Initiating translation of textures

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  1. #1
    Apprentice JottaJr is offline
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    cool Initiating translation of textures

    Hello friend of ragezone , i'm are initiating of the client textures now \õ
    Yes , i'm go translate all the client , yes , all images on the client .

    And now , new prints !!
    Yes the client are in PT-BR , but , i will go translate for the EN too.

    Last Update : 17/08/14 - 7:34 PM
    *Prints and % informations .

    Last Update : 17/08/14 - 9:08 PM
    *Prints and % informations .

    Last Update : 18/08/14 - 11:22 AM
    * % informations :
    *Help
    *Character Creator
    *Login Server
    *Login Character
    *NPC's Names
    *Images
    *Tutorial ( Shenlong )

    Last Update : 18/08/14 - 12:32 AM
    *% informations
    *Help

    Last Update : 19/08/14 - 11:22 AM
    *% informations
    *Screenshot - Help

    Actual Progress of the translations :

    Help In Game : 100%
    Character Creator : 78%
    Login Server : 1%
    Login Character : 97%
    Npc's names : 1%
    Quest's : 15%
    Images : 8%
    Tutorial ( Shenlong , after you enter in the game ) : 8%


    Screenshots :

    Character Creator :



    Login Character :



    Help In Game :


    Login Server :
    *Screenshot
    *Coming Soon ...

    In Game :


    Npc's Names :
    *Screenshot :
    *Coming Soon...

    Quests :
    *Sreenshot:
    *Coming Soon...

    Shenlong Tutorial :
    *Screenshot
    *Coming Soon..

    Last edited by JottaJr; 16-08-14 at 04:40 PM.


  2. #2
    Enthusiast HerSo Sytes is offline
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    Re: Initiating translation of textures

    Great job !!
    on the other hand, you could tell me what tools you use for it?
    I would make a translation into Spanish (Spain) since all the projects I've seen so far are in Spanish (Latin America) and although they find it equally have many failures to translate, there are also many words changed and the truth is that I prefer the original version of this language, as the Latin-American version is really very poor and badly soiled by the English, the truth is that it is very sad that there is no native Spanish who engages in it, no take offense Latin-American, it is my humble opinion nothing more ...
    thank you very much !!

  3. #3
    Connoisseur of Fine Code SanGawku is offline
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    Re: Initiating translation of textures

    For client textures he is using pack editor to extract and change the texture files. for other things he is using swf editor to change other stuff like the tutorials.
    We are also doing the same thing.
    We are doing a open source translation project at https://github.com/AKCore/DBOTranslations
    although it's just for client text I will be adding the textures next to it
    Last edited by SanGawku; 16-08-14 at 01:19 AM. Reason: Added Linkes

  4. #4
    Apprentice JottaJr is offline
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    Re: Initiating translation of textures

    I'm using the Tools Pack , i downloaded here ...

  5. #5
    Connoisseur of Fine Code SanGawku is offline
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    Re: Initiating translation of textures

    The only thing you are using from the tools pack that Atidot3 uploaded is the pack editor to extract the files.
    Other than that you are using 3rd party image editing software for textures, and swf decompiler for flash files.
    That is all i am saying, He wanted to know how.

    @HerSo Sytes
    To do the client translations of textures/flash you have to unpack with the pack editor
    edit them and then repack by using texture export or flash export.

  6. #6
    Apprentice JottaJr is offline
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    Re: Initiating translation of textures

    Yes , for the dmg and tga files i'm using Paint.net , for the swf files i'm using SWF Opener and for the other files i'm using the pack .... óh and the Notepad++ for translate ..

    ==EDIT==

    I will go put the files for download .
    Last edited by JottaJr; 16-08-14 at 04:58 PM.

  7. #7
    Apprentice Diego Flores is offline
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    Re: Initiating translation of textures

    link SWF Opener plisssss to edit files

  8. #8
    Novice Shyamalrocks is offline
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    Re: Initiating translation of textures

    hey
    Diego Flores i can hlp you on how to open swf if you still need to https://www.google.com/doubleclick/studio/swiffy/

  9. #9
    Enthusiast HerSo Sytes is offline
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    Re: Initiating translation of textures

    wen i modify lang0 with notepad++, if i save the file, fails to open the game xDDDD
    i think something fails in processs :)

  10. #10
    Valued Member ignasmh is offline
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    Re: Initiating translation of textures

    Size of lang0 cannot change and if it does - game crashes.

  11. #11
    AKCore ATIDOT3 is offline
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    Re: Initiating translation of textures

    1) i'm not sure.
    2) i'm still not sure.
    3)
    i think you need to extract it - edit it - repack it.

  12. #12
    Apprentice JottaJr is offline
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    Re: Initiating translation of textures

    you need to extract all .packs files , and , translate , and , repack all files , and load the game

  13. #13
    Apprentice dontlookbackds is offline
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    Re: Initiating translation of textures

    u can share me Tools Pack? pls

  14. #14
    Connoisseur of Fine Code SanGawku is offline
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    Re: Initiating translation of textures

    It's on here someplace I made a release with all the textures and stuff extracted already.
    And you can edit and repack

  15. #15
    Apprentice dontlookbackds is offline
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    Re: Initiating translation of textures

    @JottaJr what are u use software for unpack and repack file pak? u can sent me? pls thanks u



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