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Server Developer
Trigger Objects Around the map
Hello Guys whats up long time no post
So i wanna just asking if @Daneos @Nicolas321 juppey already seen this thing like that:
http://puu.sh/b0pHr/ed6bf66a84.jpg
http://puu.sh/b0pKc/c0da5c228e.jpg
Its Time Leap Quest(Pic1.) and Warp Dungeon(Pic2) i'd like know if anyone of you got this thing working...because i have some troubles to make it work.
I know this things:
-The client always send a UG_TS_CONFIRM_STEP_REQ with dwEventData filled with HOBJECT
and TsType always 1(because he is coliding with object)
-The client always send about 3 or 4 Packets UG_TS_CONFIRM_STEP_REQ each time changing
tcCurId,tcNextId always desc,example:
1:
tcCurId:0
tcNextId:3
2:
tcCurId:3
tcNextId:2
3:
tcCurId:2:
tcNextId:1
And so on...
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