[RELEASE] Dragonball Online Release Source

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  1. #916
    Don't quote me Arnie36 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Nicolas321 View Post
    Yes, i Start the three exe at the sametime and later open DBO.exe

    CharServer.cpp

    Code:
    sPacket->wOpCode = CU_CHARACTER_SELECT_RES;
    sPacket->wResultCode = CHARACTER_SUCCESS;
    sPacket->charId = pRecv->charId; 
    strcpy_s((char*)sPacket->abyAuthKey, NTL_MAX_SIZE_AUTH_KEY, "Dbo");
    strcpy_s(sPacket->szGameServerIP, sizeof(sPacket->szGameServerIP), "192.168.0.3");
    sPacket->wGameServerPortForClient = 30001;
    GameServer.cpp

    Code:
    sPacket->wOpCode = CU_CHARACTER_SELECT_RES;
    sPacket->wResultCode = CHARACTER_SUCCESS;
    sPacket->charId = pRecv->charId; 
    strcpy_s((char*)sPacket->abyAuthKey, NTL_MAX_SIZE_AUTH_KEY, "Dbo");
    strcpy_s(sPacket->szGameServerIP, sizeof(sPacket->szGameServerIP), "192.168.0.3");
    sPacket->wGameServerPortForClient = 30001;
    you can delete the one in the gameserver, and you won't reach this case until you have created a character

  2. #917
    DBO Developer Nicolas321 is offline
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    Re: Dragonball Online Release Source

    I don't have the character created, i only have accounts.txt and in characters.txt i only have 2 numbers... but ok, i'm gonna delete the case

  3. #918
    Member Jupeyy is offline
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    Re: Dragonball Online Release Source

    Okey, everything is working now, thanks a lot

    btw. i did not define __SGPRO_BOTSYSTEM_SENDANDRECVTESTCODE__ to 1, instead to zero and it works

    ps: arnie, you have a very great overview over the project for this time period :D

  4. #919
    Don't quote me Arnie36 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Nicolas321 View Post
    I don't have the character created, i only have accounts.txt and in characters.txt i only have 2 numbers... but ok, i'm gonna delete the case
    show me what you have in characters.txt

  5. #920
    DBO Developer Nicolas321 is offline
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    Re: Dragonball Online Release Source

    Again, send me the error... did you have skype? Only you help me with this and you delete me.

    Code:
    [account1]
    number=0
    [account2]
    number=0
    - - - Updated - - -

    I'm going to eat, in 30 minutes, i'm back

  6. #921
    Don't quote me Arnie36 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Nicolas321 View Post
    Again, send me the error... did you have skype? Only you help me with this and you delete me.

    Code:
    [account1]
    number=0
    [account2]
    number=0
    what error?
    I have skype, I can't remember having you in it so can't remember deleting you, and I'm not letting you or any one else on ragezone in my skype

    is your characters.txt and account.txt in ..\data relative to your exe's

    - - - Updated - - -

    Quote Originally Posted by Jupeyy View Post
    Okey, everything is working now, thanks a lot

    btw. i did not define __SGPRO_BOTSYSTEM_SENDANDRECVTESTCODE__ to 1, instead to zero and it works
    you know if you don't show a youtube link with proof of more than one player in game nobody will belief you

  7. #922
    DBO Developer Nicolas321 is offline
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    Re: Dragonball Online Release Source

    Yeah, i have folder data where i have the .exe and .ini.

    - - - Updated - - -

    I forgot, this i what the trace send...

    [2014-06-08 15:1:19:86] AcceptorThread [192.168.0.3:10001] Type[0] Precreate ReserveAccept Success : Current[3]
    [2014-06-08 15:1:19:87] AcceptorThread [192.168.0.3:10002] Type[2] Precreate ReserveAccept Success : Current[1]
    [2014-06-08 15:1:25:619] AcceptorThread [192.168.0.3:20002] Type[2] Precreate ReserveAccept Success : Current[1]
    [2014-06-08 15:1:31:92] AcceptorThread [192.168.0.3:30002] Type[2] Precreate ReserveAccept Success : Current[1]

    - - - Updated - - -

    TS? RaidCall?

