Re: Epidemy Project ITA 0.53 heavly modded - with updater
Quote:
Originally Posted by
Rene Matejka
I have some questions.
1) why server spam
15:00:39 BattlEye Server: Update successfully completed. Restarting...15:00:39 BattlEye server updated to version: 198
15:00:39 BattlEye Server: Initialized (v1.198)
2) Can i have on server more loot. Its half then official servers.
3) Theese version dont have air transport ?
4) How can i give someone items, if someone want to buy.
Thx for anweres
Guys... a lot of these questions have been answered previously!
About battleEye, try delete dayZ folder from both appdata and documents folder.
No, this version doesn't have script implemented for air transport.
If you need some help, PLEASE USE THE HELP SECTION
Re: Epidemy Project ITA 0.53 heavly modded - with updater
Quote:
Originally Posted by
Rene Matejka
Thx for help
- - - Updated - - -
I dont know ho to edit .pbo files i try it for 3 hours and it dont work. Can you send me pbo characters_data with extCameraPosition[]={0.0,1.0,-3.5}; ?
Here you are. characters_data.pbo with your values.
Re: Epidemy Project ITA 0.53 heavly modded - with updater
Im trying to figure out a workaround for locking doors.
Original steam game seems to have it harcoded, cause I can't find scripts or config entries for locking doors either in houses or in lockpick.
So I figured out a workaround.
Problem is that I can access to door selections of a model .p3d, but I can't assign each door a variable cause they are just animated pieces of the main house model, so variable got assigned to the main model, not to the door...
Is anybody whilling to help me?
#EDIT
Actually, I figured out also how to assign a single variable to each door...
stay tuned...
Re: Epidemy Project ITA 0.53 heavly modded - with updater
Error trying to save file: Error downloading "http://epidemy.noip.me/updates/newupdater/wyserver.wys": i got this message when i tried to update.
no update needed?
Re: Epidemy Project ITA 0.53 heavly modded - with updater
Quote:
Originally Posted by
moonjy1120
We have removed the old updater.
use ArmA3Sync instead
Re: Epidemy Project ITA 0.53 heavly modded - with updater
here is a simple whitelist-system. it is only for servers with a handfull of players, because after a new entry in whitlelist you must restart the server to save the sqf.
1. open the dbLoadPlayer with a editor like notepad++
2. add this line behind DZ_spawnpointsfile: DB_WHITE_LIST = [ ' ' ];
between the ' ' must be the uids from the whitelisted playlers seperated by a comma for example [ '1234567', '987654' ];
3. ad the following lins behind _createPlayer = {
//check whitelist
_wlid = getCliendUID _id;
if (!(_wlid in DB_WHITE_LIST)) exitWith {
[_id] spawnForClient {
titleText ["You're not whitlisted!","BLACK FADED",10e10];
sleep 5;
exitGame;
};
};
4. save the dbLoadPlayer.sqf
5. start your server
your server is now whitelisted
Edit:
is there a moderator who can cut this post and paste that into the threat in the help-section?
Re: Epidemy Project ITA 0.53 heavly modded - with updater
Guys who have problem with connecting to server, i found that someone who has played dayz have problem with connecting server i dont know why but i think cleaning registry will help
- - - Updated - - -
i have updated my server with arma3sync and when i started my server 23:29:28 Dedicated host created.
23:29:37 BattlEye initialization failed the server says like this do i have to copy the BattleEye folder from your post?
Re: Epidemy Project ITA 0.53 heavly modded - with updater
Hi, can i ask if it possible to make premium to dayz server for example if someone guid is in .txt he get different items on spawn. I try some code changed, but it dont work can someone help me ?
