62.142963 Server Files
Hello,
do you know why I have the stats on the top right? I chose the version 144063 but it does not disappear.
25-02-18
cata123
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by sicurella113
Hello,
do you know why I have the stats on the top right? I chose the version 144063 but it does not disappear.
SE/serverdz.cfg :
Code:
showPlayerStatus = 1; --->>> =0
25-02-18
sicurella113
Re: DayZ Standalone v 0.62.142963 Server Files
Thanks, do you know how does the whitelist work?
25-02-18
captainfist
Re: DayZ Standalone v 0.62.142963 Server Files
How to Fix Bad module info? (in Client)
25-02-18
123new
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by sicurella113
Thanks, do you know how does the whitelist work?
enable battleye in config server (battleye = 1;)
and use whitelister v 3 from arma
- - - Updated - - -
Quote:
Originally Posted by captainfist
How to Fix Bad module info? (in Client)
what is error? maybe some screens?
26-02-18
andyleee
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by 123new
my mpmission from my server files 0.61 and exe server from mike in this topic.
1 problem in 0.62 - when player respawn press the server is has been crashed
Thanks for your reply, I added code and the timer works when the user reconnects. But there seems to be a problem with the step, is the player first in spawn the server, and then the timer to work.
The correct step should be timer ended then user can respawn.
28-02-18
lonewulf
Re: DayZ Standalone v 0.62.142963 Server Files
ok im really confused here i cannot find my server in the list i am trying to use a legit copy of dayz via steam. it dose not show via lan or ip
do i need to have a cracked .62 client
do i need any extra ports open/closed
what am i missing to get my server to load i get this error dose it mean anything
i want to know how i can set the loot to respawn?
the server works fine ! but Unfortunately no BEC restarts -and no reset of the loot
01-03-18
faddy1994
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by FloAtompilz
i want to know how i can set the loot to respawn?
the server works fine ! but Unfortunately no BEC restarts -and no reset of the loot
u want bec restart ? my server restart 4 hr
01-03-18
sicurella113
Re: DayZ Standalone v 0.62.142963 Server Files
Just put the good local IP, if it's on your computer it's 127.0.0.1:2302 or in CMD, write "ipconfig" and copy your IPv4 Address, like 192.168.1.1:2302 don't forget the port with ":" before.
02-03-18
andyleee
Re: DayZ Standalone v 0.62.142963 Server Files
set 4hr to auto restart and every restart delete you storage types.bin file .
02-03-18
FloAtompilz
Re: DayZ Standalone v 0.62.142963 Server Files
i got the server on a Virtual PC on my root for friends and me
where i find autorestart? my BEC is connecting but it will be not restart
02-03-18
andyleee
Re: DayZ Standalone v 0.62.142963 Server Files
use Windows Task Scheduler
02-03-18
FloAtompilz
Re: DayZ Standalone v 0.62.142963 Server Files
thanks for helping !
i hav done the settings about task scheduler server kill works fine also the delet batch of the file but startagain the !Start_cracked_server.bat will crash the server
Hello
Am new here and would like to greet the group.
I want to create a server that is reachable from the outside for my friends.
I use
Start_license_server. bat
Unfortunately, other players cannot find this server.
I use a dyndns server.
My friends than official client on steam.
Greetings
03-03-18
123new
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by andyleee
Thanks for your reply, I added code and the timer works when the user reconnects. But there seems to be a problem with the step, is the player first in spawn the server, and then the timer to work.
The correct step should be timer ended then user can respawn.
If you first use a timer, and then perform the spawn of the player, it will crash either the game or the server, because when you load the player on the server, the asynchronous loading of the character is performed, the result of which the server must return to the player control of any agent. If there is no loading time, there will be crash. Therefore it is necessary to improvise such methods. This problem would be solved by the official system of saving the server, because it has already been solved and thought, but I'm afraid that before 0.63 version of the game we will not see it.
05-03-18
mrbeanjoga
Re: DayZ Standalone v 0.62.142963 Server Files
there is a way to put the server in public mode?
05-03-18
adam47
Re: DayZ Standalone v 0.62.142963 Server Files
why still doing these guys fixing bla bla bla 0.63 is about to come with server files
you need open port on working server n server side. Client game don't can connect to your server because port server is not forwarded or you try connect to wrong ip or port server
06-03-18
sicurella113
Re: DayZ Standalone v 0.62.142963 Server Files
Hi,
I've a bug with the server, when i play, everythink work but when i kill Dean Hall's zombie, I can take the kiwi infinilty, when i acutalize the zombie, another kiwi spawn.
