1 Question:
If you put the file pak of the last DBO Korea in the Client 0.50.9, the game run?
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1 Question:
If you put the file pak of the last DBO Korea in the Client 0.50.9, the game run?
is not what I meant something that caught attention is that someone who knows about c++ able to modify some of the code can even do work on another client version.
Dont need other client. The beta client is the best for testing purposes.
can someone plz tell me how to run the game please, i can model in 3d software and i made demo games using unity 3d. please tell me how to run it so i can get my team to help me
Good for you that you can create models.
But 1. No one need them. 2. No one need them. 3. No one need them. 4. There are no server files.
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Anyone know why my compiled DBO.exe is 29mb (almost 30mb) big and after starting game I get white screen for few seconds and then game crash.
Error -> API_SLInit (370) : [ASSERT] API_SLInit => Game Table load fail !!!
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Here is the tool "Texture Bind"
http://www.sendspace.com/file/5y5haf
Anybody have atlthunk.lib? I need it plis...
anyone got a vs2005 torrent ??
@createitem Id
dbo crash when i use it
http://prntscr.com/3nhbq4
@Daneos Can you pass me the atlthunk.lib? Plis i need it
At everyone who have white screen error after building the DBO.exe file.
It is because there is a error while building "TSEvtMaker" in the Tools folder.
Try to build that first, if it worked then you can build client.
@Daneos Can you pass me the atlthunk.lib?
I need it, please
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And plis pass TSEvtMaker
I dont have them.
Anyone know how to fix this errors? (Error while compiling TSEvtMaker Tool)
Quote:
1> Creating library ..\DboClient\Debug\TSTool.lib and object ..\DboClient\Debug\TSTool.exp
1>libcmtd.lib(crt0init.obj) : warning LNK4098: defaultlib 'libcmt.lib' conflicts with use of other libs; use /NODEFAULTLIB:library
1>DirDialog.obj : error LNK2019: unresolved external symbol __imp__MakeSureDirectoryPathExists@4 referenced in function "protected: void __thiscall CDlgWnd::OnOpen(void)" (?OnOpen@CDlgWnd@@IAEXXZ)
1>NtlPresentation.lib(NtlPLCinematicObject.obj) : error LNK2001: unresolved external symbol "class RWS::debug_ostream & __cdecl RWS::cdbg(void)" (?cdbg@RWS@@YAAAVdebug_ostream@1@XZ)
1>NtlPresentation.lib(NtlPLChatBalloonManager.obj) : error LNK2001: unresolved external symbol "class RWS::debug_ostream & __cdecl RWS::cdbg(void)" (?cdbg@RWS@@YAAAVdebug_ostream@1@XZ)
1>NtlPresentation.lib(NtlPLWeatherController.obj) : error LNK2001: unresolved external symbol "class RWS::debug_ostream & __cdecl RWS::cdbg(void)" (?cdbg@RWS@@YAAAVdebug_ostream@1@XZ)
1>NtlPresentation.lib(NtlPLDojo.obj) : error LNK2001: unresolved external symbol "class RWS::debug_ostream & __cdecl RWS::cdbg(void)" (?cdbg@RWS@@YAAAVdebug_ostream@1@XZ)
1>NtlPresentation.lib(NtlPLDecalVolume.obj) : error LNK2001: unresolved external symbol "class RWS::debug_ostream & __cdecl RWS::cdbg(void)" (?cdbg@RWS@@YAAAVdebug_ostream@1@XZ)
1>NtlPresentation.lib(NtlPLLight.obj) : error LNK2001: unresolved external symbol "class RWS::debug_ostream & __cdecl RWS::cdbg(void)" (?cdbg@RWS@@YAAAVdebug_ostream@1@XZ)
1>NtlPresentation.lib(NtlPLSkySphere.obj) : error LNK2001: unresolved external symbol "class RWS::debug_ostream & __cdecl RWS::cdbg(void)" (?cdbg@RWS@@YAAAVdebug_ostream@1@XZ)
1>NtlPresentation.lib(NtlPLGuiManager.obj) : error LNK2001: unresolved external symbol "class RWS::debug_ostream & __cdecl RWS::cdbg(void)" (?cdbg@RWS@@YAAAVdebug_ostream@1@XZ)
1>NtlPresentation.lib(NtlPLRenderGroup.obj) : error LNK2001: unresolved external symbol "class RWS::debug_ostream & __cdecl RWS::cdbg(void)" (?cdbg@RWS@@YAAAVdebug_ostream@1@XZ)
1>NtlPresentation.lib(NtlPLEntityFactory.obj) : error LNK2001: unresolved external symbol "class RWS::debug_ostream & __cdecl RWS::cdbg(void)" (?cdbg@RWS@@YAAAVdebug_ostream@1@XZ)
Error 4 error C3861: 'lua_open': identifier not found c:\dbo\source\ntllib\shared\lua\ntlluastate.cpp 17
m_pScriptContext = lua_open();
// luaopen_base(m_pScriptContext);
// luaopen_io(m_pScriptContext);
// luaopen_string(m_pScriptContext);
// luaopen_math(m_pScriptContext);
// luaopen_debug(m_pScriptContext);
// luaopen_table(m_pScriptContext);
// luaopen_loadlib(m_pScriptContext);
luaL_openlibs(m_pScriptContext);
}
thats the error when i try to build TSEvtMaker