from DirectX 9 to DirectX 12 and 64-bit

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  1. #61
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    from DirectX 9 to DirectX 12 and 64-bit
    People seem to forget that the community of this game is incredibly small. Not big enough to make a noteworthy buck. In the end, it doesn't matter who released what or when, what matters is the release itself and its stability. It's not a race or a fight of who does the most work or releases files the fastest. That kinda competition only slows down overall progress. People too proud or greedy to help the community progress are only harmful and should be ignored.

  2. #62
    Member atom0s is offline
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    Quote Originally Posted by Mageoski View Post
    Yea, but i assume you also had the intention to make money out of it, not doing a favor for the community (back in 2013)?
    Money was never discussed or a focus when we were working on it back then. The goal was getting a stable working server up and running to play on during a phase of the game we all enjoyed. (Chapter 3 and Chapter 4) I understand this is hard to believe, but that was the goal, not money.


    Quote Originally Posted by Mageoski View Post
    Releasing the 6.4.2 Code was like "if i can't make money out of it, the people who stole the code from me shouldn't also not be able to".
    I wasn't around when 6.x code leaked publicly, the stuff we had back in 2012/2013 was before any of that even existed. I'm referring to Chapter 3/Chapter 4 source. I left the team due to personal real life matters, so I can't speak on what happened after I left. I just saw that some drama happened and one of the newer members that joined the team after I left leaked newer stuff.


    Quote Originally Posted by Mageoski View Post
    You can look at this from different sides, but for me as user standing at the sideline it looks like its all about the money. And the beef around this is only because people can't make money out of it (Well, there are servers running and i guess they doing a lot of money with it)
    The original team we had wasn't money driven/focused. It was a small group working on a common goal of making a solid classic server with the original/old Chapter 3/4 code. Focus was to fix known bugs/crashes, make zones more stable, and cleanup the source in general since it's a hot mess of nonsense and reused files all over the place.

    I'd wager the people hosting servers now whom were not part of that original team are focused on making money as their primary goal, much like any other private server for any other game. Reason why most of the servers you see pop up for this game never get anywhere and die off after a few months. They are just out to make a quick dollar and not put any effort into the game to fix anything.

    I don't blame Domo for not wanting to share things anymore after being fucked over by multiple people and watching his work get abused. (Not just for RoM though, but for multiple games.) Why would he want to release it when there are people claiming what they have/use isn't from him or originated from things he got? (See his post in this thread earlier; all he asked was for people to admit to where their files came from.)


    Speaking from my personal experiences with Domo, I never had an issue with him. Him and I always got along and worked fine together. Both of us shared a love for this game and wanted to see a proper server with all the common bugs fixed running. Others on the team shared that same mindset as well.

    Do I think Domo is some hero or amazing person? No. He's quite the idiot to be honest, but I say that in a friendly/joking manner that he'd understand. :P I just disagree with a lot of junk people say about him because that's not how I felt ever working with him/dealing with him.

  3. #63
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    Why would he want to release it when there are people claiming what they have/use isn't from him or originated from things he got?
    That's a sad fact anyone providing something for free has to deal with. Those people must be really important to him if he cares so much that he stops his work as a result. At that point you gotta ask yourself what's more important. Cutting short a small amount of assholes or continueing to assist the community as a whole? That small amount of people would get exposed anyway at some point because of how well known Domo is.

  4. #64
    Account Upgraded | Title Enabled! Mageoski is online now
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    I found this forum by accident in 2015, and i never have setup any other private server than Runes of Magic, because i simply have not played any other MMOs then RoM, GW2 and Lotro (i would die to get private servers from GW2 and Lotro btw, but this will not happen ^^).

    My opinion about " its all about the money" results from some writings in this forum from different people. But its cool when it started without the intention to make money.
    Last edited by Mageoski; 08-09-20 at 04:07 PM.

