Re: Dragonball Online Release Source
Sup people.
I'm interesting about the DBO developpement, what's the last version to use for start the dev on ?
for the client i've download :
http://www.mediafire.com/download/2x...lientsource.7z
and the server:
DBOServerSource.rar "can't find the link...".
the game:
http://www.mediafire.com/download/bs...ByCulero49.rar
i'm asking because they are so many different download on this topic i'm lost. :mellow:
So i just would like to know if it's the good file for start to work on it :).
Thank's :D. ! :kiss:
Re: Dragonball Online Release Source
some news about skills guys?
if you can add them/teach how to learn them with hamacii we can have a pvp server :D
Re: Dragonball Online Release Source
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Arnie36
maybe sPacket3->aItemProfile[2].byPlace = CONTAINER_TYPE_BAG2; should be sPacket3->aItemProfile[2].byPlace = CONTAINER_TYPE_BAG1;
It's the same i use CONTAINER_TYPE_BAG2 in virtualserver and work, i'm gonna try, but i don't think anything change
- - - Updated - - -
Because, CONTAINER_TYPE_BAGX is in wich of 5 bag do you wanna have it, in BAG1 Is the red, in bag2 i have another bag
Re: Dragonball Online Release Source
Quote:
Originally Posted by
NicoElPatron
Hmmm the result: i can play offline :\ http://gyazo.com/8174ebf629ffadd753e6ac2b4cabc067
Re: Dragonball Online Release Source
That wrong, change #define NET_.... for #ifndef NET_...
You have to change somewhere is //#define NET_SERVER_SYNC you have to delete //
Re: Dragonball Online Release Source
he is in the virtualserver.cpp file, you have to change it in dbocompileopt.h !!
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Jupeyy
he is in the virtualserver.cpp file, you have to change it in dbocompileopt.h !!
So... virtualserver.cpp should not be edited?
Re: Dragonball Online Release Source
do wanna play offline or online`?, dbovirtualserver doesn't care if you play online
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Jupeyy
do wanna play offline or online`?, dbovirtualserver doesn't care if you play online
Okey :mellow:
Re: Dragonball Online Release Source
Put DBOVirtualServer.cpp to the normaly
Re: Dragonball Online Release Source
@Nicolas321 @Arnie36 @Jupeyy @Daneos
My client does not work to build
I already modified the Compileopt
this was the last mod looks:
Code:
/ ********************************************** ******************************
*
* File: DboCompileOpt.h
* Author: HyungSuk, Jang
* Copyright: (AO) NTL
* Date: 2005 28 9..
* Abstract: DBO compile option.
************************************************** ***************************
* Desc:
*
************************************************** *************************** /
# Ifndef __ DBO_COMPILE_OPT_H___
# Define __ DBO_COMPILE_OPT_H___
# Define DATA_MODE_XML 0 / / xml
# Define DATA_MODE_BIN 1 / / bin
# Define DATA_MODE_ENC 2 / / enc
/ / ------------------------------------------------ -----------------------------
/ / Server network sync mode
# Define NET_SERVER_SYNC
# Define MUTEX_CHECK / / ¬ Å ¾ ¶ OAI Dae ci ® ³ ª ¸ ¸ Å ± â °
# Define LOAD_DATA_MODE DATA_MODE_ENC
# Define USE_PACK_DATA / / AEN »ç ¿ë º Î ¿©
# Define GAME_DEBUG
# Define COLLISION_VIEW
# Define _UICONFIG
/ / Cu ¼ ® Ai ¸ ¸ »ç ¿ë ° ¡'is
/ / # Ifdef NDEBUG
/ / # Ifndef NET_SERVER_SYNC
# Define NET_SERVER_SYNC
/ / # Endif
# Ifndef MUTEX_CHECK
# Define MUTEX_CHECK
# Endif
/ / # Ifndef USE_PACK_DATA
# Define USE_PACK_DATA
/ / # Endif
# Ifdef LOAD_DATA_MODE
# Undef LOAD_DATA_MODE
# Define LOAD_DATA_MODE DATA_MODE_ENC
# Endif
/ / # Endif / / NDEBUG
/ / # Endif
ConfigOptions > Add IPV4
.exe he is 28.973KB
:huh:
Re: Dragonball Online Release Source
What errors did you have?
Re: Dragonball Online Release Source
Server you have disconect
I did not leave by the user and password
port=10001
port =20001
XML
Re: Dragonball Online Release Source
Post all of the ini, and i have that problem before, i use the client like lupeyy and works.