from DirectX 9 to DirectX 12 and 64-bit

Page 3 of 6 FirstFirst 123456 LastLast
Results 31 to 45 of 84
  1. #31
    Apprentice danrer is offline
    MemberRank
    May 2014 Join Date
    14Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    beardilus How can I contact you?

  2. #32
    Valued Member beardilus is offline
    MemberRank
    Oct 2017 Join Date
    125Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    and also I also suffered from the SQL injection the injection was not a backdoor built by me in any means it was a mistake made by runewaker I never put back doors in these files and I would never do that are databases on my server were deleted three times because of that injection before I finally figured it out and you know I was so embarrassed I didn't want to tell anybody cuz it took me so long to figure it out you know it probably would have been better for me to tell people

    - - - Updated - - -

    @
    danrer
    discordapp DankBeard#4596
    Evil Source


    - - - Updated - - -

    it's disgusting I dealt with so many problems just because I couldn't give their stupid Germans money they screwed me over on so many different occasions people were giving information that wasn't true and then I would try to fight it and all I would do is get further in the hole because of my ego they constantly attacked me and then would talk garbage about me while doing it and then me being an idiot played right into their trap

    - - - Updated - - -

    get people to give false information and make people think that I was just crazy or stupid and because I was freaking out everyone just believe them

  3. #33
    Apprentice danrer is offline
    MemberRank
    May 2014 Join Date
    14Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    beardilus I added you. I think you will be interested in what I wrote.

  4. #34
    Proficient Member Lifefire is offline
    MemberRank
    May 2018 Join Date
    USALocation
    164Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    I just want to say... in before close!

  5. #35
    I Love RoM! Mageoski is offline
    MemberRank
    Jul 2015 Join Date
    345Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    Any news of non critting Runes of Magic ? I would really love to see a video in dalanis ^^

    Since Gameforge released this absolutely garbage Launcher with Runes of Magic, i have the feeling they try to force the game to death.
    Rumours say that runewaker is programming a modified client , so that you HAVE to use gameforge launcher in the near future.

    At the moment you can install updates manually and use nocheckversion on official client.

  6. #36
    Valued Member Beerpyrs is offline
    MemberRank
    Jul 2015 Join Date
    135Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    You can't update the client manually, you have to either use steam or gameforge launcher for it, then you can use nocheckversion for it.

    On topic though, would also love to see a video from Domo.

  7. #37
    Proficient Member Lifefire is offline
    MemberRank
    May 2018 Join Date
    USALocation
    164Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    For those who dont know, you can manually update the client if you want... use this website to get the patches, but you have to install them in order...

    Update: removed link, it was changed to Ch7... will post GDrive link to all Official patches i have once the file is ready (probably tomorrow evening). it is a very large RAR file (3.48GB, expands to 7.9GB) and will take time to upload and to download.
    Last edited by Lifefire; 31-12-19 at 04:09 AM.

  8. #38
    Proficient Member Lifefire is offline
    MemberRank
    May 2018 Join Date
    USALocation
    164Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    i grabbed my link and turned it into it's own thread...


    [Release] Official RoM Manual Patches
    Last edited by Lifefire; 26-01-20 at 08:21 PM.

  9. #39
    Apprentice dutchman360 is offline
    MemberRank
    Sep 2015 Join Date
    21Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    Why is it not possible to update it manually? Newest patches can be downloaded from the same server as always. Just put them in your rom folder and run them

  10. #40
    Novice ccinnuendo is offline
    MemberRank
    Sep 2018 Join Date
    3Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    So G4L will release a 64bit Client soon. Is this domos source?

  11. #41
    Proficient Member Lifefire is offline
    MemberRank
    May 2018 Join Date
    USALocation
    164Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    This Dx12 nonsense has gone on long enough, i havent said anything since the day this thread was made but now it is time by using the 2 images in the first post and full knowledge of how rune engine renders view distance within the scope of the viewport (your screen)... i can say for a fact both images are Dx9... the reason the second image has less FPS is because the view is slightly up which causes the engine to render deeper into the viewport.

    Also to compile the client or engine using VS2019 requires a complete rewrite of all the code, which would take months of nonstop solo work.

  12. #42
    Valued Member mollo is offline
    MemberRank
    Sep 2014 Join Date
    coming soon!Location
    108Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    @ccinnuendo no, our code was developed by our own team

  13. #43
    Valued Member beardilus is offline
    MemberRank
    Oct 2017 Join Date
    125Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    @
    Lifefire you know I've been working on this project for many years longer than human know the service code existed don't be an ass just because you feel like it completely upgraded the entire project to 2019 what done it as well just because you can't do it doesn't mean it's not possible and no g4l did not use my code they did it on their own they're doing a lot of really cool and impress that stuff it's a pretty cool project

    don't be disrespectful just because you don't understand how things work

  14. #44
    I Love RoM! Mageoski is offline
    MemberRank
    Jul 2015 Join Date
    345Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    I don't care about a 64 Bit Client since i assume that it doesn't run any better than the original. Seen it on LOTRO last year. They now have a 64 Bit CLient for the 2007 Programm, and it doesn't run any better.

    So it would still be nice if you release a Video with full Details and run through Dalanis. I mean, if the client gots 60 FPS and still crashes i wouldn't care about it. :D

    Also there are some servers out there who was doing ads by "our client isn't crashing anymore", i registered there and guess what happend with full details after some minutes. ;P

    Since i'm playing the epic quest line (just to test if all quests are working) i also had to quest in dalanis. And man..this was a mess...one client crash followed the next.

  15. #45
    Valued Member Beerpyrs is offline
    MemberRank
    Jul 2015 Join Date
    135Posts

    Re: from DirectX 9 to DirectX 12 and 64-bit

    @Mageoski if you join the g4l discord there is a video already posted in the network news channel.



Page 3 of 6 FirstFirst 123456 LastLast

Advertisement