DBOG 2.0 Open Source Development Progress

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  1. #1
    Member MakotoYuki is offline
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    DBOG 2.0 Open Source Development Progress

    Hey all! In this thread I would like to show what ever progress I make with this source. Of course, any and all progress will be on the DBOGLOBAL github page in a Pull Request as well as a fork of the main repo. So I'll start off this thread with what I recently got working properly:

    Charging Aura Colors

    RP Charge auras now change to the correct color depending on the grade of the pants you wear!

    +0 pants:


    +15 pants:





    That's all I have so far. I'm currently working on both guard auras as well as dash auras too. I may upload my progress on those later today! One problem I'm encountering with charge auras is the positioning as well as scaling, so if anyone has any insight on these feel free to reply to this thread!

    Again, all progress will be on the github so feel free to grab the code. I'll see you all in the next update!


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    I just got guard aura colors displaying properly depending on jacket grade level!

    +0 jacket:




    +15 jacket:



    These changes have also been uploaded to the newest PR in the github as well as my forked repo! Next I will be working on dash auras.

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    Ah, I would also like to note that every effect color for both these auras work from +0 to +15! Feel free to experiment!


  2. #2
    ʕ•ᴥ•ʔ racegod is online now
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    Re: DBOG 2.0 Open Source Development Progress

    Much appreciated. Good work man!


  3. #3
    Member MakotoYuki is offline
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    Re: DBOG 2.0 Open Source Development Progress

    Thank you! If you have any features in mind that you think are most urgent to be restored let me know here. I'll do my best to restore as many as I can (I'm still learning how this source works but I think I have a basic grasp of it xD)

  4. #4
    Member MakotoYuki is offline
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    Re: DBOG 2.0 Open Source Development Progress

    Dash aura updates coming in an hour or two when I get home!

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    Update coming in a few minutes! Uploading my progress to github right now.

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    Alright so now dash aura colors work properly! I had to take a different route while implementing this than I did with both charge auras and guard auras, so it took a bit longer to implement but here it is!


    +0 boots/no boots:




    +15 boots:




    As always, all progress has been uploaded to the github PR and fork. Next I'll attempt at implementing item upgrade effects! So far, by default, you have no effects except for the mini aura you get when you get an item to +15. Also, if anyone has any ideas on how I can fix that issue with the charge aura's positioning please let me know asap! I'll see everyone in the next update!

  5. #5
    Member MakotoYuki is offline
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    Re: DBOG 2.0 Open Source Development Progress

    Hey guys I may not have an update for a bit, since I have IRL stuff to take care of. But, I am currently working on item effects. I'm researching how this system works in the client, so if you have any tips feel free to let me know! I'll update you all soon.

  6. #6
    Registered s9600980 is offline
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    Re: DBOG 2.0 Open Source Development Progress

    Could you please share the complied exe?

  7. #7
    Registered junson is offline
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    Re: DBOG 2.0 Open Source Development Progress

    Last edited by junson; 06-10-20 at 01:04 PM.

  8. #8
    Member MakotoYuki is offline
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    Re: DBOG 2.0 Open Source Development Progress

    In the future I'll include binary releases on the release tab on github!

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    Small update coming in a bit!

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    Here's the small update:

    Right now I've kind of grasped how item upgrade effects work in the client! I'm working on getting them to display correctly but for now here's how +15 effects look like! If anyone knows how all the item upgrade effects are supposed to look properly please post some screenshots for reference!

    +15 armor:



    I'll continue working on this and I'll upload the finished product to the github. I'll see everyone in the next update!


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    Another update coming soon!

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    Item upgrade effects now display properly, for the most part. I still need to get the extra effects working (lightning, etc.)


    +15 armor:


    I still have some work for this to work as well as it did on TW. I'll upload what I have to the github when I get all the effects working properly! For now, if anyone has any tips let me know. I'll see everyone in the next update!







    - - - Updated - - -

    Just tested it with weapons. Effects work on every type of gear!

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    Here is another update! I was looking into the charge aura and I managed to fix the aura's positioning! The aura's still messy though so I guess it's a work in progress.




    I'll upload aura changes to the github when I get it working properly too! I'll see you all in the next update!

  9. #9
    Member ivanlamega is offline
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    Re: DBOG 2.0 Open Source Development Progress

    the problem with the effect of the auras can only be solved with the venus tool, it is a problem of reading the effect files.
    You have to fix the reading of the effects or fix it with the Venus tool.
    good job

  10. #10
    Member MakotoYuki is offline
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    Re: DBOG 2.0 Open Source Development Progress

    Thank you so much for the input, ivan! I'll compile Venus after I finish with item upgrade effects and fix the auras!

  11. #11
    Member ivanlamega is offline
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    Re: DBOG 2.0 Open Source Development Progress

    When you manage to compile Venus let me know, I'll tell you what you need to modify. There are many effects that suffer from the same bug.

  12. #12
    Member MakotoYuki is offline
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    Re: DBOG 2.0 Open Source Development Progress

    I managed to compile it just now, actually. Although it does crash. Going to debug it now to see the problem.

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    In VenusFramework.cpp the debugger throws an access violation here
    Code:
    RpWorldAddLight(m_pWorld, m_pAmbientLight);

  13. #13
    Member ivanlamega is offline
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    Re: DBOG 2.0 Open Source Development Progress

    By the way, all the information for the upgrade effects of the items is in an xml, it is called itemupgradeproperty.xml. You can extract it from the Taiwan client

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    I would love to help you with that error but I don't have much idea about it, in fact I don't know how to make all the tools compile. But I'm willing to pay whoever can

  14. #14
    Member MakotoYuki is offline
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    Re: DBOG 2.0 Open Source Development Progress

    You can actually compile most of the tools with Visual Studio 2010. I haven't tried the other tools but ModelTool2 and Venus both compile with it! ModelTool2 works pretty well it's just Venus that's crashing at the moment because of null pointers.

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    Also yes I've been referring to that script for the upgrade effects! It's helped a lot.

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    Wait does this bug require Venus tool for it to be fixed or can it be fixed directly from the client source?

  15. #15
    Member ivanlamega is offline
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    Re: DBOG 2.0 Open Source Development Progress

    Actually the error is due to the effect file reader. There are some bytes that are moved, and because of that there are values that are assigned to variables that should not and that is why they have those strange movements.

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    How did you manage to compile all the tools?



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