Do you know how can i fix the problem?
Thanks for help.
08-03-18
BorizzK
Re: DayZ Standalone v 0.62.142963 Server Files
Hi!
How to use Your custom script in \dayz_Auto.ChernarusPlus\scripts\custom\createFullEquipment.sqf ?
I add arrays from createFullEquipment.sqf at begin of dbLoad_Player.sqf after posFromSpawnPlayer array and add {_v = _agent createInInventory _x} forEach (_arrayCloth select floor(random(count _arrayCloth))); after {null = _agent createInInventory _x} forEach [_myTop,_myBottom,_myShoe]; in _clientNew function and it has no effect...
Why not working?
ThanX
P.S. 123New - Вы на русском общаетесь?
Есть ли где описание этого скриптового языка?
09-03-18
123new
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by BorizzK
Hi!
How to use Your custom script in \dayz_Auto.ChernarusPlus\scripts\custom\createFullEquipment.sqf ?
I add arrays from createFullEquipment.sqf at begin of dbLoad_Player.sqf after posFromSpawnPlayer array and add {_v = _agent createInInventory _x} forEach (_arrayCloth select floor(random(count _arrayCloth))); after {null = _agent createInInventory _x} forEach [_myTop,_myBottom,_myShoe]; in _clientNew function and it has no effect...
Why not working?
ThanX
P.S. 123New - Вы на русском общаетесь?
Есть ли где описание этого скриптового языка?
На русском:
Spoiler:
описание скриптового языка есть, называется wiki bohemia interactive, а также помимо этого есть такие вещи, как форумы с гайдами и уроками по скриптописанию на арме. Синтаксис тут одинаковый весь, как и комманды. За возможно некоторыми исключениями каких-либо комманд, которые могут или не работать по каким-либо условиям, или работать не так, как сказано ввиду того, что разработчики игры еще меняют и правят, а релиза серверных файлов с документацией официально еще не было.
По поводу createFullEquipment.sqf я вам капельку подскажу.
В файле MPMissions\dayz_Auto.ChernarusPlus\scripts\init.sqf строкой
createFullEquipment = compile preprocessFileLineNumbers "scripts\custom\createFullEquipment.sqf";
вы лишь объявляете функцию createFullEquipment назначив ей содержимое файла createFullEquipment.sqf
Далее ее необходимо вызвать. Но где? Тут вы решаете уже сами.
Если брать в пример именно данный скрипт, то логично будет предположить, что это стартовый инвентарь игрока, а значит в процедуре создания персонажа его и надо применять. А процедуры создания персонажа это файл MPMissions\dayz_Auto.ChernarusPlus\Custom\dbLoad_Player.sqf , а именно 2 процедуры: _clientNew и _clientRespawn
Для добавления нам надо править обе эти процедуры, т.к., как вы уже догадались, первая используется при присоединении к серверу и создании нового персонажа, вторая именно при процедуре респавна игрока.
Находим:
_agent = createAgent [_mySkin, _pos, [], 0, "NONE"];
удаляем или комментируем
{null = _agent createInInventory _x} forEach [_myTop,_myBottom,_myShoe];
_v = _agent createInInventory "Consumable_Roadflare";
_v = _agent createInInventory "Consumable_Rags"; _v setQuantity 1;
и добавляем вместо этого
call createFullEquipment;
Аналогично повторяем и в процедуре респавна игрока.
Готово, наш скрипт подключен! Остается его проверить.
А вот насколько он работоспособен я не могу речаться, поскольку брался он не с официальных файлов сервера, и не я его писал, а найден он был, если не ошибаюсь, в старых файлах от benwood еще с 0.60 патча игры, но могу с уверенностью заверить, что весь код в данном файле рабочий точно.
on English:
Spoiler:
the description of the scripting language is, is called wiki bohemia interactive, and also there are such things as forums with guides and lessons on script writing on the arm. The syntax here is the same, just like the commands. With some possible exceptions, some commands that may or may not work under any conditions, or work in a different way, as said in view of the fact that game developers still change and rule, and the release of server files with documentation has not yet officially been released.
Concerning createFullEquipment.sqf I'll give you a drop.
