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Apprentice
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Enthusiast
Re: Initiating translation of textures
Great job !!
on the other hand, you could tell me what tools you use for it?
I would make a translation into Spanish (Spain) since all the projects I've seen so far are in Spanish (Latin America) and although they find it equally have many failures to translate, there are also many words changed and the truth is that I prefer the original version of this language, as the Latin-American version is really very poor and badly soiled by the English, the truth is that it is very sad that there is no native Spanish who engages in it, no take offense Latin-American, it is my humble opinion nothing more ...
thank you very much !!
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Re: Initiating translation of textures
For client textures he is using pack editor to extract and change the texture files. for other things he is using swf editor to change other stuff like the tutorials.
We are also doing the same thing.
We are doing a open source translation project at https://github.com/AKCore/DBOTranslations
although it's just for client text I will be adding the textures next to it
Last edited by SanGawku; 16-08-14 at 01:19 AM.
Reason: Added Linkes
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Apprentice
Re: Initiating translation of textures
I'm using the Tools Pack , i downloaded here ...
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Re: Initiating translation of textures
The only thing you are using from the tools pack that Atidot3 uploaded is the pack editor to extract the files.
Other than that you are using 3rd party image editing software for textures, and swf decompiler for flash files.
That is all i am saying, He wanted to know how.
@HerSo Sytes
To do the client translations of textures/flash you have to unpack with the pack editor
edit them and then repack by using texture export or flash export.
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Apprentice
Re: Initiating translation of textures
Yes , for the dmg and tga files i'm using Paint.net , for the swf files i'm using SWF Opener and for the other files i'm using the pack .... óh and the Notepad++ for translate ..
==EDIT==
I will go put the files for download .
Last edited by JottaJr; 16-08-14 at 04:58 PM.
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Apprentice
Re: Initiating translation of textures
link SWF Opener plisssss to edit files
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Novice
Re: Initiating translation of textures
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Enthusiast
Re: Initiating translation of textures
wen i modify lang0 with notepad++, if i save the file, fails to open the game xDDDD
i think something fails in processs :)
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Valued Member
Re: Initiating translation of textures
Size of lang0 cannot change and if it does - game crashes.
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Re: Initiating translation of textures
1) i'm not sure.
2) i'm still not sure.
3)
i think you need to extract it - edit it - repack it.
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Apprentice
Re: Initiating translation of textures
you need to extract all .packs files , and , translate , and , repack all files , and load the game
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Apprentice
Re: Initiating translation of textures
u can share me Tools Pack? pls
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Re: Initiating translation of textures
It's on here someplace I made a release with all the textures and stuff extracted already.
And you can edit and repack
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Apprentice
Re: Initiating translation of textures
@JottaJr what are u use software for unpack and repack file pak? u can sent me? pls thanks u