DBO Project v1.05

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  1. #61
    Valued Member mazzod is offline
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    Re: DBO Project v1.05

    Quote Originally Posted by whitespirits123 View Post
    Hey man the translator is great! the Locale thing didnt show names and details tho, i installed it and run the game with no change.
    @whitespirits123

    after installed the program and configured with Korean language you must right click on the DBO.exe and launch with that language. See this video for understand better:

    https://www.youtube.com/watch?v=IEOW0SNOqew

    Let me know!
    Cheers

    - - - Updated - - -

    Quote Originally Posted by luiz45 View Post
    @Nicolas321
    Well the reason because the character spawn in the middle of air is the same about when you're going to leave from TLQ, there is a condition to leave(or a step to spawn). So i don't know what condition is that, this is why i said you to put the "outWorld" things.
    I sended the right coords for spawn, the problem is see where i need use that.
    About maps/vectors crash, what you think about make a map for each server? Auth/Char/Community/Game
    Example: when the player leaves one server, you tell to others servers "Hey he will be exiting, lets remove him from our list". something like that
    Tutorial 50%, what things you got working on tutorial? maybe i can help with something.

    About Translation: https://github.com/AKCore/DBOTranslations
    If @SanGawku didnt removed yet, this is the last "Open" thing to you all contribute. However i can't help much in this section.

    And Nicolas sorry i didnt reply you on skype because i got alot of personal problems.
    I will reply soon....
    @luiz45
    I hope that everything is ok for you soon!
    Keep it up

  2. #62
    DBO Developer Nicolas321 is offline
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    Re: DBO Project v1.05

    Quote Originally Posted by luiz45 View Post
    @Nicolas321
    Well the reason because the character spawn in the middle of air is the same about when you're going to leave from TLQ, there is a condition to leave(or a step to spawn). So i don't know what condition is that, this is why i said you to put the "outWorld" things.
    I sended the right coords for spawn, the problem is see where i need use that.
    About maps/vectors crash, what you think about make a map for each server? Auth/Char/Community/Game
    Example: when the player leaves one server, you tell to others servers "Hey he will be exiting, lets remove him from our list". something like that
    Tutorial 50%, what things you got working on tutorial? maybe i can help with something.

    About Translation: https://github.com/AKCore/DBOTranslations
    If @SanGawku didnt removed yet, this is the last "Open" thing to you all contribute. However i can't help much in this section.

    And Nicolas sorry i didnt reply you on skype because i got alot of personal problems.
    I will reply soon....
    Np, I know if U don't answer me u got a reazon it's ok, thaks for the help. Emm, are u sure about that condition thing? Maybe outWorl ( because it one of the first thing they made ), have the Y wrong, and spawn in the air, I will make a test later, with one thing I got in mind.

    Tutorial 50% because, when I spawn the mob, after kill him, the server should send me back "hey u kill this monster, you have to spawn this", but is something about Trigger Stuff, I only need to do that and I think tutorial will be 100%.

    About vector crash, I got one map in every server, after leave one server, he is remove from map, now the problem is because on GameServer I got the thread thing, and I use a for with the map, and if he leave, the map still got him, and problem.
    @luiz45
    Last edited by Nicolas321; 23-02-16 at 07:36 PM.

  3. #63
    Apprentice whitespirits123 is offline
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    Re: DBO Project v1.05

    its really fun to play! looking forward to the next update :) is it possible to get monsters to move around? also adding quests? thanks for awesome updates so far ;)

  4. #64
    Server Developer luiz45 is offline
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    Re: DBO Project v1.05

    Quote Originally Posted by Nicolas321 View Post
    Np, I know if U don't answer me u got a reazon it's ok, thaks for the help. Emm, are u sure about that condition thing? Maybe outWorl ( because it one of the first thing they made ), have the Y wrong, and spawn in the air, I will make a test later, with one thing I got in mind.

    Tutorial 50% because, when I spawn the mob, after kill him, the server should send me back "hey u kill this monster, you have to spawn this", but is something about Trigger Stuff, I only need to do that and I think tutorial will be 100%.

    About vector crash, I got one map in every server, after leave one server, he is remove from map, now the problem is because on GameServer I got the thread thing, and I use a for with the map, and if he leave, the map still got him, and problem.
    @luiz45
    Yeah i'm sure, and you know why the "X Y Z" are right? because i used then to teleport to TLQ and go back to the world i was.
    Without this problem....
    well i know there is in some tutorial thing, you need send the "DROP ITEM" packet...maybe in the 3rd mob or 2nd, because after droped he will teach you "how to pick up"

  5. #65
    DBO Developer Nicolas321 is offline
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    Re: DBO Project v1.05

    Quote Originally Posted by luiz45 View Post
    Yeah i'm sure, and you know why the "X Y Z" are right? because i used then to teleport to TLQ and go back to the world i was.
    Without this problem....
    well i know there is in some tutorial thing, you need send the "DROP ITEM" packet...maybe in the 3rd mob or 2nd, because after droped he will teach you "how to pick up"
    Yes X Y Z, jajaja, and about that, is because when I kill the mob never give me back the other quest, because I got the drop and pick items, so is Trigger problem, i'mnot doing the trigger response well :/.

