[RELEASE] Dragonball Online Release Source

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  1. #1051
    AKCore ATIDOT3 is offline
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    Apr 2013 Join Date
    BinaryLocation
    536Posts

    Re: Dragonball Online Release Source

    Sup people.

    I'm interesting about the DBO developpement, what's the last version to use for start the dev on ?

    for the client i've download :
    http://www.mediafire.com/download/2x...lientsource.7z

    and the server:

    DBOServerSource.rar "can't find the link...".

    the game:

    http://www.mediafire.com/download/bs...ByCulero49.rar

    i'm asking because they are so many different download on this topic i'm lost.

    So i just would like to know if it's the good file for start to work on it :).

    Thank's :D. !

  2. #1052
    Member Sid Viciouss is offline
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    May 2014 Join Date
    58Posts

    Re: Dragonball Online Release Source

    some news about skills guys?
    if you can add them/teach how to learn them with hamacii we can have a pvp server :D

  3. #1053
    Enthusiast NicoElPatron is offline
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    Jan 2014 Join Date
    41Posts

    Re: Dragonball Online Release Source


  4. #1054
    DBO Developer Nicolas321 is offline
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    May 2014 Join Date
    482Posts

    Re: Dragonball Online Release Source

    Quote Originally Posted by Arnie36 View Post
    maybe sPacket3->aItemProfile[2].byPlace = CONTAINER_TYPE_BAG2; should be sPacket3->aItemProfile[2].byPlace = CONTAINER_TYPE_BAG1;
    It's the same i use CONTAINER_TYPE_BAG2 in virtualserver and work, i'm gonna try, but i don't think anything change

    - - - Updated - - -

    Because, CONTAINER_TYPE_BAGX is in wich of 5 bag do you wanna have it, in BAG1 Is the red, in bag2 i have another bag

  5. #1055
    Enthusiast NicoElPatron is offline
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    Jan 2014 Join Date
    41Posts

    Re: Dragonball Online Release Source

    Quote Originally Posted by NicoElPatron View Post
    Hmmm the result: i can play offline :\ http://gyazo.com/8174ebf629ffadd753e6ac2b4cabc067

  6. #1056
    DBO Developer Nicolas321 is offline
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    May 2014 Join Date
    482Posts

    Re: Dragonball Online Release Source

    That wrong, change #define NET_.... for #ifndef NET_...

    You have to change somewhere is //#define NET_SERVER_SYNC you have to delete //

  7. #1057
    Member Jupeyy is offline
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    Jun 2014 Join Date
    74Posts

    Re: Dragonball Online Release Source

    he is in the virtualserver.cpp file, you have to change it in dbocompileopt.h !!

  8. #1058
    Enthusiast NicoElPatron is offline
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    Jan 2014 Join Date
    41Posts

    Re: Dragonball Online Release Source

    Quote Originally Posted by Jupeyy View Post
    he is in the virtualserver.cpp file, you have to change it in dbocompileopt.h !!
    So... virtualserver.cpp should not be edited?

  9. #1059
    Member Jupeyy is offline
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    Jun 2014 Join Date
    74Posts

    Re: Dragonball Online Release Source

    do wanna play offline or online`?, dbovirtualserver doesn't care if you play online

  10. #1060
    Enthusiast NicoElPatron is offline
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    Jan 2014 Join Date
    41Posts

    Re: Dragonball Online Release Source

    Quote Originally Posted by Jupeyy View Post
    do wanna play offline or online`?, dbovirtualserver doesn't care if you play online
    Okey

  11. #1061
    DBO Developer Nicolas321 is offline
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    May 2014 Join Date
    482Posts

    Re: Dragonball Online Release Source

    Put DBOVirtualServer.cpp to the normaly

  12. #1062
    Member maximojoni is offline
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    Feb 2014 Join Date
    64Posts

    Re: Dragonball Online Release Source

    @Nicolas321 @Arnie36 @Jupeyy @Daneos
    My client does not work to build
    I already modified the Compileopt
    this was the last mod looks:
    Code:
     
    / ********************************************** ******************************
    *
    * File: DboCompileOpt.h
    * Author: HyungSuk, Jang
    * Copyright: (AO) NTL
    * Date: 2005 28 9..
    * Abstract: DBO compile option.
    ************************************************** ***************************
    * Desc:
    *
    ************************************************** *************************** /
    
    
    # Ifndef __ DBO_COMPILE_OPT_H___
    # Define __ DBO_COMPILE_OPT_H___
    
    
    # Define DATA_MODE_XML 0 / / xml
    # Define DATA_MODE_BIN 1 / / bin
    # Define DATA_MODE_ENC 2 / / enc
    
    
    / / ------------------------------------------------ -----------------------------
    / / Server network sync mode
    
    
    # Define NET_SERVER_SYNC
    
    
    # Define MUTEX_CHECK / / ¬ Å ¾ ¶ OAI Dae ci ® ³ ª ¸ ¸ Å ± â °
    
    
    # Define LOAD_DATA_MODE DATA_MODE_ENC
    
    
    # Define USE_PACK_DATA / / AEN »ç ¿ë º Î ¿©
    
    
    # Define GAME_DEBUG
    
    
    # Define COLLISION_VIEW
    
    
    # Define _UICONFIG
    
    
    / / Cu ¼ ® Ai ¸ ¸ »ç ¿ë ° ¡'is
    / / # Ifdef NDEBUG
    
    
    / / # Ifndef NET_SERVER_SYNC
    # Define NET_SERVER_SYNC
    / / # Endif
    
    
    # Ifndef MUTEX_CHECK
    # Define MUTEX_CHECK
    # Endif
    
    
    / / # Ifndef USE_PACK_DATA
    # Define USE_PACK_DATA
    / / # Endif
    
    
    # Ifdef LOAD_DATA_MODE
    # Undef LOAD_DATA_MODE
    # Define LOAD_DATA_MODE DATA_MODE_ENC
    # Endif
    
    
    / / # Endif / / NDEBUG
    
    
    
    
    
    
    / / # Endif
    ConfigOptions > Add IPV4
    .exe he is 28.973KB


  13. #1063
    DBO Developer Nicolas321 is offline
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    May 2014 Join Date
    482Posts

    Re: Dragonball Online Release Source

    What errors did you have?

  14. #1064
    Member maximojoni is offline
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    Feb 2014 Join Date
    64Posts

    Re: Dragonball Online Release Source

    Server you have disconect
    I did not leave by the user and password

    port=10001


    port =20001
    XML

  15. #1065
    DBO Developer Nicolas321 is offline
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    May 2014 Join Date
    482Posts

    Re: Dragonball Online Release Source

    Post all of the ini, and i have that problem before, i use the client like lupeyy and works.



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