[RELEASE] Dragonball Online Release Source

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  1. #1171
    Dbo Dev Daneos is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by ATIDOT3 View Post
    Why do you want inheritance from CntlSession ?

    This solution doesnt work because CNtlSession doesnt have a default constructor.
    And adding CNtlSession(); to the CNtlSession class doesnt work.

  2. #1172
    AKCore ATIDOT3 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Daneos View Post
    This solution doesnt work because CNtlSession doesnt have a default constructor.
    And adding CNtlSession(); to the CNtlSession class doesnt work.
    yes.

    So don't inheritance from it.

    Code:
    class QueryAuthServer

  3. #1173
    Dbo Dev Daneos is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by ATIDOT3 View Post
    yes.

    So don't inheritance from it.

    Code:
    class QueryAuthServer
    I have to.
    Else "int rc = g_pApp->Send(this->GetHandle(), &packet);" wont work.

  4. #1174
    Don't quote me Arnie36 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Daneos View Post
    No.



    Yes I know.. What should I write
    QueryAuthServer() :CntlSession( HERE )
    do the servers make a connection?

  5. #1175
    AKCore ATIDOT3 is offline
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    Re: Dragonball Online Release Source

    Anyone have the GameServer.ini :) ?

  6. #1176
    Dbo Dev Daneos is offline
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    Re: Dragonball Online Release Source

    Alright I found a good solution now

    - - - Updated - - -

    Quote Originally Posted by ATIDOT3 View Post
    Anyone have the GameServer.ini :) ?
    You need to create by yourself xd

    - - - Updated - - -

    Quote Originally Posted by Arnie36 View Post
    do the servers make a connection?
    The server couldnt send packet back to client. But I have an other solution which I think might be better.

    - - - Updated - - -
    @ATIDOT3 you might want to use my current version
    http://www.sendspace.com/file/ingyy1

    I changed few things and made the char and auth server more clear.

    - - - Updated - - -

    Now its time to burn my brain and die by the heat while trying to get the mssql library working.

  7. #1177
    AKCore ATIDOT3 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Daneos View Post
    - - - Updated - - -
    @ATIDOT3 you might want to use my current version
    http://www.sendspace.com/file/ingyy1

    I changed few things and made the char and auth server more clear.
    What is it different than yesterday post ?
    Quote Originally Posted by Daneos View Post
    - - - Updated - - -

    Now its time to burn my brain and die by the heat while trying to get the mssql library working.
    MYSQL !! ahahah ^^

  8. #1178
    Enthusiast SSGokug is offline
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    Re: Dragonball Online Release Source

    Can some tell me how to play online ive edited it to my ip but i don know how to do the others can someone give me instructions on how to play online i would be grateful if you could :)

  9. #1179
    Member maximojoni is offline
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    Re: Dragonball Online Release Source

    MSSQL or Mysql
    MSSQL 2008 is good

  10. #1180
    Dbo Dev Daneos is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by ATIDOT3 View Post
    What is it different than yesterday post ?


    MYSQL !! ahahah ^^
    idk how to say. Made the charserver.cpp more clear by moving the "packet" functions to an second cpp file and created a charserver.h and authserver.h file.

    No mssql and not mysql. mssql is better for windows & online games. so I will use mssql

    - - - Updated - - -

    Quote Originally Posted by maximojoni View Post
    MSSQL or Mysql
    MSSQL 2008 is good
    I use mssql 2012 right now.

  11. #1181
    Member maximojoni is offline
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    Re: Dragonball Online Release Source

    Helpp why??
    I enter the normal game


    after that choose the character and the game will load to get this message?


  12. #1182
    Dbo Dev Daneos is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by maximojoni View Post
    Helpp why??
    I enter the normal game


    after that choose the character and the game will load to get this message?

    packet exceed allowed size.

    If you never read then you will never be able to understand anything.
    I already told you 2 times that packet exceed allowed size means, that you have to remove the packet encryption.

  13. #1183
    AKCore ATIDOT3 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Daneos View Post
    idk how to say. Made the charserver.cpp more clear by moving the "packet" functions to an second cpp file and created a charserver.h and authserver.h file.

    No mssql and not mysql. mssql is better for windows & online games. so I will use mssql

    - - - Updated - - -



    I use mssql 2012 right now.
    Just take your source, i'm adding my change on it.

    So lets do some msql but i could not help you a lot with this...

  14. #1184
    Member maximojoni is offline
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    Re: Dragonball Online Release Source

    @Daneos I have read and I already removed
    I do not know where I am going wrong now I'll see if I left any backward
    need to fix it to work with you in the database

  15. #1185
    Enthusiast SSGokug is offline
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    Re: Dragonball Online Release Source

    Can someone give a guide on how to play online i have the Auth Char and gamer servers all that is needed to play just how to i do it?



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