if (_uid == "76561197960856009") then
{
fnc_playerStaterLoot = {
_agent = _this;
_v = _agent createInInventory "BaseballCap_Black";
_v = _agent createInInventory "WoodAxe";
_v = _agent createInInventory "tool_flashlight";
_v = _agent createInInventory "consumable_battery9V";_v setVariable ["power",30000];
_v = _agent createInInventory "BagCourierImprovised";
_v = _agent createInInventory "Consumable_Matchbox";_v setVariable ["quantity",20];
_v = _agent createInInventory "Medical_BandageDressing";_v setVariable ["quantity",10];
_v = _agent createInInventory "ItemBookBible";_v setVariable ["quantity",10];
_v = _agent createInInventory "Tool_KitchenKnife";
_v = _agent createInInventory "Drink_Canteen";_v setVariable ["quantity",10];
};
}else{
fnc_playerStaterLoot = {
_agent = _this;
_v = _agent createInInventory "tool_flashlight";
_v = _agent createInInventory "consumable_battery9V";_v setVariable ["power",30000];
_v = _agent createInInventory "Consumable_Matchbox";_v setVariable ["quantity",20];
_v = _agent createInInventory "Medical_BandageDressing";_v setVariable ["quantity",10];
};
};
And else how can i give someone some weapon ?
Re: Epidemy Project ITA 0.53 heavly modded - with updater
fnc_playerStaterLoot = {
_agent = _this;
_v = _agent createInInventory "BaseballCap_Black";
_v = _agent createInInventory "Wooden_stick";
_v = _agent createInInventory "Consumable_Hook";
_v = _agent createInInventory "consumable_battery9V";_v setVariable ["power",30000];
_v = _agent createInInventory "bagtaloon_orange";
_v = _agent createInInventory "Consumable_Matchbox";_v setVariable ["quantity",20];
_v = _agent createInInventory "Medical_BandageDressing";_v setVariable ["quantity",10];
_v = _agent createInInventory "";
_v = _agent createInInventory "ItemBookBible";_v setVariable ["quantity",10];
_v = _agent createInInventory "Tool_KitchenKnife";
_v = _agent createInInventory "Map_Chernarus";
_v = _agent createInInventory "Drink_Canteen";_v setVariable ["quantity",10];
_v = _agent createInInventory "ij70";
_v = _agent createInInventory "m_ij70_8rnd";
};
Re: Epidemy Project ITA 0.53 heavly modded - with updater
Quote:
Originally Posted by
LennyCole
here is a simple whitelist-system. it is only for servers with a handfull of players, because after a new entry in whitlelist you must restart the server to save the sqf.
1. open the dbLoadPlayer with a editor like notepad++
2. add this line behind DZ_spawnpointsfile: DB_WHITE_LIST = [ ' ' ];
between the ' ' must be the uids from the whitelisted playlers seperated by a comma for example [ '1234567', '987654' ];
3. ad the following lins behind _createPlayer = {
//check whitelist
_wlid = getCliendUID _id;
if (!(_wlid in DB_WHITE_LIST)) exitWith {
[_id] spawnForClient {
titleText ["You're not whitlisted!","BLACK FADED",10e10];
sleep 5;
exitGame;
};
};
4. save the dbLoadPlayer.sqf
5. start your server
your server is now whitelisted
Edit:
is there a moderator who can cut this post and paste that into the threat in the help-section?
Thank you very much
with do you have this file "dbLoadPlayer.sqf" completely?
I don't know how to do it
I
Re: Epidemy Project ITA 0.53 heavly modded - with updater
ok, thanks for your work ... and sharing the server side but I was expecting to try the tents saving system not a message that said that only works on your server I usually play on local local lan with some mates, say that cause lately it's difficult to find someone to share something decent without donations through, fear of copies maybe!? LOL!
Re: Epidemy Project ITA 0.53 heavly modded - with updater
Hi LinkSplit thanks for the release .. is there a tutorial in installing and on connecting to the server?
and i got this problem "Bad version server rejected connection" always comes out .. any solution?
Re: Epidemy Project ITA 0.53 heavly modded - with updater
Quote:
Originally Posted by
myklord
Hi LinkSplit thanks for the release .. is there a tutorial in installing and on connecting to the server?
and i got this problem "Bad version server rejected connection" always comes out .. any solution?
If you are having "bad version" message when trying to connect to our server it's because you didn't update your game.
You need to run ArmA3Sync, configure it like in THIS VIDEO (follow ALL THE steps), then you will be able to play!
For any other problems, PM me, don't write here :)
Re: Epidemy Project ITA 0.53 heavly modded - with updater
hi and sorry for my noob:?: question but after 10 pages I still doubt, does your server have persistence on tents? cars? loot? or can I manage my own server with persistence? thanks!
Re: Epidemy Project ITA 0.53 heavly modded - with updater
Something I can not get the script breakdown of the pistol weaponfired.sqf