Re: Dragonball Online Release Source
And how you compile the client if you don't have atlthunk.lib?
Re: Dragonball Online Release Source
Quote:
Originally Posted by
wolvesaber
Error 4 error C3861: 'lua_open': identifier not found c:\dbo\source\ntllib\shared\lua\ntlluastate.cpp 17
m_pScriptContext = lua_open();
// luaopen_base(m_pScriptContext);
// luaopen_io(m_pScriptContext);
// luaopen_string(m_pScriptContext);
// luaopen_math(m_pScriptContext);
// luaopen_debug(m_pScriptContext);
// luaopen_table(m_pScriptContext);
// luaopen_loadlib(m_pScriptContext);
luaL_openlibs(m_pScriptContext);
}
thats the error when i try to build TSEvtMaker
rebuild the Share and Lib folder first.
- - - Updated - - -
Quote:
Originally Posted by
Nicolas321
And how you compile the client if you don't have atlthunk.lib?
I never heard or saw this file in the source.
Re: Dragonball Online Release Source
But...
1>LINK : fatal error LNK1104: no se puede abrir el archivo 'atlthunk.lib'
Re: Dragonball Online Release Source
Re: Dragonball Online Release Source
Re: Dragonball Online Release Source
Try to rebuild the Lib and Shared folder. And make your visual studio to english language else you will get barely help because none can read the errors.
Re: Dragonball Online Release Source
it still gives me that lua_open error even thow i build an rebuild the share project.
Re: Dragonball Online Release Source
Quote:
Originally Posted by
wolvesaber
it still gives me that lua_open error even thow i build an rebuild the share project.
In the shared folder.. Are you able to rebuild "Lua" without errors?
Re: Dragonball Online Release Source
8 out of 1 can be build .. if i didn't have that error then it would be good
i have lua 5.0.2 / lua 5.1.0 an / lua 5.3.0 in the same lua folder of dbo
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Nicolas321
But...
1>LINK : fatal error LNK1104: no se puede abrir el archivo 'atlthunk.lib'
A quick google search makes me think you need a non free version of visual studio.
Are you using an express version?
Re: Dragonball Online Release Source
No, i using Microsoft Visual Studio 2010 i forget activate it... i'm gonna do that right now
Re: Dragonball Online Release Source
Quote:
Originally Posted by
wolvesaber
8 out of 1 can be build .. if i didn't have that error then it would be good
i have lua 5.0.2 / lua 5.1.0 an / lua 5.3.0 in the same lua folder of dbo
Which fails at building?
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Nicolas321
No, i using Microsoft Visual Studio 2010 i forget activate it... i'm gonna do that right now
you might even need a pro version, but I'm not sure about that
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Nicolas321
No, i using Microsoft Visual Studio 2010 i forget activate it... i'm gonna do that right now
Get this one http://bit.ly/1msqpjs
Re: Dragonball Online Release Source
1>------ Build started: Project: Lua, Configuration: Debug Win32 ------
1>Build started 5/28/2014 6:11:06 PM.
1>InitializeBuildStatus:
1> Touching "Debug\Lua.unsuccessfulbuild".
1>ClCompile:
1> All outputs are up-to-date.
1> All outputs are up-to-date.
1> NtlLuaState.cpp
1>c:\dbo\source\ntllib\shared\lua\ntlluastate.cpp(17): error C3861: 'lua_open': identifier not found
1>
1>Build FAILED.
1>
i just told you what was failing
1>Time Elapsed 00:00:05.80
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========