    - - - Updated - - -

    The error who have daneos. The disconnect

  8. #923
    Don't quote me Arnie36 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Nicolas321 View Post
    Yeah, i have folder data where i have the .exe and .ini.
    The error who have daneos. The disconnect
    the data folder where you have the .exe and .ini is the data folder with the edf files from your client
    which have to be where your characterserver is and your gameserver

    you also need a data folder at a level higher in the folder structure where all servers can find it, with account.txt and characters.txt in it
    in other words ..\data

  9. #924
    DBO Developer Nicolas321 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Jupeyy View Post
    Okey, everything is working now, thanks a lot

    btw. i did not define __SGPRO_BOTSYSTEM_SENDANDRECVTESTCODE__ to 1, instead to zero and it works

    ps: arnie, you have a very great overview over the project for this time period :D
    Did you use the Source of Arnie? Did you have changed the DATA_ENCONDE_ENC and ENCODE_RANDKEY to ENCODE_NONE??

  10. #925
    Member Jupeyy is offline
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    Re: Dragonball Online Release Source

    I 1000 times said that RANDKEY has to be there XD

    Yes I used his code, compiled in VS 2013 and in few minutes there will be uploaded the video extra for arnie, because he likes it soo :D :D

  11. #926
    DBO Developer Nicolas321 is offline
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    Re: Dragonball Online Release Source

    @Arnie36 i put data folder with the .exe and inside of data i put the .txt and in where i have AuthServer.exe CharServer.exe and GameServer.exe put data again. It's ok?

    - - - Updated - - -

    Ok, i has to change ENCONDE_NONE to ENCODE_RANDKEY?????

    - - - Updated - - -

    Error.

    Code:
    [2014-06-08 15:20:7:865] Rx PacketLen[2] Sequence[0] Checksum[0]
    [2014-06-08 15:20:7:865] Session[424A360] CompleteIO Error : Err:100051(NTL_ERR_NET_PACKET_CHECKSUM_FAIL)
    [2014-06-08 15:20:8:719] Session[424A360] NETEVENT_CLOSE Close Count[1]

  12. #927
    Member Jupeyy is offline
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    Re: Dragonball Online Release Source



    Take it ^^

    - - - Updated - - -

    Quote Originally Posted by Nicolas321 View Post
    Ok, i has to change ENCONDE_NONE to ENCODE_RANDKEY?????

    I did it, because the Servers use #include "NtlPacketEncoder_RandKey.h" so they mmight also use it xDD

  13. #928
    DBO Developer Nicolas321 is offline
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    Re: Dragonball Online Release Source

    Thanks a lot for you help, i'm gonna try, thanks a lot.

    Wait for my answer

  14. #929
    Don't quote me Arnie36 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Nicolas321 View Post
    @Arnie36 i put data folder with the .exe and inside of data i put the .txt and in where i have AuthServer.exe CharServer.exe and GameServer.exe put data again. It's ok?

    - - - Updated - - -

    Ok, i has to change ENCONDE_NONE to ENCODE_RANDKEY?????

    - - - Updated - - -

    Error.

    Code:
    [2014-06-08 15:20:7:865] Rx PacketLen[2] Sequence[0] Checksum[0]
    [2014-06-08 15:20:7:865] Session[424A360] CompleteIO Error : Err:100051(NTL_ERR_NET_PACKET_CHECKSUM_FAIL)
    [2014-06-08 15:20:8:719] Session[424A360] NETEVENT_CLOSE Close Count[1]
    it should be ENCODE_NONE
    and I'm sorry but my English isn't good enough to explain to you where the data folders should be

  15. #930
    Member Jupeyy is offline
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    Re: Dragonball Online Release Source

    Very confusing, you use ENCODE_NONE and define __SGPRO_BOTSYSTEM_SENDANDRECVTESTCODE__ 1
    I do the opposite :D



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