[RELEASE] Dragonball Online Release Source

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  1. #1411
    Don't quote me Arnie36 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Daneos View Post


    xd
    Any one know, why my first character always showed as deleted??
    As I wrote a few pages (?) back, you need to run the client with Korean locale, by changing the locale of you windows or by using Microsoft AppLocale

  2. #1412
    DBO Developer Nicolas321 is offline
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    Re: Dragonball Online Release Source

    Arnie can you help me with my error?

  3. #1413
    Dbo Dev Daneos is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Arnie36 View Post
    As I wrote a few pages (?) back, you need to run the client with Korean locale, by changing the locale of you windows or by using Microsoft AppLocale
    I didnt even talk about the name :D
    I talk about, why the first character always showed as "deleted" and all others not?

  4. #1414
    Don't quote me Arnie36 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Nicolas321 View Post
    Arnie can you help me with my error?
    I could say maybe you need to link with NtlCore.lib but maybe its better you learn about pointers classes and other basic stuff and start with a open source project which compiles and works out of the box and start to change things in it and find out why it stops working

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    Quote Originally Posted by Daneos View Post
    I didnt even talk about the name :D
    I talk about, why the first character always showed as "deleted" and all others not?
    Ohw, I didn't see it was red

  5. #1415
    DBO Developer Nicolas321 is offline
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    Re: Dragonball Online Release Source

    But, i put NtlCore.lib and send me more errors.

  6. #1416
    AKCore ATIDOT3 is offline
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    Re: Dragonball Online Release Source

    When i see all the work to do for gameserver ....

  7. #1417
    DBO Developer Nicolas321 is offline
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    Re: Dragonball Online Release Source

    I have GameServer, before i can compile it, but now i have change somethinks.

  8. #1418
    AKCore ATIDOT3 is offline
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    Re: Dragonball Online Release Source

    yes but it's a virtual gameserver if i can say.

  9. #1419

    Re: Dragonball Online Release Source

    I realized I had made ​​good progress.

  10. #1420
    Don't quote me Arnie36 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Nicolas321 View Post
    I have GameServer, before i can compile it, but now i have change somethinks.
    so you changed thing in your source and now your asking me what's wrong with it?

  11. #1421
    AKCore ATIDOT3 is offline
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    Re: Dragonball Online Release Source

    yeah ! i can access to the loading screen ! than game crash.

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    just successfuly connected ingame then UG_CHAR_READY_FOR_COMMUNITY_SERVER_NFY make me crash server

  12. #1422
    DBO Developer Nicolas321 is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Arnie36 View Post
    so you changed thing in your source and now your asking me what's wrong with it?
    Yes, i don't know what i do wrong.

    I use YOUR sources.

    But i change it.

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    @Arnie36

    i have this problem, can you help me with that?

    Code:
    Error	5	error LNK2019: símbolo externo "public: __thiscall RWS::CEventId::CEventId(void)" (??0CEventId@RWS@@QAE@XZ) sin resolver al que se hace referencia en la función "void __cdecl RWS::`dynamic initializer for 'ERROR_NOT_A_VALID_MESSAGE_ID''(void)" (??__EERROR_NOT_A_VALID_MESSAGE_ID@RWS@@YAXXZ)	C:\source\NtlLib\Server\GameServer\GameServer.obj	GameServer

  13. #1423
    Dbo Dev Daneos is offline
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    Re: Dragonball Online Release Source

    Quote Originally Posted by Nicolas321 View Post
    Yes, i don't know what i do wrong.

    I use YOUR sources.

    But i change it.

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    @Arnie36

    i have this problem, can you help me with that?

    Code:
    Error	5	error LNK2019: símbolo externo "public: __thiscall RWS::CEventId::CEventId(void)" (??0CEventId@RWS@@QAE@XZ) sin resolver al que se hace referencia en la función "void __cdecl RWS::`dynamic initializer for 'ERROR_NOT_A_VALID_MESSAGE_ID''(void)" (??__EERROR_NOT_A_VALID_MESSAGE_ID@RWS@@YAXXZ)	C:\source\NtlLib\Server\GameServer\GameServer.obj	GameServer
    then dont change = no error

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    btw. Character rename function done. Also a check if charname is gamemaster or something

  14. #1424
    AKCore ATIDOT3 is offline
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    Re: Dragonball Online Release Source

    For your insert into character, what have you use for unsigned char ?

  15. #1425
    Dbo Dev Daneos is offline
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    Re: Dragonball Online Release Source

    my create character function

    app->db->prepare("CALL CharCreate (?,?,?,?,?,?,?,?, @charId, @wResultCode)");

    app->db->setString(1, Ntl_WC2MB(req->awchCharName));
    app->db->setInt(2, req->byRace);
    app->db->setInt(3, req->byClass);
    app->db->setInt(4, req->byGender);
    app->db->setInt(5, req->byFace);
    app->db->setInt(6, req->byHair);
    app->db->setInt(7, req->byHairColor);
    app->db->setInt(8, req->bySkinColor);
    //app->db->setInt(9, req->byBlood);

    I still need to find a good way to get the account id..



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