In the file MPMissions \ dayz_Auto.ChernarusPlus \ scripts \ init.sqf the string
createFullEquipment = compile preprocessFileLineNumbers "scripts \ custom \ createFullEquipment.sqf";
you only declare the function createFullEquipment by assigning the contents of the file createFullEquipment.sqf
Then it must be called. But where? Here you decide for yourself.
If you take the example of this particular script, it is logical to assume that this is the starting inventory of the player, and therefore in the procedure for creating a character it must be applied. A procedure for creating a character is a file MPMissions \ dayz_Auto.ChernarusPlus \ Custom \ dbLoad_Player.sqf, namely 2 procedures: _clientNew and _clientRespawn
To add, we need to edit both of these procedures, because, as you already guessed, the first one is used when joining the server and creating a new character, the second one is used for the player's respawn procedure.
We find:
_agent = createAgent [_mySkin, _pos, [], 0, "NONE"];
delete or comment
{null = _agent createInInventory _x} forEach [_myTop, _myBottom, _myShoe];
_v = _agent createInInventory "Consumable_Roadflare";
_v = _agent createInInventory "Consumable_Rags"; _v setQuantity 1;
and add instead
call createFullEquipment;
Similarly, we repeat and in the procedure respawn player.
Done, our script is connected! It remains to verify it.
But I can not argue how much it works, because it was not taken from official server files, and I did not write it, but it was found, if I'm not mistaken, in old files from benwood with a 0.60 patch of the game, but I can confidently assure , that all the code in this file is working exactly.
15-03-18
Gera31
Re: DayZ Standalone v 0.62.142963 Server Files
I have some doubts in my 0.62 server:
1- how to make use of addons ej: DayZ AK-12, FIDO MODv Pack 2 ...
2- how to make an administrative panel or some other tool of that type work?
3- how to eliminate some item that crashes the server?
4- How to increase the loot of some items?
15-03-18
123new
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by Gera31
I have some doubts in my 0.62 server:
1- how to make use of addons ej: DayZ AK-12, FIDO MODv Pack 2 ...
2- how to make an administrative panel or some other tool of that type work?
3- how to eliminate some item that crashes the server?
4- How to increase the loot of some items?
1. About adding modifications with new kinds weapons and indeed-is done this is so:
1) Download the archive with the modification and the modification folder is placed on the client and on the server (for example, the folder @Uzi )
2) In the run settings as the game and server is specified:
- mod=folder name with modification
for example
-- mod @Uzi
3) in types.xml in mpmission adds 1 new block with new id items or weapons
4) the game client and server are started and checked.
More information is better to learn directly from the author modifications directly FIDOV
2. For this version game don't have any administrative panels in this time
3. Manually determine if any action arise, the crash of the server, locate the element and define its id, and then remove it from the spawn table.
4. On this issue, you need to configure types.xml nominal, max, and min parameters
15-03-18
Kox
Re: DayZ Standalone v 0.62.142963 Server Files
Thanks for the files.
16-03-18
123new
Re: DayZ Standalone v 0.62.142963 Server Files
What fence? understood nothing)
17-03-18
SplinterFenix
Re: DayZ Standalone v 0.62.142963 Server Files
Здравствуйте, извините, что пишу по русски, с английским проблема.
подскажите пожалуйста, каким образом переключить сервер на русский язык?
я вижу, что в файлах pbo многие вещи такие как мысли персонажа в чате, статусы (голоден, влажный, гипертония) и прочее на русском языке, но в игре почему-то используется английский. с этого же клиента играл на другом сервере (где-то в интернете) и всё из перечисленного было на русском. каким образом они переключили серверные диалоги на русский язык?
подскажите, где искать?
Quote:
"Google translator"
Hello, sorry, I'm writing in Russian, with the English problem.please tell me how to switch the server to Russian?I see that in pbo files, many things like the character's thoughts in the chat, statuses (hungry, wet, hypertension) and stuff in Russian, but in the game for some reason English is used. from the same client played on another server (somewhere on the Internet) and all of the above was in Russian. How did they switch server dialogues to Russian?tell me where to look?
17-03-18
Bacon Tatico
Re: DayZ Standalone v 0.62.142963 Server Files
server_data.pbo .. config.bin
17-03-18
SplinterFenix
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by Bacon Tatico
server_data.pbo .. config.bin
Там я сразу нашел эти фразы.
Но:
1. Не происходит изменений после редактирования и сохранения все так же вижу Use The Pomp.
