I don't have the character created, i only have accounts.txt and in characters.txt i only have 2 numbers... but ok, i'm gonna delete the case
Okey, everything is working now, thanks a lot
btw. i did not define __SGPRO_BOTSYSTEM_SENDANDRECVTESTCODE__ to 1, instead to zero and it works
ps: arnie, you have a very great overview over the project for this time period :D
Again, send me the error... did you have skype? Only you help me with this and you delete me.
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I'm going to eat, in 30 minutes, i'm back
what error?
I have skype, I can't remember having you in it so can't remember deleting you, and I'm not letting you or any one else on ragezone in my skype
is your characters.txt and account.txt in ..\data relative to your exe's
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you know if you don't show a youtube link with proof of more than one player in game nobody will belief you![]()
Yeah, i have folder data where i have the .exe and .ini.
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I forgot, this i what the trace send...
[2014-06-08 15:1:19:86] AcceptorThread [192.168.0.3:10001] Type[0] Precreate ReserveAccept Success : Current[3]
[2014-06-08 15:1:19:87] AcceptorThread [192.168.0.3:10002] Type[2] Precreate ReserveAccept Success : Current[1]
[2014-06-08 15:1:25:619] AcceptorThread [192.168.0.3:20002] Type[2] Precreate ReserveAccept Success : Current[1]
[2014-06-08 15:1:31:92] AcceptorThread [192.168.0.3:30002] Type[2] Precreate ReserveAccept Success : Current[1]
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TS? RaidCall?
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The error who have daneos. The disconnect
the data folder where you have the .exe and .ini is the data folder with the edf files from your client
which have to be where your characterserver is and your gameserver
you also need a data folder at a level higher in the folder structure where all servers can find it, with account.txt and characters.txt in it
in other words ..\data
I 1000 times said that RANDKEY has to be there XD
Yes I used his code, compiled in VS 2013 and in few minutes there will be uploaded the video extra for arnie, because he likes it soo :D :D
@Arnie36 i put data folder with the .exe and inside of data i put the .txt and in where i have AuthServer.exe CharServer.exe and GameServer.exe put data again. It's ok?
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Ok, i has to change ENCONDE_NONE to ENCODE_RANDKEY?????
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Error.
Code:[2014-06-08 15:20:7:865] Rx PacketLen[2] Sequence[0] Checksum[0] [2014-06-08 15:20:7:865] Session[424A360] CompleteIO Error : Err:100051(NTL_ERR_NET_PACKET_CHECKSUM_FAIL) [2014-06-08 15:20:8:719] Session[424A360] NETEVENT_CLOSE Close Count[1]
Take it ^^
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I did it, because the Servers use #include "NtlPacketEncoder_RandKey.h" so they mmight also use it xDD
Thanks a lot for you help, i'm gonna try, thanks a lot.
Wait for my answer
Very confusing, you use ENCODE_NONE and define __SGPRO_BOTSYSTEM_SENDANDRECVTESTCODE__ 1
I do the opposite :D