  5. #65
    Member atom0s is offline
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    Quote Originally Posted by xSpeedx View Post
    That's a sad fact anyone providing something for free has to deal with. Those people must be really important to him if he cares so much that he stops his work as a result. At that point you gotta ask yourself what's more important. Cutting short a small amount of assholes or continueing to assist the community as a whole? That small amount of people would get exposed anyway at some point because of how well known Domo is.
    I think you have that reversed in who has to deal with it. He is doing the work, he has the option to release it.
    There's no obligation on his part to release it and share it for the community if the community treats him like trash.


    Quote Originally Posted by Mageoski View Post
    My opinion about " its all about the money" results from some writings in this forum from different people. But its cool when it started without the intention to make money.
    It's not a wrong point of view for most games and most people in the private server / source leaking scene. Most people on this site for example are solely here for trying to profit off files others paid for, obtained themselves, etc. It's not often that the group focused on something is doing it out of love of the game. Running a server costs money, so it's something that will generally always be involved in some manner, just depends on how greedy people are with things.

    Doing enough to run and cover server costs is one thing, but if you're just as bad as the publishers of the real servers, why bother? But, if you look into the people/teams that run servers like this, you'll find a common trend of things:

    - The main person generally has 0 idea what they are doing and has no idea how to code. They generally just supply the server/hardware.
    - The main coder(s) generally have bare-minimum understanding of the language(s) involved just to get things running.
    - Most servers do very little in terms of actual fixes/customizations and just compile/run what is released/leak as-is with a cash shop or some means of VIP/donator status to get fast money.

    These servers are generally focused on just making as much money as possible in about 2-6 months before shutting down. Shutting down is generally due to one of a few reasons:

    - The owner takes all the money and disappears before splitting/paying their staff.
    - The server gets hacked and loses all data.
    - The server is just as bad/worse than retail servers and everyone quits/leaves.
    - The server never gets updates/fixes/etc. to deal with bugs or exploits so the economy is destroyed and players have no reason to play.

    And so on. It's pretty rare to see a server last beyond that general ~6 month mark unless its by a team of people actually dedicated to the game/server and actively work on it. As a normal player, it's pretty easy to tell if a server is going to last if you look at it like this and can determine if the server has any real goals or is just there for the money.

  6. #66
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    From that perspective i respect the work Gamers 4 life is doing.....hell...they have a Runes of Magic that isnt crashing.....i mean...WTF!! :D

  7. #67
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    - The main person generally has 0 idea what they are doing and has no idea how to code. They generally just supply the server/hardware.
    - The main coder(s) generally have bare-minimum understanding of the language(s) involved just to get things running.
    - Most servers do very little in terms of actual fixes/customizations and just compile/run what is released/leak as-is with a cash shop or some means of VIP/donator status to get fast money.
    You just described 90% of Aion servers I played on. I also didn't imply that Domo had any obligation to share his work. But why be affected and ultimately stopped by a handful of assholes? If he doesn't like how a lot of people are on this forum (and let's face it, the majority of people here are not exactly well-mannered like you, Mage, Lite, Domo, Me, Drew and a few others of this section), he could also go ahead and use a discord server where he can decide who joins or leaves and sweep out the greedy trash in an instant.

    I won't deny that I'm largely in it for personal gain as well. My server is a local one with little to no intention of going online because my programming experience is very lacking. That's thanks to a few cognitive issues and applies to coding as a whole though. I can't even write lua ffs. Coding is just too abstract to see what'll happen after compiling while writing the code. The extent of my abilities is checking for in-game bugs of almost any kind or behavior that didn't happen on official servers and documenting it.