2. При сохранении файла (Create PBO) на сервере перестают работать некоторые скрипты. Например, перестает использоваться Помпа с водой.
There is a problem:
1. PBO Manager - Extract To server-data
2. Config.bin->UnRap->Config.cpp
3. Delete Config.bin
4. Edit File
Convert File to UTF-8 without BOM in Notepad++
change: displayName = "Use The Pump";
to displayName = "Использовать насос";
5. Save.
6. Create PBO server_data
- There are no changes after editing and saving all the same I see "Use The Pump".
- When you save a file (Create PBO), some scripts stop working on the server. For example, the pump with water stops to be used.
Там я сразу нашел эти фразы.
Но:
1. Не происходит изменений после редактирования и сохранения все так же вижу Use The Pomp.
2. При сохранении файла (Create PBO) на сервере перестают работать некоторые скрипты. Например, перестает использоваться Помпа с водой.
There is a problem:
1. PBO Manager - Extract To server-data
2. Config.bin->UnRap->Config.cpp
3. Delete Config.bin
4. Edit File
Convert File to UTF-8 without BOM in Notepad++
change: displayName = "Use The Pump";
to displayName = "Использовать насос";
5. Save.
6. Create PBO server_data
- There are no changes after editing and saving all the same I see "Use The Pump".
- When you save a file (Create PBO), some scripts stop working on the server. For example, the pump with water stops to be used.
Я не знаю, что за магия. Но название категорически не меняется и работать "Pump" после этого отказывается.
Ничего не происходит при взаимодействии с ней.
Никаких манипуляций больше не делали?
Изменили файл, сохранили и заменили на сервере?
I do not know what kind of magic. But the name does not change categorically and "Pump" refuses after that.Nothing happens when interacting with it.No manipulations anymore?Changed the file, saved and replaced on the server?
17-03-18
SHAR1NGAN
Re: DayZ Standalone v 0.62.142963 Server Files
Boy... Change the name on class UserActions of the object. The name of object not is the name of the action on it...
- - - Updated - - -
Save the .pbo and put on client and if you want sync .pbos, put on server too...
- - - Updated - - -
If dont work, not has what to do... Is the only way for to do this...
17-03-18
SplinterFenix
Re: DayZ Standalone v 0.62.142963 Server Files
Хм, клиентская сторона.... о ней то я и не подумал. Все заработало, спасибо!
Просто с этого клиента я играл на другом сервере и там все было по русски, подключившись с этого же клиента на свой сервер, увидел, что надписи стали английскими, потому и посчитал, что текст присылает сервер.
Hmm, the client side .... I did not even think about it. All earned, thanks!
Just from this client I played on another server and there everything was in Russian, connecting from the same client to my server, I saw that the inscriptions were English, that's why I thought that the text is sent by the server.
17-03-18
SHAR1NGAN
Re: DayZ Standalone v 0.62.142963 Server Files
No, the name of action is read on pbo of client and the function of action is executed by the client and call the server to read the pbo of server and to execute too... that is, if you change the function on client, not will affect the server.
17-03-18
SplinterFenix
Re: DayZ Standalone v 0.62.142963 Server Files
Есть ли возможность повысить синхронизацию при езде на машине? Может быть есть настройки в файлах, которых я не нашел?Даже локально играя, машину постоянно отбрасывает назад или в сторону.
Is it possible to improve synchronization while driving a car? Maybe there are settings in the files that I did not find?Even locally playing, the car is constantly thrown back or to the side.
CPU 8 core
RAM 32Gb
SSD
Video 4Gb 256bit
17-03-18
SHAR1NGAN
Re: DayZ Standalone v 0.62.142963 Server Files
This is only lag on server, if your host is good, see your codes... Loops, many objects, etc, can cause this too...
18-03-18
blkcamarors
Re: DayZ Standalone v 0.62.142963 Server Files
I have the server setup and running thanks to everyone here. i am having a couple of problems. #1 I have tried countless different ways now to get BEC Whitelisting to work, nothing I am doing is working though, any ideas? #2 Alice pack backpacks do not seem to be spawning in, any help here? #3 setting up automatic server restarts, I've done this in the past on DayZ Mod but this seems different, any help would be much appreciated and in my RCON (using Dart) I can't see the ingame chat. users can see me type but I can see responses. Lastly when someone logs out and then back in, sometimes they see themselves standing there like they have duplicated their character, what could cause this?
