Just parts of the available unity games, with lots of known titles aswell.
http://unity3d.com/showcase/gallery
http://unity3d.com/showcase/gallery/games
http://unity3d.com/showcase/gallery/non-games
http://en.wikipedia.org/wiki/List_of_Unity_Engine_games
Aginst Hero engine:
http://www.heroengine.com/spotlight/
http://en.wikipedia.org/wiki/HeroEngine#Released
There might be more but im not able to find it.
Furthermore
Hero
Quote : "SWTOR success helps HeroEngine surpass 5,000 licensees"
Unity
2.9M Registered developers
630K Monthly active developers
400M Total Web Player Installs
10.7M Editor Sessions May
But like I said, game engines are somewhat subject of personal choice. We could discuss about it for ages.
Just again, Im sure with the system I got in place I could write an sever emulator within unity in no time as long as I get a list of sorted, reversed packets and packet branches. Considering You, Requviem and me could get something like this work in no time, especially since my game server already has so much reuseable parts implemented.



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