Yes I can.
You have to convert it tough in order to use it.
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can you post an example ?
@Daneos, are you gonna post the source? I want to see somethink.
@Arnie36 ... this indicates its in "NtlSimulation" so you should try adding NtlSimulation.lib to the additional dependencies ...
Now are 612 errors.
Code:Error 100 error LNK2001: símbolo externo "char * g_NtlTSString" (?g_NtlTSString@@3PADA) sin resolver C:\source\NtlLib\Server\GameServer\NtlSimulation.lib(DboTSCMain.obj) GameServer
external symbol main reference.
Which OP-COde the client send to server after I created an character?
I create char -> client to server OP code 2006 and after that?
Anyone tell me?
2000
case UC_LOGIN_REQ:
here i load the dates from txt/charsum
2002
case UC_CHARACTER_SERVERLIST_ONE_REQ:
- - - Updated - - -
Here you add it.
2003
case UC_CHARACTER_ADD_REQ:
- - - Updated - - -
OP Code 2006
case UC_CHARACTER_EXIT_REQ:
I want to know which op code comes after UC_CHARACTER_ADD_REQ lol
I have after UC_CHARACTER_ADD_REQ this.
2005 case UC_CHARACTER_SELECT_REQ:
2007 case UC_CHARACTER_LOAD_REQ:
2006 case UC_CHARACTER_EXIT_REQ:
2009 case UC_CONNECT_WAIT_CHECK_REQ:
- - - Updated - - -
If you want i make a trace with OPCode, but i can't compile, if i fix all of my problems, i'm help you if you need it.
why you don't try to use HK/TW client like DBOR?
@Arnie36
i have this, and work.
You have somethink like this right? You get the tblidx from the table of npc and v.Curloc and all of the thinks of the DB and you make a for, and create all of the NPC?Code:CreateNPC
{
// code
sPacket.wOpCode = GU_OBJECT_CREATE;
sPacket.handle = AcquireSerialId();
sPacket.sObjectInfo.objType = OBJTYPE_NPC;
//more
Daneos, to charserver o gameserver?
char server but dont need anymore.
Finished the create char function. Now select etc..
You are gonna to post the source? I really want to see the sources.