Seems 0 is first zone, not for all, but just for first entry.
Seems 0 is first zone, not for all, but just for first entry.
thank you so much...
I thought only strings would open.
in your fix version there is no fields.csv can we use the one from older release?
so if I edit a value for example flame cast time from 3 to 1 do I just need to "save all" and copy my data.fdb back to client and ressorces?
no need to extract or repack or anything like this?
thats awsome man! ;-)
-oops... yeah, you can use an old one, I haven`t changed it, and, likely, I woud not change it at all. It`s just the same file from fdb extractor (2)
- well not exactly. Do not copy .fdb cause it`s not changed. Instead, you should copy *.db files you have saved when you pressed SaveAll. Also, there`s no need to save them anywhere except data folders on client and server unless you making backups. And if your client is launched - you have to restart it (may be there`s some command to do this, but I have no info). Same thing about the server - I`m not sure, but I think restarting DataCenter should be enough.
? reloadobj - for current location.
/cmd reloadobj - for client.
Ok thanks will try that.
But when I copy my edited magiccollectobject.db in client and ressource folder, isn't there any error?
Because the original data.fdb also includes a magiccollectobject.db. How do Server and Client know, which DB to choose first?
And second question, can I edit my DB changes or load them? Or must I always open the data.fdb and make all changes again?
Unpacked files are primary. It's true for all dbs, textures, sounds etc. Also, you doesn't need to make patcher for fdb, just use unpacked files.
That`s true, but, however, fdb loads a bit faster.
- My program works in the same way as client does - so unpacked data has priority vs data.fdb. So if it sees an magiccollect.db unpacked in the correct folder - it will load it instead of one in .fdb
Ok thanks for fast replies guys.
I change a skill (holy aura) cooldown from 120 to 5. Pressed save all and put the created magiccollectobject.db in my /client/fdb and /server/resource/fdb
But the change has no effect. Maybe I chose the wrong folders?
Ok I think it worked! ;-)
I created a "data" folder in server/resource and a "data" folder in client. Put the DB in them and changes took effect.
I'm looking forward to edit the Buffs also.
Is there a possibility to change the spell time for example holy aura instead of 5 seconds to 50 or so?
Last edited by MunkyCS; 04-06-15 at 07:42 PM.
I´ve got one question regarding the zones, I tried to clone a zone, but I can´t do the first step (clone the template), what do I have to enter into the searchbox? I checked the german languagepack and entered for example "Burg Sardo" which is the german version of "sardo castle" but I cant find any zone-related entry, just entering sardo also doesn´t show any result related to the zone, so what do I have to search for in order to find the template?
Thanks :)
Last edited by MunkyCS; 04-06-15 at 08:00 PM.
Ah now I get it, thank you :)
Last edited by roflkarto; 04-06-15 at 02:57 PM.
v 0.2.2 is now avliable. Nearly a half of common fields for buffs are implemented now, including dots, simple damage and summoning creatures (not tested). However, there`re lots of things to add for buffs, so that I will work on v0.2.3 to finish developing buff support.
Making/editing dots and dd-skills are now reality - these things seam to work fine.
As for fields descriptions and names - you will see there`re nothing much to read :D. Actualy I haven`t yet tested 90% of them and names in the rom-client sources and csv are not that obvious to understand much. If you manage to test something and determine purpose of that or other field more or less exactly - please, post here your research results, that should be quite useful for all of us and likely I will change description&name for that field so that everyone could understand.
As for other changes:
* String names for zones (mostly english - it`s original files` issue, not mine. They seam not to store zone names in data.fdb for real; I`m using DIR_ZONEID_XXX strings for that)
* Spell names in spell collection for NPCs