Re: Dragonball Online Release Source
Quote:
Originally Posted by
ATIDOT3
Why do you want inheritance from CntlSession ?
This solution doesnt work because CNtlSession doesnt have a default constructor.
And adding CNtlSession(); to the CNtlSession class doesnt work.
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Daneos
This solution doesnt work because CNtlSession doesnt have a default constructor.
And adding CNtlSession(); to the CNtlSession class doesnt work.
yes.
So don't inheritance from it.
Code:
class QueryAuthServer
Re: Dragonball Online Release Source
Quote:
Originally Posted by
ATIDOT3
yes.
So don't
inheritance from it.
Code:
class QueryAuthServer
I have to.
Else "int rc = g_pApp->Send(this->GetHandle(), &packet);" wont work.
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Daneos
No.
Yes I know.. What should I write
QueryAuthServer() :CntlSession( HERE )
do the servers make a connection?
Re: Dragonball Online Release Source
Anyone have the GameServer.ini :) ?
Re: Dragonball Online Release Source
Alright I found a good solution now
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Quote:
Originally Posted by
ATIDOT3
Anyone have the GameServer.ini :) ?
You need to create by yourself xd
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Quote:
Originally Posted by
Arnie36
do the servers make a connection?
The server couldnt send packet back to client. But I have an other solution which I think might be better.
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@ATIDOT3 you might want to use my current version
http://www.sendspace.com/file/ingyy1
I changed few things and made the char and auth server more clear.
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Now its time to burn my brain and die by the heat while trying to get the mssql library working.
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Daneos
What is it different than yesterday post ?
Quote:
Originally Posted by
Daneos
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Now its time to burn my brain and die by the heat while trying to get the mssql library working.
MYSQL !! ahahah ^^
Re: Dragonball Online Release Source
Can some tell me how to play online ive edited it to my ip but i don know how to do the others can someone give me instructions on how to play online i would be grateful if you could :)
Re: Dragonball Online Release Source
MSSQL or Mysql
MSSQL 2008 is good
Re: Dragonball Online Release Source
Quote:
Originally Posted by
ATIDOT3
What is it different than yesterday post ?
MYSQL !! ahahah ^^
idk how to say. Made the charserver.cpp more clear by moving the "packet" functions to an second cpp file and created a charserver.h and authserver.h file.
No mssql and not mysql. mssql is better for windows & online games. so I will use mssql
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Quote:
Originally Posted by
maximojoni
MSSQL or Mysql
MSSQL 2008 is good
I use mssql 2012 right now.
Re: Dragonball Online Release Source
Helpp why??
I enter the normal game
after that choose the character and the game will load to get this message?
http://i.imgur.com/pKIiwh3.jpg
http://i.imgur.com/WgGyhz8.jpg
Re: Dragonball Online Release Source
Quote:
Originally Posted by
maximojoni
packet exceed allowed size.
If you never read then you will never be able to understand anything.
I already told you 2 times that packet exceed allowed size means, that you have to remove the packet encryption.
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Daneos
idk how to say. Made the charserver.cpp more clear by moving the "packet" functions to an second cpp file and created a charserver.h and authserver.h file.
No mssql and not mysql. mssql is better for windows & online games. so I will use mssql
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I use mssql 2012 right now.
Just take your source, i'm adding my change on it.
So lets do some msql but i could not help you a lot with this...
Re: Dragonball Online Release Source
@Daneos I have read and I already removed
I do not know where I am going wrong now I'll see if I left any backward
need to fix it to work with you in the database
Re: Dragonball Online Release Source
Can someone give a guide on how to play online i have the Auth Char and gamer servers all that is needed to play just how to i do it?