Re: Dragonball Online Release Source
Quote:
Originally Posted by
Daneos
As I wrote a few pages (?) back, you need to run the client with Korean locale, by changing the locale of you windows or by using Microsoft AppLocale
Re: Dragonball Online Release Source
Arnie can you help me with my error?
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Arnie36
As I wrote a few pages (?) back, you need to run the client with Korean locale, by changing the locale of you windows or by using Microsoft AppLocale
I didnt even talk about the name :D
I talk about, why the first character always showed as "deleted" and all others not?
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Nicolas321
Arnie can you help me with my error?
I could say maybe you need to link with NtlCore.lib but maybe its better you learn about pointers classes and other basic stuff and start with a open source project which compiles and works out of the box and start to change things in it and find out why it stops working
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Quote:
Originally Posted by
Daneos
I didnt even talk about the name :D
I talk about, why the first character always showed as "deleted" and all others not?
Ohw, I didn't see it was red
Re: Dragonball Online Release Source
But, i put NtlCore.lib and send me more errors.
Re: Dragonball Online Release Source
When i see all the work to do for gameserver ....
Re: Dragonball Online Release Source
I have GameServer, before i can compile it, but now i have change somethinks.
Re: Dragonball Online Release Source
yes but it's a virtual gameserver if i can say.
Re: Dragonball Online Release Source
I realized I had made good progress.
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Nicolas321
I have GameServer, before i can compile it, but now i have change somethinks.
so you changed thing in your source and now your asking me what's wrong with it?
Re: Dragonball Online Release Source
yeah ! i can access to the loading screen ! than game crash. :thumbdown:
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just successfuly connected ingame then UG_CHAR_READY_FOR_COMMUNITY_SERVER_NFY make me crash server
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Arnie36
so you changed thing in your source and now your asking me what's wrong with it?
Yes, i don't know what i do wrong.
I use YOUR sources.
But i change it.
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@Arnie36
i have this problem, can you help me with that?
Code:
Error 5 error LNK2019: símbolo externo "public: __thiscall RWS::CEventId::CEventId(void)" (??0CEventId@RWS@@QAE@XZ) sin resolver al que se hace referencia en la función "void __cdecl RWS::`dynamic initializer for 'ERROR_NOT_A_VALID_MESSAGE_ID''(void)" (??__EERROR_NOT_A_VALID_MESSAGE_ID@RWS@@YAXXZ) C:\source\NtlLib\Server\GameServer\GameServer.obj GameServer
Re: Dragonball Online Release Source
Quote:
Originally Posted by
Nicolas321
Yes, i don't know what i do wrong.
I use YOUR sources.
But i change it.
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@
Arnie36
i have this problem, can you help me with that?
Code:
Error 5 error LNK2019: símbolo externo "public: __thiscall RWS::CEventId::CEventId(void)" (??0CEventId@RWS@@QAE@XZ) sin resolver al que se hace referencia en la función "void __cdecl RWS::`dynamic initializer for 'ERROR_NOT_A_VALID_MESSAGE_ID''(void)" (??__EERROR_NOT_A_VALID_MESSAGE_ID@RWS@@YAXXZ) C:\source\NtlLib\Server\GameServer\GameServer.obj GameServer
then dont change = no error
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btw. Character rename function done. Also a check if charname is gamemaster or something :D:
Re: Dragonball Online Release Source
For your insert into character, what have you use for unsigned char ?
Re: Dragonball Online Release Source
my create character function
Quote:
app->db->prepare("CALL CharCreate (?,?,?,?,?,?,?,?, @charId, @wResultCode)");
app->db->setString(1, Ntl_WC2MB(req->awchCharName));
app->db->setInt(2, req->byRace);
app->db->setInt(3, req->byClass);
app->db->setInt(4, req->byGender);
app->db->setInt(5, req->byFace);
app->db->setInt(6, req->byHair);
app->db->setInt(7, req->byHairColor);
app->db->setInt(8, req->bySkinColor);
//app->db->setInt(9, req->byBlood);
I still need to find a good way to get the account id..