18-03-18
SplinterFenix
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by SHAR1NGAN
This is only lag on server, if your host is good, see your codes... Loops, many objects, etc, can cause this too...
Это локальный сервер (localhost).
Пинг 1
У вас нет таких проблем с машинами с настройками по умолчанию?
This is a local server (localhost).
Ping 1
Do you have such problems with machines with default settings?
18-03-18
SHAR1NGAN
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by SplinterFenix
Это локальный сервер (localhost).
Пинг 1
У вас нет таких проблем с машинами с настройками по умолчанию?
This is a local server (localhost).
Ping 1
Do you have such problems with machines with default settings?
Lag on server != Lag on host != Ping
19-03-18
SplinterFenix
Re: DayZ Standalone v 0.62.142963 Server Files
Хорошо, если это лаги самого сервера, какой есть вариант избавиться от лагов или уменьшить их?
- Может быть есть способ увеличения частоты отправки пакетов на клиент?
- Может быть есть вариант отключения синхронизации вовсе, как это было на версии 49?
На низкой скорости особых проблем нет, но свыше 50 начинаются прыжки машины по дороге.
Well, if it is the lag of the server itself, what is the option to get rid of lags or to reduce them?
- Maybe there is a way to increase the frequency of sending packets to the client?
- Maybe there is an option to disable synchronization altogether, as it was on version 49?
At low speed there are no special problems, but over 50 jumps of the car on the road begin.
19-03-18
DimensioN212
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by SplinterFenix
Хорошо, если это лаги самого сервера, какой есть вариант избавиться от лагов или уменьшить их?
- Может быть есть способ увеличения частоты отправки пакетов на клиент?
- Может быть есть вариант отключения синхронизации вовсе, как это было на версии 49?
На низкой скорости особых проблем нет, но свыше 50 начинаются прыжки машины по дороге.
Well, if it is the lag of the server itself, what is the option to get rid of lags or to reduce them?
- Maybe there is a way to increase the frequency of sending packets to the client?
- Maybe there is an option to disable synchronization altogether, as it was on version 49?
At low speed there are no special problems, but over 50 jumps of the car on the road begin.
Насколько помню, эта же беда была и на лицензионных серверах 62 патча. Возможно, это версия игры такая, но если кто знает способ исправления этого, я также буду рад этому.
As far as I remember, the same trouble was on the license servers 62 patch. This may be the version of the game, but if anyone knows how to fix it, I'll also be happy about it.
19-03-18
SHAR1NGAN
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by SplinterFenix
Хорошо, если это лаги самого сервера, какой есть вариант избавиться от лагов или уменьшить их?
- Может быть есть способ увеличения частоты отправки пакетов на клиент?
- Может быть есть вариант отключения синхронизации вовсе, как это было на версии 49?
На низкой скорости особых проблем нет, но свыше 50 начинаются прыжки машины по дороге.
Well, if it is the lag of the server itself, what is the option to get rid of lags or to reduce them?
- Maybe there is a way to increase the frequency of sending packets to the client?
- Maybe there is an option to disable synchronization altogether, as it was on version 49?
At low speed there are no special problems, but over 50 jumps of the car on the road begin.
Probably the delay in the car is caused only in the cars, it's the version... My test server of the 062 is fast, but if you run with a car at +-100 km/h, you'll experience a lot of roll backs.
19-03-18
SplinterFenix
Re: DayZ Standalone v 0.62.142963 Server Files
Может быть есть идеи, как и где отключить эту синхронизацию при передвижении, как это было еще в 49 патче?
Техника работала замечательно.
Maybe there are ideas, how and where to disable this synchronization while moving, as it was in the 49 patch?Technique worked remarkably.
19-03-18
DimensioN212
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by SplinterFenix
Может быть есть идеи, как и где отключить эту синхронизацию при передвижении, как это было еще в 49 патче?
Техника работала замечательно.
Maybe there are ideas, how and where to disable this synchronization while moving, as it was in the 49 patch?Technique worked remarkably.
В 49 патче (он же 45) был исходный код игры. Здесь же такого нет.
In 49 patch (he same 45) was the source code of the game. Here same such a there is no.
19-03-18
SHAR1NGAN
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by DimensioN212
В 49 патче (он же 45) был исходный код игры. Здесь же такого нет.
In 49 patch (he same 45) was the source code of the game. Here same such a there is no.