  8. #68
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    thank you for defending me atom0s :) I just got off probation for the War Z garbage and all of that. and servers aren't about money they're about passion it takes passion to create something that's beautiful. this last couple of years I've been amassing servers and hardware and stuff like that first properly hosting it without paying large sums of money. I love this game and I will never stop loving this game no matter what ass-whole does what.


    and yes I understand. with the whole concept if I release them then publicly I have to be okay with people doing things like that you're right. and with the research and development I did for the battlefield community and the server files to even make it make it possible and also reversed and create a backend server and client connect to each. and with the project that I released open and yes I accept that however this is like a that and I released its



    however this is literally because the files were stolen from me and then they literally made me look like garbage spread lies and rumors about so they can make money. I see where you're coming from and my thing is all I wanted to be was acknowledged. but people can't even do me that basic thing. as of lately I am very happy that people still here are defending me thank you and I know sometimes I can be an idiot or an ass :) ;p I mean we could always say that I've always tried to make friends and that's my biggest weakness

    I had a really big falling out with people who hurt me really bad regarding the Emulator Nexus project and as others. I mean I do cool stuff and people take advantage of me because I'm autistic and I'm always trying to make friends. so I'm sorry that I'm kind of become more aggressive and head from people instead of trying to help


    good news is I own a whole bunch of servers now that are at my house and my overhead costs are very little. play spending the last couple of months studying up the infrastructure and making sure it's secure and 100% good. I want to make it so there is no money exchanged outside of a few donations to pay the little server cost. I'm tired of seeing this 6 month then they're dead servers as well.
    Last edited by theDomo; 10-09-20 at 08:33 AM.

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  9. #69
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    The short lifespan is what drove me to local hosting in the first place. Even official servers are slowly dying and this is the one game I've been coming back to for years because it's the first MMO I played and because it has a very unique feel to it. A major portion of my life is connected to Runes, so a server and client of this game are a real treasure. If any game deserves a remade client and constant polishing on the server files, it's this one for sure.

    And I'm sure passion is the reason for most of this tiny community. Compared to other games, Runes has very few players and because of that there's almost no money to be made from a server.

    I hope that one day, a few crazy nutjobs can bash their heads together and manage to come up with a crash-free client and complete server past chapter 7. I tried to get into coding for years and I simply cannot grasp the logic enough to be of use for something productive as this.

  10. #70
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    you're right I love this game too and I will always hold a special and I don't care if my server doesn't have any players at all I'm going to continue working on it and making it better. I want to make this game great again you know what I mean I love this game it was the last game me and my Uncle played together. I don't want to ever let this game die

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  11. #71
    Account Upgraded | Title Enabled! Mageoski is online now
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    I'm not long enough in this community, but since Runes of Magic was the FIRST MMO i started with in 2007 (it was Frogster for Germany back in in the days), this game will always be a special thing in my heart. Not only because of the multiclass thing, also because of the instances it delivers. Another part of it is the absolutely amazing ingame music this game has! ( I never will understand people, who play this game without music :D ).

    Its really a good feeling just to start my own server, and play around with it. Yes, it will not bring back the feelings i had when we cleared The Origin for the first time, or Heart of Ocean. What the Hell, we cleared Hall of Survivors when it was released. And how long took it ? 9 Hours! Can you believe nowadays to be 9 hours i a freaking instance ? ^^

    And the only thing which really, really annoyed me in all the years since 2007 are the crits. Its unbelievable that the Gameforge client still has the damn crits.

    I was online with my char (warmage on Asteria) a couple of days ago on Gameforge servers, and the only thing that gets me out of playing Runes of Magic on official Servers a couple of years were the introducing of + 30 Star Jewels.

    +20 weapon jewel costs 500 Diamonds, lol.....thats 13 € for one Jewel and its not guaranteed that you get +1 for your weapon.

    The world chat is almost dead, one diamond costs around 300K in gold.

    So off course i thank all of the people here who contribute and releasing stuff.

  12. #72
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    Quote Originally Posted by theDomo View Post
    you're right I love this game too and I will always hold a special and I don't care if my server doesn't have any players at all I'm going to continue working on it and making it better. I want to make this game great again you know what I mean I love this game it was the last game me and my Uncle played together. I don't want to ever let this game die
    Pretty much the same here. I met my ex through the game and have a bunch of bad memories attached to it. But nevertheless, I spent 3 years of my life with it and still just enjoy fulfilling quests, following the different stories or leveling my professions. Although navigating cities like Varanas is a choppy crashy nightmare as ever. I also keep my rates mostly vanilla. I would only love to increase the gathering/crafting exp but that's hardcoded in the zone.exe which is way beyond my skills.


