Ty Very much!!! Munky only one question.
1º C:\runwalker\client\ no exist folder data
2º C:\runewalker\resource\ no exist folder data too
then need create data ? and that content must be both folders? ty
Ty Very much!!! Munky only one question.
1º C:\runwalker\client\ no exist folder data
2º C:\runewalker\resource\ no exist folder data too
then need create data ? and that content must be both folders? ty
Just create that folders.
You have to keep all .db files you save with this program in both of these folders to make evrything work properly.
I wanted to create a tool or feature to make these things automaticaly, but it`s not very obvious how to doit easily and user-friendly taking into account that server and client may (and should) be located on different machines. The last thing is true for me, because server consumes too much RAM, so I have to run client and server on 2 computers
Last edited by MunkyCS; 04-06-15 at 08:22 PM.
ok ty Munky;) i try it!
so played a bit around with your tool, really great thanks again. :)
one important thing to me:
when I edit some skills and buffs I save them the DB's and everything is ok.
but when I want to edit another day more skills, I need to change the old ones again?
so everytime the DB's are "reset" when opening the data.fdb right?
do you plan any solution for this? because when I edit 100 skills for example and want 2 more next day, I had to make all previous 100 again?
Nope, all of your changes should be loaded at the next usage. You see, I have developed my own Abbey for 50-58 levels and I did this through out all of my tool testing, so I had to restart tool uncountable times. And all of the new skills stil work and are editable and I haven`t ever recreate any of my spells.
Tool is looking for .db to load by the relative (to data.fdb) path ..\data\. So that means you have to have your .db in the data folder, that is a subfolder for a directory, which als has fdb\data.fdb file.
In my case, I have my client installed on Runewaker\RunesOfMagic. So I have data.fdb in directory RuneWaker\RunesOfMagic\fdb\. And all my *.db are on RuneWaker\RunesOfMagic\data\ (also they have copies on server with path RuneWaker\Resource\data).
It`s meant that you open that data.fdb on client or from resourse\fdb folder. If you load data.fdb from a different place and save your .db directly to client or server - so it`s obvious you will meat some problems.
however, if you do everything right, then I have no idea right now. As I said - I don`t have that issue at all. In this case - let me now, and I will try to found out.
Last edited by MunkyCS; 05-06-15 at 05:27 AM.
Well, paths are okey. In case if you sure of this :D. That`s strange. The same paths work for me quite well. By the way, what version of .NET do you have? And the OS? And also you may write privately full cycle of your actions step-by-step. So edit thing, save all, restart tool and etc. Note if you clone things their GUID may be not 6 but 7 numbers length. Haven`t you rename any of .db files? You should save them with original names (case does not make sence)
- - - Updated - - -
v0.2.3 && v0.2.4 Released!
Please read first post please for a bit of instructions.![]()
Last edited by MunkyCS; 05-06-15 at 06:55 AM.
It depends, you know. Anyway, I (or someone) would need to create a merging tool. In the case if data structures will change it will be hard to move your changes on a new version. Same story about situation, when you cloned too much new objects with 6-number length guids. They should have overlap with new ones.
v 0.3.0 Released!
Adde basic support for all items, a bit more wide for eqipment, another bit more wide for weapons.
Fixed saveing strings .db issue
It`s already possible, just use little "..." button when you hover your mouse over Attributes field.
v 0.3.1 Released:
+ Stats support
+ TreasureObject (drop lists) support
If you want to make an item with one random stat for example, you have to use treasures for that. Just create a treasure with stats you need, or use existing. Then set item`s one of the stats field so, that it`s id == tresure guid and rate == 100% (100000). If you want 1 of n random stats, simply pushing them to stats of an item with rates like 1/n won`t give you desired result. Allso be carefull not to mix up RuneObjects and Stats, while using treasures. I haven`t tested setting rune as a stat, I suppose that nothing neither interesting nor usefull would happen.
Also, to make TreasureObject have more/less slots for items:
1. Set desired count.
2. Re-find this treasure
3. Re-open this treasure.
Note: max count is 100.
Last edited by MunkyCS; 07-06-15 at 04:01 PM.