Exactly
20-03-18
SplinterFenix
Re: DayZ Standalone v 0.62.142963 Server Files
Подскажите пожалуйста, как убрать сервер из этого списка?
Please tell me how to remove the server from this list?
in !Start_server_parameters.ini change text in string "OnlineKey"
This changed online key need copy and paste to client ini crack
20-03-18
sicalis
Re: DayZ Standalone v 0.62.142963 Server Files
Hello, I wanted to know if anyone knows how I have to do so that my server in the LAN list
21-03-18
123new
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by sicalis
Hello, I wanted to know if anyone knows how I have to do so that my server in the LAN list
in file ini crack smartsteamemu set up key:
OnlineKey = DayZ062
and save.
Adit this in server files for add in list servers for all players
add this in client side for view this list servers to you
and open game server port
check wrong types loot in types.xml and regenerate full storage folder
22-03-18
SplinterFenix
Re: DayZ Standalone v 0.62.142963 Server Files
У меня та же ошибка (BEX64) по несколько раз в день.
Чаще всего вечером с 17 до 22 (Статистика).
Как их проверять?
В логах нет данных, от чего упал сервер.
Как узнать, должен быть этот предмет в базе или нет?
I have the same error several times a day (BEX64).
Most often in the evening from 17 to 22 (Statistics).
How to check them?
There is no data in the logs, from which the server dropped.
How do you know if this item should be in the database or not?
22-03-18
DimensioN212
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by SplinterFenix
У меня та же ошибка (BEX64) по несколько раз в день.
Чаще всего вечером с 17 до 22 (Статистика).
Как их проверять?
В логах нет данных, от чего упал сервер.
Как узнать, должен быть этот предмет в базе или нет?
I have the same error several times a day (BEX64).
Most often in the evening from 17 to 22 (Statistics).
How to check them?
There is no data in the logs, from which the server dropped.
How do you know if this item should be in the database or not?
пропишите предмет в инвентарь вашего персонажа в вашем сохранении и попробуйте зайти на сервер. Если в это время сервер сам отключится, значит этот предмет вызывает эту проблему. Таким методов и вычислять.
put the item in your character's inventory in your save and try to go to the server. If at this time the server itself disconnects, then this item causes this problem. So calculate methods.
22-03-18
Gera31
Re: DayZ Standalone v 0.62.142963 Server Files
Dead bodies disappear too fast on my server dayz 0.62, to the extreme of being impossible to loot even if after the kill I run to it! Is it possible to modify these values and how?
23-03-18
DimensioN212
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by Gera31
Dead bodies disappear too fast on my server dayz 0.62, to the extreme of being impossible to loot even if after the kill I run to it! Is it possible to modify these values and how?
how name creator your build server files?
23-03-18
Gera31
Re: DayZ Standalone v 0.62.142963 Server Files
my server right now is 0.62.142963 of 123new (I downloaded the one that came up and found in the link). I have modified some things, such as deleting the items that cause crash on the server, or at least those that I have located! Right now we have 42 players that are stable on the server that are aware of that and making the timely report on that. In fact the first item that we saw giving rise to the undesired crash of the server was the Dirt Bike Helmet, and we solved that. We are also rethinking a low loot to live an intense roll survivor! That is why we are shocked by the fact that we almost do not have time to loot the fallen player.
23-03-18
123new
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by Gera31
my server right now is 0.62.142963 of 123new (I downloaded the one that came up and found in the link). I have modified some things, such as deleting the items that cause crash on the server, or at least those that I have located! Right now we have 42 players that are stable on the server that are aware of that and making the timely report on that. In fact the first item that we saw giving rise to the undesired crash of the server was the Dirt Bike Helmet, and we solved that. We are also rethinking a low loot to live an intense roll survivor! That is why we are shocked by the fact that we almost do not have time to loot the fallen player.
if you have last my build server files 0.62, found this string in mpmissions / dayz_Auto.cChernarusPlus/init.sqf
Quote:
DZ_TIME_DELETE_DEAD_PLAYER = 60; // time deleting dead agent player after him dead in server (time in seconds)
and change time
23-03-18
Gera31
Re: DayZ Standalone v 0.62.142963 Server Files
Quote:
Originally Posted by 123new
if you have last my build server files 0.62, found this string in mpmissions / dayz_Auto.cChernarusPlus/init.sqf
and change time
Thanks again! You are practically the hero of us here in Cuba !!! Right now I'm going to work on that!