Trigger Objects Around the map

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  1. #1
    Server Developer luiz45 is offline
    MemberRank
    Apr 2006 Join Date
    233Posts

    Trigger Objects Around the map

    Hello Guys whats up long time no post
    So i wanna just asking if @Daneos @Nicolas321 juppey already seen this thing like that:

    http://puu.sh/b0pHr/ed6bf66a84.jpg
    http://puu.sh/b0pKc/c0da5c228e.jpg

    Its Time Leap Quest(Pic1.) and Warp Dungeon(Pic2) i'd like know if anyone of you got this thing working...because i have some troubles to make it work.
    I know this things:

    -The client always send a UG_TS_CONFIRM_STEP_REQ with dwEventData filled with HOBJECT
    and TsType always 1(because he is coliding with object)

    -The client always send about 3 or 4 Packets UG_TS_CONFIRM_STEP_REQ each time changing
    tcCurId,tcNextId always desc,example:
    1:
    tcCurId:0
    tcNextId:3
    2:
    tcCurId:3
    tcNextId:2
    3:
    tcCurId:2:
    tcNextId:1
    And so on...




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