Re: Dragonball Online Release Source
Quote:
Originally Posted by
Daneos
I think you broke something inside the source..
Hmm ok i try with clean source
Re: Dragonball Online Release Source
hey guys know u have been trying your best to get the server up and running, which is cool but here https://www.facebook.com/groups/590227331060952/ . i found that last night while looking for some stuff, they give u a "mrpopo" app idk wat it do really but its for dbo. it might be useful so take a look at it
Re: Dragonball Online Release Source
Quote:
Originally Posted by
maximojoni
@
Daneos @
Arnie36 did not bond with the SV
need to compile with my ipv4 correct?
the door leaves the same?
no the ip is not in the client its in ConfigOptions.xml
- - - Updated - - -
Quote:
Originally Posted by
Zinbad
hey guys know u have been trying your best to get the server up and running, which is cool but here
https://www.facebook.com/groups/590227331060952/ . i found that last night while looking for some stuff, they give u a "mrpopo" app idk wat it do really but its for dbo. it might be useful so take a look at it
It might be the one I already posted here, else I wouldn't trust it
Re: Dragonball Online Release Source
Then I generated the. exe
but it does not conect to the server
all this with the server with my ip
but it only works with your client
I already put it to compile
# define NET_SERVER_SYNC
only modification is that correct?
IP virtulServer
10.0.0.132
port 10000
Re: Dragonball Online Release Source
Quote:
Originally Posted by
maximojoni
Then I generated the. exe
but it does not conect to the server
all this with the server with my ip
but it only works with your client
I already put it to compile
# define NET_SERVER_SYNC
only modification is that correct?
IP virtulServer
10.0.0.132
port 10000
when you compile it with # define NET_SERVER_SYNC defined where it should be it won't use the virtual part so also not IP vertualserver
Re: Dragonball Online Release Source
last time i check i used a program named mrpopo.exe to change the ip /server ip http://prntscr.com/3rv67a
http://prntscr.com/3rv67a
Re: Dragonball Online Release Source
@Arnie36 the NET_SERVER_SYNC is in the Dbovirtualserver.cpp? right?
Re: Dragonball Online Release Source
Quote:
Originally Posted by
NicoElPatron
@
Arnie36 the
NET_SERVER_SYNC is in the Dbovirtualserver.cpp? right?
that's not where its defined, its only used there
Re: Dragonball Online Release Source
Quote:
Originally Posted by
maximojoni
Then I generated the. exe
but it does not conect to the server
all this with the server with my ip
but it only works with your client
I already put it to compile
# define NET_SERVER_SYNC
only modification is that correct?
IP virtulServer
10.0.0.132
port 10000
10.0.0.132 <-- is wrong. This can never be your IP.
try with 127.0.0.1
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Joshua Bozeman
last time i check i used a program named mrpopo.exe to change the ip /server ip
a simple text editor like notepad will do just fine
Re: Dragonball Online Release Source
Here my latest edited files.
http://www.sendspace.com/file/6bddg3
To do: finish query server.
I dont really understand how to do the queries.. Maybe anyone can do an example query on how to get account id?
edit: for the DSN do like here
http://technet.microsoft.com/en-us/l...=sql.105).aspx
Re: Dragonball Online Release Source
@Arnie36 can you give the Source for edit the client? :\
Re: Dragonball Online Release Source
Quote:
Originally Posted by
NicoElPatron
@
Arnie36 can you give the Source for edit the client? :\
http://forum.ragezone.com/f857/drago...7/#post8092707
try the search function in your visualstudio and you find where you have to define # define NET_SERVER_SYNC
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Arnie36
Ok, i will try again :)
Re: Dragonball Online Release Source
can u guys make a video for this please i wanna know how to do it your guys made me confused with all the different steps and stuff