    I didn't start as early as Mage (srsly, 2007? earliest i heard was closed beta 2008 man) but I still remember it as a Frogster published title over here. Hell, they even went and showcased the scout bug at the gamescom in 2010. Y'know, back when scouts could one-hit everything with their basic attack due to 0 cooldown. One of the german top guilds back then collabed with them at the fair and did an instance run where they abused the bug to its fullest extent.

    And let's not get started with the other instances. I still remember how creeped to hell and back I was during my first few Forsaken Abbey runs. Or when a couple randoms and me were partying in the bloody gallery until the count finally showed up 2 hours later. But my experience ends with Origin and HoS. I never got to see the Zurhidon Stronghold or the end of Chapter 1 or the Naga Acropolis until I went through it with my GM char on my local server.

    On my last day on Macantacht (my home since open beta 2009), which happens to be the GW2 release day, +20 gems existed in the database but were still a rumor. However, the hardline P2W tactic had become standard practice by that time. Then the servers got merged, my old account deleted and I haven't checked on the official servers ever since. Only the forum a few times. But I still keep playing on my server at my pace and I still want to experience the future zones and updates.

    PS:
    high five @Mageoski, fellow warmage here. Though in most instances I was forced to do mage/warrior due to higher DPS. It was during those times where everyone was having seizures over scrutinizer.

  13. #73
    Account Upgraded | Title Enabled! Mageoski is online now
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    Thankfully i experienced all instances in the game at level, i played (with some pauses) till Vale of Rites in endgame (I wish i could pimp my ROM Server to Vale of Rites. Its kinda in the serverfiles, but not complete).

    I'm still in a guild which had some server firsts/world seconds (i think this means nothing anymore in the game, since they have very strange release order). Most of my fellow players still playing the game. But yes, for me the P2W has gotten overhand on official servers years ago. Nevertheless i bought diamonds for some thousands € over the years, and it was ok. I had much fun with the players in my guild, so i dont regret it.

    Also have some screenshots f. e. clearing Belathis (end boss Maderoth was not that easy). There were some exploits around (as alwas were in this game), so GMs were actively watching the runs. When the boss was down they switched from invisible status to visible and gave kudos to us doing it the right way. :D

    Fortunately the Warmage is still very strong in the game, although my intention still is to dont play on official servers anymore. :D (i think i got about 2-3kkk Gold still, but i heard thats not much nowadays ^^
    Last edited by Mageoski; 10-09-20 at 03:54 PM.

  14. #74
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    Back in my day, my 50 mill from the chinaman was not much but that inflation is almost Aion levels of crazy... 3 BILLION being considered "not much" lol. I think I only saw a GM once in Varanas though. But I have my fair share of exploiting too. With five other Romeo fans, I used to go against the dragon boss in Aotulia. We simply flew straight down and hovered outside his attack range where we took him down while having a beer.

  15. #75
    Hardcore Member Beerpyrs is offline
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    Re: from DirectX 9 to DirectX 12 and 64-bit

    Quote Originally Posted by xSpeedx View Post
    I hope that one day, a few crazy nutjobs can bash their heads together and manage to come up with a crash-free client and complete server past chapter 7.
    As cool as this would be, i'm not sure we see this happening as there is maybe 2-3 ppl with the ch7 + files(most servers are running 6.4.2 or less). Only way we see this i guess is if new files are leaked in the future, but even then it's same situation as currently, just with newer files. No one except a handful will have access to new leaks and servers will eventually fall off when they can't sustain the content or develop new content.

    Rom has huge potential but due to runewakers inability to realise that & people being moneyhungry, i think inevitably this game will end up dead.

    (Which seems to be runewakers goal at least) Although in the last months they have been expanding the ingame festival content, official is receiving literally no other content updates.



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