  6. #66
    DBO Developer Nicolas321 is offline
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    Re: DBO Project v1.05

    If I got time, tonight I will make an update, with Skills, Level System, the right Exp for every level, and maybe some commands.

  7. #67
    Member pamaor is offline
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    Re: DBO Project v1.05

    Quote Originally Posted by Nicolas321 View Post
    If I got time, tonight I will make an update, with Skills, Level System, the right Exp for every level, and maybe some commands.
    You can add tp for go to westcity and enter the principals rp, and maybe the community can suggest some gmcodes :3

  8. #68
    Valued Member mazzod is offline
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    Re: DBO Project v1.05

    Quote Originally Posted by pamaor View Post
    You can add tp for go to westcity and enter the principals rp, and maybe the community can suggest some gmcodes :3
    I think that enable west city isn't so simple

  9. #69
    DBO Developer Nicolas321 is offline
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    Re: DBO Project v1.05

    I think is simple, but the NPC willn't move, I didn't add the PathEngine, and I didn't see the code for add the path engine, I a future, when I done Tutorial and Quest system, maybe I will work with mobs.

  10. #70
    Member pamaor is offline
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    Re: DBO Project v1.05

    Quote Originally Posted by Nicolas321 View Post
    I think is simple, but the NPC willn't move, I didn't add the PathEngine, and I didn't see the code for add the path engine, I a future, when I done Tutorial and Quest system, maybe I will work with mobs.
    this version is more funny that taiwan version, the dungeons (tmq and uds) are more complicated and funny, the skills are ok not disbalancing but is better dont buy skill to npc, west city is diferent to the version tw, and quest are old school. maybe the better of tw is fly nothing more.

  11. #71
    DBO Developer Nicolas321 is offline
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    Re: DBO Project v1.05

    A little "update", I wanna ask people help, because the SlotID are wrong, and I have to fix it, now not all skills work, some slotid are wrong, so if u can try to learn all skills with the caracter and see the GameServer console to tell me wich SkillID said SlotID in use.

    For example, the first skill of healer ( the green heart ), have an error, so report to me all the SkillID and SlotID error, gameserver should tell to you wich one are wrong.

    - 1 GM Command added '@levelup'
    - Fixed Dragon Clan on CharServer look's like Warrior, now it is fixed.

    DBO Server v1.05b

  12. #72
    Valued Member mazzod is offline
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    Re: DBO Project v1.05

    Quote Originally Posted by Nicolas321 View Post
    A little "update", I wanna ask people help, because the SlotID are wrong, and I have to fix it, now not all skills work, some slotid are wrong, so if u can try to learn all skills with the caracter and see the GameServer console to tell me wich SkillID said SlotID in use.

    For example, the first skill of healer ( the green heart ), have an error, so report to me all the SkillID and SlotID error, gameserver should tell to you wich one are wrong.

    - 1 GM Command added '@levelup'
    - Fixed Dragon Clan on CharServer look's like Warrior, now it is fixed.

    DBO Server v1.05b
    @Nicolas321

    Ok my friend, lets test this!

    Cheers

  13. #73
    Member pamaor is offline
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    Re: DBO Project v1.05

    Its god, i tested i found only a bug, bean saibamans spawn in pj location

  14. #74
    Valued Member mazzod is offline
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    Re: DBO Project v1.05

    @Nicolas321

    This are the resoults of my quick test:


    The first time you create one Dragon Clan Char, this appear like the image above.
    When you log out then log in again the char result with a correct posture:



    I made a test only for the human race now, I'll recap all that I've found (old and new bug):
    both the uman class, when respawn on the start location, are in the air:


    Don't know if you know, when you complete the quest/talk with the NPC, appears the Saiba Bean :



    For the skill:

    I've noticed this errors when try to lear some skills (only human spiritual/fighter):

    - Uman fighter

    SkillId 20111
    CSkillGenerator::SlotID (3) in use

    - Uman Spiritualist
    SkillId 110011
    CSkillGenerator::SlotID (3) in use

    The second passive skill on the list for the human spiritualist(the red clock), the game chat say something correlated to the zenny. On GameServer there isn't output.


    If i've time tomorrow I'll test the other classes.
    Just one request, if possible can you implement the teleport system? Because to learn all the skills must walk from city to city and is really booring (I'm joking, don't know if you had already work on the teleport system)

    Cheers

    PS the GM command works!
    Last edited by mazzod; 28-02-16 at 01:16 AM.

  15. #75
    DBO Developer Nicolas321 is offline
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    Re: DBO Project v1.05

    Ok, I will add the teleport system, and other stuff.

    About performance, is a little better? I mean, the server get a little less laggy?



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